

BarTzi
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Everything posted by BarTzi
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Awesome, this is a great addition to the game. I can't stress this enough. Some pointers: 1. Assigning one template per aircraft type is not very useful as long as DTC is not implemented. There should be an option for the player to select a template when spawning (imagine choosing between a CAP or STRIKE sortie). As we mostly care about waypoints and radio freqs - maybe creating a dynamic template that shares only the waypoints with dynamic slots would be good (aircraft type does not matter in that case) 2. Additionally, showing us the waypoints of the selected aircraft before we spawn, would be a great addition. 3. How about an air start dynamic slot?
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I don't know a single person who can land the plane correctly in DCS and experiences these issues.
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You have to maintain a certain amount of fuel for multiple landing attempts. In his config, fuel should not be dumped. I don't think there's anything to gain from landing with those Aim7's, since he is starting from the air, and this isn't really a mission, but a training scenario with just one goal - landing.
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Fuel should not be what you are dumping. Your jet is fully armed, exceeding the bring back weight. Drop some of those missiles.
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Sadly, it won't be feature complete until this ship is able to turn towards the wind on its own. A basic feature missing since day one. Also, the ATC does not support MP, so maybe they should finally get to that.
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This is exactly like the players who try to AAR before they learn the basics of formation flying, and then ask for an easy mode for AAR.
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It looks like it, sadly.
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Am I wrong or am I still seeing the BE bug in your screenshot? Just push a hot fix and rid us of this annoyance. Also, just to put it out there - bug fixing and feature addition are two completely different things. You CAN fix a bug, and don't have to WAIT for a big update that includes feature addition. If that's your excuse for not fixing some of the major issues this map is having, it's not a good one.
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It does sort of work now. The easiest way to test this is in the 8V8 BVR instant action mission.
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No, it's not about the realism of the loadout, far from it. It's about releasing a half-working feature, that does not support MP sync, does not support preset loading and is not fully functional (see the bugs about bombs going DUD for no reason, or fuzes not working). The appearance of bombs is not the issue here and it's not the bug I'm reporting. It's the SYNC in MP. If I have an airburst sensor mounted on my bomb and no one else sees that sensor, who says that the effect of the bomb hitting a target will be the same for all clients? We already have major sync issues with multiple weapons including slam-er. This just adds more.
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I don't even understand how basic features of this system are considered lower priority. What was even tested before release?
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With the new update, changes to the appearance of bombs (nose tip and coating) are not synced in MP. This means the bombs I see on my jet will be seen as the "default" bombs by every other player, even if I change their visual appearance. I can't provide a track since this happens only in MP.
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need track replay JDAM issue with last update
BarTzi replied to KodiakVFA143's topic in Bugs and Problems
This might be your issue: -
That's not entirely accurate. When I select the preset ahead of time (in the ME itself) and spawn the jet with the stores equipped, it does take all features into account (including fuzes). This is also supported by changes to the unitPayloads file for the jet, which shows the new features. This means that by design, all pre-set loadouts should take the new features into account. However, when I spawn a clean jet and then use the rearm menu (lalt+") to select a preset while the mission is running, it then ignores all previous settings. It looks like all settings for all stores are based on the "previous configuration" of the jet. So for a clean jet (that had no bombs on it previously), choosing any loadout will result in the "default" bombs being attached to the wings. Here's an example: In this picture I set up the jet with 2 GBU-12, both having the FMU-143 fuze. The loadout was made by me as a preset, and was selected using the ME when the mission was built. As you can see, all bombs are in their correct configuration based on the preset. Now, I wish to change this loadout to another loadout using the re-arming menu. I chose a different configuration of the jet with GBU-38 instead of GBU-12. The requested GBU-38's should have a plugged nose, and a FMU-152 fuze. This is also a preset made by me. However, as you can see, the bombs inherit the features of the previously mounted GBU-12's, which means they are added with the FMU-143 fuze, and no nose cover. Let's do the opposite, just to prove this point. This time I select my GBU-38 preset using the mission editor. The jet spawns with the correct configuration of bombs. Now while the mission is running, I switch to the GBU-12 preset, and as you can see, the GBU-12 inherits the previously mounted fuze.
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That's an odd one, but it seems that if two (or more) bombs of the same type are equipped with different types of covers or fuzes, they will dud. Here's a quick example with the following: I have two MK82 bombs on the plane. Both are equipped with the M-905 tail fuze. One has a long conical cover, and the other one does not. They dud 100% of the time (can be seen in the attached track file called dud bombs). Swap the nose cone to be identical, and the problem is solved (see the attached file no-dud bombs, where I set both bombs with the long conical nose cover and they don't dud). Since it's a very simple CCIP drop, I don't think It's something on my end. The same result can be achieved if you select a different tail fuze (both bombs will dud until you set the fuze to be identical). dud bombs.trk nodud bombs.trk The same can be said for every bomb and almost every combination of covers and fuzes (Can be seen when using JDAMS and laser guided bombs as well).
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More important than that, it seems like when two identical bombs are equipped with different types of cover or fuze- they DUD.
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Hi Coyle, I noticed that one of the bombs in your track is equipped with a JPF. I found out that when you equip the same type of bomb with different types of fuzes, they all go dud if one of those fuzes is the FMU-152. Try changing all fuzes to anything but FMU-152. The bombs should explode.
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As the title suggests, if you make your own preset (choose bombs with a different appearance, laser codes and what not) and then choose to load it in a mission, the bombs will always revert to their "default" form (resetting their laser code to 1688, their fuzes to the default and their appearance to USAF). In the attached pic you can see my preset loadout. Loading it in-game via the re-arming menu, will result in green bombs with default fuzes and the default 1688 laser code (instead of the values specified in the preset). If you want to reproduce this: 1. Create a new preset where the bombs are set to appear as USN bombs. 2. Spawn a clean jet, and then try to load the preset using the arming menu. 3. Watch the default bombs appear on your jet, unlike your preset.
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As the title suggests, even after installing a JPF fuze, the settings menu for the JPF is not available. It should be a part of the JDAM display. The missing menu is shown in this thread:
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What about the JPF menu, do I need to include a track? It's not available despite having the JPF installed.
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Does not seem to be available even with JPF installed. How do you access it?
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DCS: Supercarrier Mini-Updates - Can we have some please?
BarTzi replied to norman99's topic in DCS: Supercarrier
If it doesn't work in MP, or with a cluttered deck - please, do not release it. It's a nice to have feature, sure, but it's not worth it if it's going to force us to taxi to a certain cat using a very narrow path without taking obstacles into account. -
MP: ATC thinks every client is the host; everyone gets NC grade
BarTzi replied to Nealius's topic in Bugs and Problems
Yeah, the ATC was never made for MP.