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beppe_goodoldrebel

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Everything posted by beppe_goodoldrebel

  1. I'm not sure if it's intended to work that way.
  2. That's why , my guess , multi-threading project on DCS is parallel to Vulkan port.
  3. Training AIM120 would be cool. I would love to have training AIM9 and AIM120 working in SIM mode.
  4. No one knows exactly , probably October 29th.
  5. Pretty much DirectX Shaders have different programming language from Vulkan ones. While basic implementation on engine has been declared done ( I assume using Vulkan libriaries and functions to render 3D ) thousands of shaders have to be converted in the new language. Imagine every terrain , aircraft , ground unit , etc has it's own PBR shaders (at least ) it's a huge and long task.
  6. +1 and RWR is clearly NOT working as intended.
  7. Sephroth got it right. When Springfield 1 tells you to RTB listen to ATIS and choose the right information in the F10 menu. This allows you to contact Nellis Approach via channel 6 VHF. You can do all without follow the F5s at this point. If in doubt just look at the 2 videos in the first post.
  8. My guess , based on Wags answers , is Vulkan API and Multi-thread are the "only" thing taken in consideration for the base engine. Not really a "new" one like the 2.xx version did but a huge task nonetheless.
  9. Yep , turn off easy comms. Will fix message of ATIS , I'm sure kneeboard is OK though.
  10. Allora, la quota indicata sull'hud , se intendi quella segnalata dal radar altimeter ti conviene direttamente usare la funzione "Unit's agl altitude". Occhio che DCS usa i metri invece che i piedi come unità di misura! Per la velocità con la funzione COCKPIT ARGUMENT IN RANGE devo controllare l'argomento 217. Nel file \DCSWorld\Mods\aircraft\FA-18C\Cockpit\Scripts\mainpanel_init.lua c'è questo codice: -- Indicated Airspeed Indicator AVU-35/A Airspeed = CreateGauge() Airspeed.arg_number = 217 Airspeed.input = {0.0, 60.0, 100.0, 150.0, 200.0, 250.0, 300.0, 350.0, 400.0, 450.0, 500.0, 550.0, 600.0, 650.0, 700.0, 750.0, 800.0, 850.0} Airspeed.output = {0.0, 0.0445, 0.15, 0.348, 0.586, 0.636, 0.673, 0.715, 0.748, 0.782, 0.819, 0.849, 0.870, 0.898, 0.922, 0.950, 0.976, 1.0} Airspeed.controller = controllers.AirSpeedIndicator In pratica : 0 nodi - valore 0 850 nodi - valore 1 In base alla velocità che vuoi che si attivi il trigger devi calcolare il corrispondente valore e metterlo nella condizione min e max della funzione. Spero tu abbia capito tutto
  11. Forse si usando gli 'argument in range' A che aereo fai riferimento?
  12. :thumbup: I wish at least that the Instant Action generator could be more complex to actually random generate mission. I've read some months ago that this function was in process to be renewed by no other info from that newsletter.
  13. That's why I said I wish they can be public! :music_whistling:
  14. Presumo di si , si sono basati sulla versione da esportazione del JF17.
  15. There is also another thing , not mentioned by anyone but worth a thought at least. I wish DCS could be more open on modding. While I perfectly understand that is impossible to have everything from ED there are a lot of guys out there with a lot of passion that could fill the void. Just think about SRS , Combat Flite , LotATC , MB339 mod , A4 mod, etc. all softwares and mods made by the community to enhance the DCS experience without official support. For example I wish there could be : - public tools for creating maps - more powerful scripts within the game ( to create a new ATC , weather system , etc ) - more documentation on building FMs In this scenario ED could concentrate more in building and selling the "tech" before the "content" , making DCS the perfect environment for every flightsimmer. I can name many titles that works in this way ( FPS , flightsim , drivesim , etc ) and , obviously, they dont have the F2P part.
  16. I wish this can be a thing but I doubt it can be only done via Mission Editor.
  17. Aspetta... tanto per volarlo decentemente dovresti comunque aspettare.
  18. This is where the F2P model cracks , why bother more than 50% of your resources on something that is basically free? Just freeze a stable version as a demo , rent some server to allow multiplayer and STOP. I think many of us would be more than happy to pay those guys to concentrate on new features in a DCS hardcore version. This thing reminds me that MAC could eventually change DCS World in this type of business , separating the "free" part from the hardcore one. I hope it will be the case!
  19. If you consider existing content created i'll suggest you NTTR.
  20. A lot of things I had in mind has been already written , I'll make a list of my priorities. - official documentation for LUA scripting - UNDO and REDO (life saving functions!!!!) - a more powerful COPY PASTE function - debug console ( it would be very usefull to do commands and reduce debug time! ) - extended nodes capabilities to create credible battle areas in few clicks - possibility to consider several groups a package and AI working accordingly - More statics for airports and carriers to avoid using mods - Intro and outtro cutscenes ( something I really liked in ARMA editor ) - Invisibile FARP - AI TASK PUSH with a start delay ( you already done this with SOUND FOR X functions ) - more templates for ground units - adjust volume for SOUND FOR X functions Not mission editor related but something that takes me HOURS to adjust in mission editor: - a better ATC system !!!!! - dynamic weather
  21. Oh well , I wish it could... but it's just all scripted material that you can interact with by pressing "SPACEBAR" so voice recognition is useless.
  22. All ATC channels are in the VHF radio. Springfield 1 is set in UHF Channel 1 , also ,it's the default freq. for player's group.
  23. Springfield 1 is on 305 UHF (Channel 1), I'll check later today.
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