

BarTzi
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Since ED didn't mention this feature specifically, can we get a statement?
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ED could help with one task. At the moment, if a parking spot is blocked - no one can spawn there. I think that every spot should have paths to all CATS (with one primary cat), and if the primary cat is blocked by either heavy load of traffic or static objects, the ai should taxi to the secondary cat (and so on).
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I don't think the order is accurate. When I spawn 8 AI, they will always take the elevator parking spots first (12,11,5,6,7,8,9,10)
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investigating HSI displaying false information after CV alignment
BarTzi replied to BarTzi's topic in Bugs and Problems
I checked again, and it happens only when the carrier is on the move. I understand why the plane symbol is affected, but I can't understand why SEQ1 moves across the moving map, as I taxi in circles (this video: ) -
I'm struggeling a bit with the HSI. I think it started shortly after the last major update (2.5.6.60645). The issue is that after alignment, the HSI does not follow the T-up logic, and instead displays most of the symbols in false positions. I triple checked that I'm starting up the jet correctly, and just to make sure, recorded the following videos in a mission where the jet is already up and running. As I load the mission, the HSI works fine. A couple of seconds into the video, most of the icons will instantly move counter clockwise, and stay there. On top of that, the flight plan will start moving as you move the plane, if you continue after this issue occurs: I attached a track and the mission I used to record it, so you can take a look as well. hsi after cv alignment.trk CV alignment issue.miz
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investigating Atflir wrong A-A reticle?
BarTzi replied to IkarusC42B Pilot's topic in Bugs and Problems
Just to clarify, he means the A/A reticle: -
I don't think it's coming.
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We did. It's exactly the same as the LITENING.
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The position of the coordinate display is slightly different than real life. There are two differences: 1. The entire coordinate display is too close to the sensor priority diamond (can be seen in the video below). It should be moved slightly to the left. 2. N, E, ELEV, should all be aligned (start at the same position). Grid is fine the way it is. It should look like this: N XX XX XXX E XX XX XXX ELEV XXX (elev does not display the unit of measure) At the moment, it looks like that in DCS: N XX XX XXX E XX XX XXX ELEV XXX I apologize for the bad quality. I will try to find a better video \ pic. Here's another photo of the coordinate format. Notice the elevation line doesn't have the unit of measure (it's feet all the time). https://i.imgur.com/6X6f5Wl.jpg
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There's a contradiction between the real life offset use, and the way it is implemented in DCS at the moment (I chose to report this ahead of time, after watching the ATFLIR video made by Wags). I can't say anything about the LITENING pod, but as far as ATFLIR goes, this is how the offset function works: Using offset does not move the cursor independently. The cursor will remain in the center of the display. Slewing the cursor does move the pod, while it tries to keeps track of the original object (in the brackets). The end result is: you should be able to track object A while lasing\targeting object B.
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I posted this video originally, and sent it to ED at the time. I hope it will make it in, since the current implementation is not correct.
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If they wanted to, they could have added it instead of the Spanish LITENING. I don't think they will add another targeting pod to the Hornet, even if it is the nitehawk (the nitehawk was the original pod they intended to include).
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Fri13, it looks like you don't understand how projects like the Hornet are designed. ED's development team made a list of available features, sensors and weapons (available information, time and project cost can affect this list). They are sticking with the list. This is responsible project management, which helps avoiding feature creep. You can't expect them to go back and add every new weapon to all of their modules as it becomes available in real life. That's not realistic...
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ED posted a list of weapons and sensors planned for the Hornet when it was first released. Why should they post dates, if they already said what is going to be included?
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My unserstanding is that slam has to be guided to the target manually (via DL), to reliably hit. The attached track show two missiles hit a helicopter (a rather small target), from maximum range in TOO mode, without guidence. Should it be that accurate? slam accuracy.trk
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I will try my best to produce a short track of this issue later today, but here's a description of it: Using the 'no tracers' rounds in MP, will cause the following: 1. I will not see tracers at all when I shoot the gun (which is correct) 2. Other players will see my rounds as tracer rounds (which is not correct)
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There are two modes, as described in NATOPS. 2.1.2 Automatic Throttle Control (ATC). The automatic throttle control is a two mode system that automatically maintains angle of attack (approach mode) or airspeed (cruise mode) by modulating engine thrust in the range of flight idle through military. 2.1.2.1 ATC Approach Mode. The ATC approach mode is engaged by pressing and releasing the ATC button on the left throttle with the FLAP switch in HALF or FULL and the trailing edge flaps extended at least 27°. When ATC is engaged in the approach mode, the flight control computer modulates engine thrust to maintain on-speed AOA. The computer uses inputs of AOA, normal load factor, stabilator position, pitch rate, and angle of bank to generate command signals. These signals drive the engine mounted throttle control units which in turn command the engine fuel controls. The computer uses AOA as the primary input to generate command signals. However, normal load factor provides increased stability, stabilator position provides increased or decreased thrust for pilot induced pitch changes, pitch rate provides lead during pitch maneuvers, and bank angle provides additional thrust during banking maneuvers. Normal disengagement is accomplished by pressing the ATC button or applying and holding force to either throttle. 2.1.2.2 ATC Cruise Mode. The ATC cruise mode is engaged by pressing and releasing the ATC button on the left throttle with the FLAP switch in AUTO. When ATC is engaged in the cruise mode, the existing airspeed is used by the flight control computer to modulate engine thrust to maintain this existing airspeed. The existing airspeed is the airspeed being sent from the ADC to the flight control computers via the mission computers. An ADC failure inhibits the ATC cruise mode of operation. The FCC uses true airspeed from ADC via the mission computers at the time of engagement to generate a command signal. This signal is then used as a reference to generate an error signal that drives the engine mounted throttle control units. Normal disengagement is accomplished by pressing the ATC button or applying and holding force to either throttle.
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See Curly's comment above. Two modes.
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The regular SLAM, which is in the game, is accurate enough without any DL pod. It shouldn't be that accurate, but that inaccuracy is not modelles properly imo.
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ATC has two modes afaik. Cruise is implemented , while PA (the one you use to land) is not implemented properly.
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As it turns out, at least for SP missions (for me), if you use slam on a precise WP, it will most likely hit without any intervention.
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Who is complaining? I'm providing useful feedback for an early access product.
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Dear Maestro, Thank you and the team for your hard work. At this timestamp (3:18) ,however, you are flying over a wind farm that does not exist. Israeli wind farms in your map should be located in very specific areas in the Golan heights and near Tiberias. ,
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I was wondering about launch points, since ED never mentioned those. Do you think it will be implemented?