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VZ_342

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Everything posted by VZ_342

  1. So I was rolling and diving entering the approach, and found I ended up between 5700' and 5000' depending on how stable I was. That is a bit of altitude loss, so that explains the inability to reach 20^. I tried rolling to wings vertical, and pulling until the target was almost directly below, rolled level and simultaneously pointed the nose down to 20^. That helped, but still short. Then I tried an 8000 entry, made it to 25^ and again short. Next few tries were 7500' entry, but after a couple more wings vertical, level/nose down I decided to just turn into the target (30^ turn) and then just push over into a 20^ dive. That helped a lot, but still no go. But it was an improvement, and I wasn't frustrated after 8 attempts. I'm sure it'll get better.
  2. Thank you! Yes, I'd wondered about the roll-in, there are several different ways to accomplish that, but also several ways (minus one, of course!) to mess the dive up. Yee gads, I can do the pre takeoff switchology in my dreams now... Thanks for the .miz!
  3. One issue is the double standard for the process...They want a 20^ dive angle, AND the target two radii from the pipper. These are separate variables, and do not necessarily line up at the same time. The dive angle is measurable, but the pipper/2r/target is very much a "work in progress", and of course it changes throughout the dive (ending with the pipper directly over the target). Furthering the complexity, the F-5 isn't especially stable (requires near-constant trimming), so it is very difficult to tell if the pipper is getting closer by the dive or by pilot influence. Either way, the original pipper/2r/target (let's call it the "p2rt") relationship should be steadily decreasing with altitude. Altitude = 6700' MSL--->3200', so "halfway" should be 4950ish, and the pipper should also be halfway, or one radii from pipper to target. Just thinking out loud here, will re-fly the mission to check it out. Also, I did one run with a 7200' MSL roll-in, and weapons landed inside the ring, just beyond the target. Closest yet for me.
  4. Yes, when he releases he's at 15^. 20^ for most of the dive, then nudges towards the target, when pipper is on the target, he is at 15^. But....otherwise, yes it's a perfect pass.
  5. Still not happening....I've noticed that many of the YouTube videos for this confirm the 20^ dive angle, but the actual angle being used is 15^. The 10, 20, and 30 are full-width lines, while the 5's (5, 15, 25) are half-wide lines. Yet, they seem to have good luck with this. I'll just keep trying, maybe there's a technique which yields reliable hits.
  6. ^ = degrees I'm trying to complete this mission, but seem to be having a bit of a challenge....All settings/parameters are met, but a 20^ dive points the nose directly into the water, and this does not change throughout the dive. At first I'd dive at 20^, then I found myself slowly nudging the nose up, and the pipper would cross the target at 3200', but by then I was showing a dive of 15^....and I don't think I'm supposed to be adjusting the dive angle just for accuracy. As I understand it, holding 20^ allows the pipper to cross the target without any stick movement. I know this is a tricky thing to do, but that's why I've been persistent over the past 2 weeks, but that 20^ dive just ain't doing it for me. Any tips? TIA
  7. I downloaded the .rar file with the gray "Download" link, seems to work.
  8. Just passing on a personal observation....Once I knew where the G meter was, I did some practice flights while focusing on the meter...I realized that I had been pulling sharply on the stick, which was the cause of the wingectomies. I continued practicing gentle-to-medium stick inputs, and found it was pretty maneuverable and safe as long as I wasn't jerking things around. Most of my prior experience was in the SU-25/25T, which required pretty moderate force to turn...those are like Sumo wrestlers, while the F-5 is like a delicate ballet dancer.
  9. If ya wanna fly in Viet Nam, ya gotta have napalm! Edit: I'd love to have a mod for this!
  10. Now that I know where it is, I find that it is within eyeshot with just a slight nod downward. (3x pancake video)
  11. Sometimes called an "accelerometer", but either way I am not finding where it is...I usually find I've exceeded G limits by the sudden absence of wings.
  12. Considering ED's filled-to-the-brim schedule, I don't see them (or any third party dev) creating 4 different styles of learning assets. I'd suggest making your own, with the caveat that only about 1/3rd of the people who think they're a good instructor actually are. If you do create material, please pass it around to others who are knowledgeable about the aircraft/system(s) for feedback, before publishing it.
  13. Ok, cool. I set up the Main and Beta builds, but how do I differentiate them in the Uploader? I actually have the Beta launching now, but not the Main. (Both are shown as "Beta", both launch Beta). Thank you!
  14. Ok, I found your instructions on how to install "variant" DCS (such as Beta). Both are working, so now I'll try re-installing the updater.
  15. Not simple. When I installed Updater, I got to the point where I'm prompted to update DCS....and it says it is updated, and nothing further in the installation process happens. The result is, when I open the utility, none of the buttons for DCS work. (Home tab) Your DCS Builds---is underlined, but isn't an active link. Slot #1 Build (and all slots)---also underlined, but not active. (Aircraft Modules, Campaign, etc tabs) INSTALL AIRCRAFT MODULES etc I can click on the modules that are installed, but it doesn't save. Advanced Updater Options No links work (Update to..., Manually Initialize and Install w/DCS Updater etc) I'm guessing it's only a partial install?
  16. "Advanced Options" = Where is that?
  17. I downloaded "proper" DCS because I didn't think I'd want to do the Beta thing (worried about game crashes, module issues, etc), but now I'd like to be able to use the Beta for doing more than just the regular DCS (which is fun, but Beta is better) Only thing is, I've tried Skatezilla's DCS updater, got it partially going, then it said I didn't have Beta installed....which is why I got the downloader, to install it. I'm told there isn't that much difference between Beta and proper, and certainly isn't worth downloading what amounts to a full copy of DCS and modules....so I'm a bit frustrated right now. So, the suggestion: In the DCS sim game, on the page that lists all the modules, settings, etc, maybe put a button in there that creates the ability to switch between Beta and proper...Is this possible? Thanks!
  18. The folders are separate? Are you talking about Eagle Dynamics/DCS World/bin/ ? If so, I have DCS Updater in it, but not Open Beta. I tried the Skatezilla utility, but it didn't work for me. I would prefer something made by ED that is "plug and play", as I'm not too computer savvy. Lacking this, I'd like more instructions on the process, please.
  19. It's fixed now. 1. I renamed the provided (in the mod ("F-5E-3 kneeboard Quickstart checklist")) folder to "F5E-3"; 2.Deleted the Read Me within; 3. And renamed the images with an added "0" (zero): 001-F5E-001 (to -0001), 001-F5E-002 (to -0002), 001-F5E-003 (to -0003) I did all three at once, so there's that. It works as intended now. Thx Rudel_chw!
  20. Ok, did it and it worked...but now only a few of the original maps in the kneeboard are showing. Is it possible I could rename the added images so they are first, i.e., page 1, page 2, etc?
  21. Hi all, I'm using DCS 2.7++ and although the F-5E's kneeboard shows up onscreen, I'm unable to find its location so I can add a startup checklist. 1. Where is the OEM kneeboard located? 2. "Saved Games..." doesn't have a kneeboard folder for the F5E, should I place one there, and where? Thx
  22. I made an ACES 2 seat, based on free plans online. If you have a place to cut wood (and the skill) and can transfer the drawings to plywood (or the other pressboard type of wood, whose name escapes me now), that's the hardest part. You'll need sawing skills (either hand saw or circular saw, table saw isn't useful here). Otherwise, everything else is easy. Tip: don't try to make the curves in the back or the seat, it won't fit properly. Also, the angle of the back is rather steep. When I make another one, I'm going to get inspiration from the Adirondack lawn chairs.
  23. For me, the I-16 got a lot easier when I watched a YT video that said to watch the turn/slip indicator during the takeoff roll and try your darndest to keep it centered until the tailwheel goes up. If the ball goes left, press rudders left (just enough to center the ball), if it goes right, press rudders right (again, just enough to center the ball). Step on the ball, but gently! I used my peripheral vision to keep the I-16 centered on the runway (edge of runway equal for both sides = centered).
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