

BarTzi
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Everything posted by BarTzi
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44,000 lbs and below - you can do whatever (no burner, burner midway through, full burner takeoff). Above that - you should use the burner.
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Hi MAESTR0, to fully appreciate the work you guys have done here, will you consider releasing an overlay of the map showing the locations of the bases and unique buildings (turists attractions and so on) that were added to this map?
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Unless their face melting module is a super hornet, I think it's just future proofing. It's like when they recorded ball calls of aircraft that are not in the sim even in AI form.
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One minor detail - when set to field and you deploy your hook, the switch will automatically transition to carrier.
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I think you will have to mod the plane somehow to make it happen (there's a CFT mod out there already so it might be possible). However, I'm not sure if it will break IC or not. Making 3d models isn't something I know too much about. @Miro Vv1.2 is the updated version, and it also includes the additional liveries you requested. Enjoy!
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There's no logic here. That's just how it was made.
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Hi Wolfox1, I wasn't questioning your expertise (even though you just came out on nowhere) and I appreciate the feedback - but I don't think calling the livery I made a wasted job is a respectful way of criticizing it. 1. Ramat David is a 20min drive from my place at the moment. I've done the reaserch - and I know what the planes look like. I wanted it to be bright since that's what happens when they are parked outside for years. Your suggestion brings it closer to the actual FS colors which is not something I personally like. 2. Time of day: lighting is done by DCS. The livery matches real world pictures that I have over here. 3. The nose cone is supposed to be bright, it's a newer block that the IAF never owned. I wanted it to look like the F16I. It's not a replication of the Barak, and it's not going to be. It's not the same plane and some elements had to be borrowed. No matter how you look at it, it's a fictional livery. I toned down the sun exposure effect and released v1.1 with a slightly darker nose cone (my friends over here will share their opinions on it). If you have something to say, do it in a respectful way via private messeges. This is not what this thread is for - don't come here to pick apart my work and then brag about it.
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Hi Wolfox1, I don't quite understand the context of color-full here, do you mean its too bright? Those are the FS standard colors used by the IAF. It was compared many times with real life pictures of the jets, and I think the differences are mainly due to the way DCS does lighting, and they are subtle. It's important to note that when the planes are parked outside and are used - this is exactly what happens to their paint. It becomes brighter and it deviates from the exact FS shade (especially the brown and the sand), which is what I was going for here. However, I would happily look at your work (if you are willing to send it over) and compare it to mine. I will change if it it's more accurate overall.
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The default mode is T up. Using mode-> DCTR after you've decentered the map, will not un-do it. You should simply go back to T up (mode -> T up)
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N up, T up and DCTR have always been there. The default is always T up, as it should be. AFAIK this map is pre loaded (so think of it like a texture of a map loaded into the jet before/ during ops or deployments). When you hold an actual map and then rotate it, the text doesn't rotate in the opposite direction to keep it easy to read - so that's how it should be.
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Absolutely. The version you are requesting already exists. I just didn't pack it with the rest of them because I thought it's too much.
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You are absolutely right. I don't think you need extremely high detailed units, but they could use an overhaul. Obviosly, the most important thing is to give them the right equipment and weapons (HMG, LMG, ATGM, sniper rifles and so on).
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Hi Miro, I didn't quite understand if you meant that you would be glad to have the 60th anniversary version included, or that you are glad that it is included. The liveries I made come in three versions: 1. The standard livery 2. Barak 2020 version, with the barak 2020 logo near the intake bort numbers 3. 60th anniversary version, if that squadron ever made one. *There isn't a version that has both of the decals (60th and barak 2020). I decided it would probably confuse people. They are all packed together, so if you downloaded the 117th livery, you also got the 60th anniversary one. 60th anniversary decals:
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Every delay gives ED more time to cpmplete their DCS:Rhino module, right :P?
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@Kev2go I think it has something to do with the stroke around the letters. It's almost gone, and it makes it hard to read the symbols.
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Today I realized that you can fly at relatively high speeds (130-150knots) with your canopy still open. If you look at NATOPS, the airspeed limitation suggested for flying with the canopy open is 60 knots. "Attempting canopy opening in headwinds of more than 60 knots or in gusty or variable wind conditions may result in damage to or loss of the canopy." I'm not familiar with every incident involving flying with the canopy open, but I find it odd that you can keep your canopy until reaching 150-160 knots during takeoff (standard mission, no winds). If NATOPS is to be taken seriously here, you should not be able to exceed the recommended airspeed value by that much, without suffering any consequences. The only consequence modelled in DCS at the moment is losing the canopy entirely. This seems to be a common value shared between the Hornet, Viper and Hog, despite the differences in canopy shapes. Other planes like the Eagle lose their canopy before reaching 100knots. Attaching a track of losing the canopy at ~160 knots during takeoff, and a picture of the plane losing the canopy at 168knots while flying over 18,000 feet. Hornet canopy detachment.trk
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[INVESTIGATING]CMS don't work when SIM Boxed.
BarTzi replied to robgraham's topic in Bugs and Problems
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New weapons are not brought into the game for no reason, but only as a part of a module. 9X was introduced with the Hornet. It could have been introduced before, but it was added as part of the development effort of the Hornet. And this is why I'm saying- if it's not a part of the scope of the module, it won't make it in. They have to manage their resources and this is one of the ways.
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They have to limit the scope of the program, which is seemingly a concept you don't agree with (based on previous comments). Limiting the arsenal is one of those methods, wether you like it or not. They don't have to develop it forever.
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Land, dont move- hit alt J. This will initiate the same parking sequence used by the AI, but it will move you to third person view. Make sure you land first - because otherwise it will launch your plane for a lap first. Hitting alt+j again will respawn your plane on the deck.
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It will only work with the map disabled. Not sure if it's a bug or not.
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Source? You are the only one bringing that up.
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Delete the skin you have, and download it again from the user files section of ED's website. As I said- ED changed the way bort numbers are displayed on the Viper in the recent 2.5.6 stable update. In case you are using my version - here's the link: https://www.digitalcombatsimulator.com/en/files/3308782/
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It's a user made livery. What version of the game are you running? IIRC Stable is the SC patch, and in that version ED made a few changes to the way bort numbers are displayed. Updating the livery will solve that problem.
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You can only select it once the map is not displayed. When you do, however, it works backwards.