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BarTzi

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Everything posted by BarTzi

  1. +1. Also - try to designate a target using the air to ground radar, and then switch sensor priority to the hmd. It will shift the target position by more than a few miles.
  2. I respectfully disagree. The plane is in early access still. RAZBAM just removed the X2 gbu-16 (on one pylon) options from their harrier, which will have an impact on every mission that used that loadout. The loadout shouldn't be unrealistic just because of previous missions. I'd like to also mention that I'm only bringing this up because the (v)1 and (v)2 are the same bomb, and (v)3 and (v)4 are the same bomb. It's just confusing. Also, keep in mind we should be getting more options for the fuzes (the ones that are on the JDAM right now are not very common nowadays), which will create even more subversions of the bombs, and more clutter if it's not cleared.
  3. It's one box. I just picked the worst frame possible. It's taken from the Jolly rogers cruise video: As for ATFLIR and mark points, are you referring to the small triangle looking icons with numbers next to them? If so, those can't be mark points since you can add more than 9. Those could be target points, which is another thing.
  4. The addition of GBU-31(V)2 and GBU-31(V)4, which should be the equivalent versions used by the USN and USMC, creates unnecessary redundancy. I understand the logic of keeping the old USAF ones if the thermal coating was added, but at the moment they are exactly the same bombs.
  5. The first one shows a radar contact afaik.
  6. Edit: should be in the bugs forum. My bad. When the selected air to air weapon cannot be used (usually it's when you set the master arm to safe), the name of the weapon is crossed out on the HUD. It should also be the same for the JHMCS. hmd weapon status.trk
  7. I think it's a good idea to bring this up as work is being done on the HMD as we speak. We currently miss two small items that could bring us closer to a more complete HMD in DCS. The first is the time window, which shows the time as displayed on the hud. You can see it on the bottom left side of the HMD here: The second is the ATC notification, when the ATC is on, which can be shown here:
  8. Yeah, we shouldn't expect anything, as it shouldn't be a major content patch (it's not a monthly one).
  9. Are you saying most online servers have zero winds?
  10. BarTzi

    EMCON

    It's not implemented
  11. Tracers are a very cool addition to DCS. It's awesome, and I'm glad it's in the game. However, I don't think it's the default loadout used by real-life pilots today. It might be just my opinion, but I think that as long as we are not getting additional types of rounds, the default round type should be changed to 'no tracers', instead of the one called 'default', which is basically the same with the addition of yellow tracers.
  12. I don't think boxing or unboxing it will change anything. The JTAC is another system. The coordinates the JTAC gives you are not affected by boxing precise.
  13. Thank you very much, guys. I didn't know that.
  14. I want to better understand which contacts do and which don't end up being displayed on the HMD. As Wags said, the HMD will display 7 D\L contacts in total, not necessarily 7 in the field of view. I think it's safe to say that it doesn't select them randomly. ED/Devs/community managers/testers - if you could share this with us it would be great!
  15. I think this was changed in the update today. impalor, can you confirm?
  16. Which is exactly why I posted the video from 2003-4.
  17. Carriers have specific radio callsigns. When you initially talk to the ATC in DCS, it will always refer to the carrier as 'Courage' ("401, Courage marshal, case III recovery, ....."), which is the callsign for the Stennis if I'm not mistaken. It seems to me that the ATC should use the actual callsign of the carrier when you initiate the CASE III\II sequence. Track is attached. incorrect carrier callsign.trk
  18. There shouldn't be. Afaik, unless in CQ, you won't be assigned an altitude to hold at from marshal.
  19. As much as I tried, I couldn't replicate this in DCS. IN RNG is always much closer to the target and the pull-up cue is much closer to the VV.
  20. This is a recording of Hornets strafing in 91 (gulf war). I think this is something we can use to compare:
  21. That's the problem... I don't think you can. I can't figure out why it is even possible for the offset cursor to leave the DDI display without an indication of where it's at. The more I read about it the more I'm convinced that the ATFLIR offset video shows how it should work for all pods that have the offset function.
  22. It's worth mentioning that the IN RNG marker isn't static. I've seen a few strafing videos of it near the 7 o'clock position. The one in DCS also isn't static. I think what should be brought to their attention is the distance between the pull-up cue and the VV.
  23. Yeah, looks like it. Thanks.
  24. This is a rather old bug that popped back recently. Basically, when you look at the S/A or HSI page as you approach a WP, the icon (small circle/dot) of the WP will shift and move away from the original location, eventually drifting away from the sequence line. to better understand this, take a look at the track file attached. Pay close attention to the HSI/SA as I get near the WP. WP icon sliding.trk
  25. Moving the TDC above the top of the radar scope, and then back inside in under 0.2~ seconds will bump range. The opposite will reduce the scan range.
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