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BarTzi

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Everything posted by BarTzi

  1. That's not a very good reason to update it. The 3d team moved to bigger and better things, and a completely new model can be expected only as a part of a paid update, which is not due anytime soon.
  2. ED will probably only adjust their liveries. This description.lua change is a good one since the old one was a complete mess. Livery makers will have to fix their liveries. This is just a part of EA and not the first time it happens.
  3. I'm not 100% sure on this one, but I remember ED sharing that they have to get Vulcan implemented first, before the briefing room becomes a reality in DCS.
  4. I don't know if that's technically a bug. ED changes the names for some of those variables, so livery makers have to adjust their liveries
  5. First of all, I used radios in real life that have the function. Now as for mods, we can't mod this part of the game yet. This is why I asked ED to add this as an option. I didn't tie myself to realism. If you want a different cockpit texture just make one yourself. Please, do not derail this thread, thanks!
  6. AFAIK, from my own experience there's a cue. Not sure if all radios have it or if it's the same for all of them - but it's noticeable (again, the reason we hear a cue does not matter). At its current state, it should definitely be added to the game. In fact, there should be multiple options for a Roger beep, to satisfy everyone (some people might not want to use it after all). I can also say that we don't use the built-in voip because of that.
  7. Do you hear that? That's what we are referring to. I don't care what causes it but there clearly is a cue.
  8. I second that. I don't know how VOIP was released without it. ED, if you want feedback you need people to actually use the feature. The bare minimum for that is a roger beep.
  9. Hi BIGNEWY, I sent you guys the video mentioned above six months prior to the introduction of ATFLIR to the game. It was confirmed as a bug (ask your SME's as it was already confirmed by one of them) and was mentioned by Wags at least once as a planned feature. Please check this thread (which is almost two years old) as it was already acknoledged by ED as a bug. Also, I'd like to mention that this is really not complex, and this is literally what offset does (it's in the name). With the Hornet nearing the end of early access, and the multiple changes coming to the Viper's pod in the sake of accuracy, I ask you to please consider implementing the offset function correctly, because the current implementation is simply made up. It does not offset anything.
  10. Recently, I can't a large number of planes to launch correctly, because one or two of them will get stuck on one of the catapaults. This might be MT related (deadlock?), as I'm using the MT version. Speed up the short track I attached, and the AI will eventually end up in this situation (from which they will never recover. They won't launch and won't move at all, even the planes that are parked): https://imgur.com/nks4qKV AI not launching.trk
  11. To me, it means: "Hi, some of our LITENING symbology is not that accurate, and it's currently a mix between old LANTIRN style symbology and modern LITENING symbology. It will be replaced with a fully accurate LITENING symbology in the future"
  12. Not supposed to work like that but it's closer to a proper 'offset' than what we currently have
  13. Was it an undocumented change? I can't find it in the changelog.
  14. Try firing them from 3 times the distance (also don't bother with PP - it will just make your track longer). It's too close to the target so they should already start losing altitude at this point, which makes it harder to spot the issue. Watch my track and see if this is what is happening to you. I launch at a lower altitude than 'high' (high = 30k), and the missiles start terrain following instead of maintaining altitude. Anyways, they start misbehaving when you launch them lower than their assigned altitude (applies to 'med' as well). @BIGNEWY F18_slam_er_wrong_alt.trk
  15. I think what OP means is if you launch it at a lower altitude than the one you set it to (high, med or low), it will automatically fly at the lowest poissible altitude above ground, which is wrong (and stupid).
  16. Should be an AI unit, to be fair..
  17. You are missing some very important features or ones that are implemented incorrectly.
  18. @BIGNEWY Seems odd that the S\A page can display the tacan course line while the tacan station icon is not displayed. Should be both or none. Can you please ask the team?
  19. I don't think you can have a course line without the tacan icon. It just doesn't make sense at all to me. It's either having both displayed or none of them displayed.
  20. So why can you see your tacan course then? Shouldn't it also be removed?
  21. Absolutely, and it's even better when you use the SAPHEI rounds and adjust the gun piper accordingly (select PGU)
  22. +1 not sure why releasing anything without radio sounds was even considered. Anything on this?
  23. Simply ignore Jenson. His comment is 100% wrong.
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