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Everything posted by beppe_goodoldrebel
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You just can start using Mission Editor yourself. It's part of the fun too.
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IIRC HB Defender of the Fleet HB Heatblurring the lines Dont remember the other missions
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Probabilmente sapremo qualcosa nella newsletter di oggi
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Bear behavior is randomized. In the briefing should be written you have to investigate his intentions. If you replay the mission you can have different situations: - 2 mig23 escort - bear is hostile from the beginning - bear seems friendly and then hostile for trap ( your case ) - bear is friendly ( he can even fly over the carrier and then RTB )
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Hello guys! I'm searching books/videos/articles/etc. on training air-to-air combats in NATO side. TOPGUN, Dissimilar Air Combat Training , Red Flag , Green Flag ... no matter the source. I have some books about Red Flag and Adversary Squadrons and I've seen many videos on the matter , none of them speak about : - Rules of engagement ( Visual ID , min altitude of engagement , etc ? ) - different types of training ( 1 vs 1 , 2 vs 2 , guns only , Fox 2 , Fox 3 , etc ?) - AWACS support and ACMI tracking I know there is a forum rule about docs after 1980 , so , if in doubt , send me a PM!
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leggendo nella sezione bug del gattone pare che non funzioni più da dopo l'ultimo aggiornamento
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Dynamic campaign (alike) graphic test
beppe_goodoldrebel replied to beppe_goodoldrebel's topic in Game Performance Bugs
:thumbup: Pretty much every simulation in-game. One thing I noticed is after 30 min , when ground units falls to 500 total a have about 20-25 FPS. That maybe means ground units AI are CPU heavy. -
Dynamic campaign (alike) graphic test
beppe_goodoldrebel replied to beppe_goodoldrebel's topic in Game Performance Bugs
How many FPS you get? Are you using my settings? -
Dynamic campaign (alike) graphic test
beppe_goodoldrebel replied to beppe_goodoldrebel's topic in Game Performance Bugs
It does not offload the GPU , it optimize the workload between GPU and CPU. Look at this. https://medium.com/@toncijukic/draw-calls-in-a-nutshell-597330a85381 In an engine with a lot of objects ( like a flight sim ) and drawcalls Vulkan "should" greatly improve FPS. -
do you plan an hotfix or just to wait the next OB ?
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Hello guys! I would like to share results of a test I made. My goal was to test how much DCS engine can "take" managing air/land/sea units. This are my specs: Intel I5 7600 3.5GHz SSD 256 GB 16 GB DDR3 MSI GTX 1060 6 GB Monitor LG 34" 21:9 2560x1080 Windows 10 Pro Track IR , NO VR You can say it's an avarage gaming PC nowadays. and settings: https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-9/62055437_10216796490338675_2504039489177911296_o.jpg?_nc_cat=110&_nc_ht=scontent-mxp1-1.xx&oh=9dce920c20e5c73b798a99713fd22e84&oe=5D88C726 DCS version OB 2.5.5 , so with video memory leak fixed. The mission is set in Caucasus , with a total of about 600 ground units , 100 aircrafts , 40 ships. The map looks like that: On the beginning of the mission , after click FLY , I get at least 60 sec of loading before actually having any response from the program. After that things starts. I get constant 10 FPS while ships fire missiles against other ships and an amount of probably 50 tanks shoots each other very far from my position ( BATUMI airport ). You can say it's a low intensity war at this point. Still more than 5 GB of video RAM is used . The funny thing is, if I press ESC and pause the game I get 60 constant FPS. https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-9/61950595_10216796492138720_5914182945983168512_o.jpg?_nc_cat=106&_nc_ht=scontent-mxp1-1.xx&oh=9b46f2a4b0e5ecfce1d800e7f95250c3&oe=5D8774A1 This is an unexpected behavior , at least for me , I thought the FPS I got was due to heavy graphic duty but this changed my mind. During pause you GPU is still used but CPU is working less. So , is the CPU the bottleneck? Probably! I can totally see why ED is trying to implement Vulkan API and multi-thread programming. You can basically sky rocket all the graphic and get very good results even with VR. This is the mission if you want to test it too... https://www.dropbox.com/s/11cvbfqp3sr5suu/TEST_DC.miz?dl=0 Would be amazing to see results with an high-end PC.
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Red Flag Training Missions - F-14B
beppe_goodoldrebel replied to beppe_goodoldrebel's topic in User Created Missions General
that or ..\DCSWorld\Mods\aircraft\F14\Missions\Campaigns With this you have it direclty associated with the F14 module. -
same here! just after update!
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Stock Single missions fixed!
beppe_goodoldrebel replied to beppe_goodoldrebel's topic in DCS: F-14A & B
I've read the update log, thank you guys for including them officially! I'm working on some other missions that can become eventually a (DLC?) campaign... :D I've also commited my honeymoon to the cause... :lol: -
ehehe everyone would love to splash those Gazelles with a couple of AMRAAM in TWS.. :music_whistling:
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It has 256 points IIRC. Which means 0.5% circa per point. I also have curves in Throttle axis ( in DCS configuration , not in CH software ). Still hard to AAR.
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Quello è il development kit ... a meno che tu non scriva applicazioni 3D non ti serve. Qui ci dovrebbe essere la installazione dei soli driver con i runtime Vulkan https://developer.nvidia.com/vulkan-driver
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I have more problem with the throttle , low resolution means it's hard to find the perfect spot to maintain speed. While in Falcon 4 I have no problem at all in DCS it's almost a nightmare when AAR. For example , F14 it's very sensiive in the throttle management , motors are powerful , so finding the right speed is hard.
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Quel comando è buggato ma non so se sia questo il caso. Stai cercando di re-imbarcare una unità di fanteria? Se è così ho avuto lo stesso problema cercando di fare una missione per UH1.
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Su youtube trovi diversi esempi di titoli che hanno sperimentato Vulkan ( Doom in primis ). Immagino ci sia una installazione delle API da fare ( di solito è compresa nella installazione del gioco ) .
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Red Flag Training Missions - F-14B
beppe_goodoldrebel replied to beppe_goodoldrebel's topic in User Created Missions General
I think I've swapped freq for Jester radio , Departure for Approach and viceversa. Enter the mission editor, go to the radio preset page for group Colt 1, change Channel 5 (DEPARTURE) should be 385.4 and Channel 6 (APPROACH) 291.725 . Anyway pilot radio is good , you can use that with same channels. -
Complete game pause in single player mission
beppe_goodoldrebel replied to beppe_goodoldrebel's topic in Mission Editor
Omg! Thank you!