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imacken

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Everything posted by imacken

  1. Thanks for that, however, I'm getting the same situation with the new version as I did above over a year ago, as above. You said you would check this, but never came back! I just get 'No template found' even for devices that are on your list, e.g. VPC Alpha R, Total Controls MFBB.
  2. Stated as a known issue on release.
  3. It works if you manually put the files into the folder I mentioned above.
  4. Yep, same here. In fact, my app crashes when I try to do anything AH-64 related. Have to resort to the manual method!
  5. Sadly, not including the long awaited missing kneeboard fix.
  6. Sadly, still no good news after almost a year. Very disappointing that this apparently simple fix has not been implemented yet.
  7. I believe it's 'Saved Games\DCS.openbeta\Kneeboard\AH-64D_BLK_II'. Doesn't get created as default, for me anyway.
  8. Sure, here is one of the axis and the button tabs.
  9. No, it is not, sadly. Really don't know what we have to do to get this simple fix made.
  10. Interesting. I’ve never used multiplayer.
  11. I assumed it would be a place to set a common bind for all modules, but it doesn't seem to be. For example, I set the F1 cockpit view to a button under 'General' - after removing all my individual binds for it - and it doesn't work. So, I'm wondering what this category's function is.
  12. Windows device limit? I thought it was over 100 per USB controller.
  13. An increase of a few pounds after all this time is not unexpected. Worth it for the quality of their devices.
  14. My experience is very different. I love the thumb wheel, and one ‘click’ activates the button both up or down for me. It can also be configured as an axis, and as such, it can be used as buttons or axis for different modules, so answering the OP’s question on that.
  15. I'll just use a modifier button - I already use 2 - on the 5th for the 6th button.
  16. Yes, from people much more knowledgeable than me, I believe it is a very trivial fix, which makes this (and the same on Marianas) very frustrating. Still, BN has given the team a bump on this, so hopefully, it won't be much longer.
  17. What about a bind for 'hide stick'? Don't tell me that's already in game as well!
  18. Already got one of these Multi-Function Button Box - Total Controls Just couldn't see the HUD brightness as I was being an idiot, just searching for HUD or brightness! All good now.
  19. Wow! After all this time, I never even noticed that! Thanks a lot.
  20. Does anyone know how to define a bind for input to lua files (or injection by Quaggles mod) for the HUD intensity (brightness) rocker switch?
  21. Firstly, thanks for this. These additional axes make all the difference! Can I just ask, are you familiar with Quaggles Injector Mod? This is a life saver and can be found here Basically, the problem with applying changes to the default.lua files in the DCS install folder is that the originals get overwritten. Now, that doesn't matter if there are no changes, but when changes occur, and they do quite regularly, things can get messed up and you have to redo the modded files. If you use Quaggles injector, then all your modded lua files sit in a folder structure within Saved Games, and never need to be touched after updates, etc. from the devs as they just get injected into the default.lua files in the install folder. I spent about an hour getting the mods here into separate files (after help with a mistake in the syntax fixed by @Munkwolfin the thread above) and all are working nicely.
  22. I love this mod as it saves messing with the install folder luas. I've had it working OK to inject some keyboard commands, but today I tried to add in some axis commands to the F-14 and keep getting errors - obviously down to my total lack of skill - in the DCS log file. Can someone look at the attached and tell me what I should be doing? The keyCommands bit has always worked OK, but adding in the axisCommands has messed everything up. Any help appreciated. default.zip
  23. Same here. Works a treat!
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