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doedkoett

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Everything posted by doedkoett

  1. doedkoett

    F-15E vs. F-18C

    I haven't seen anyone mention it yet in the thread (might have missed it) - but what I am looking forward to, that I can't get from the Hornet module, is the thrill of night time low level penetration of enemy territory, with the weather cranked up to 11, using the terrain following radar and the HUD-projected FLIR.
  2. doedkoett

    Dead Loop

    How DO one best perform a loop in a helicopter? Do one use the collective at all, or is it all cyclic?
  3. Now that everybody got their trim reset all is probably well, but I was thinking - the issue, as I understand it, was mostly going from a trimmed input close to the extreme range of an axis making inputs on the other extreme impossible due to lack of range of motion of the input device (ie Stick). This is due to the discrepancies in the trimmed virtual stick and the centered real stick. For example, if the range of motion of the stick is +/- 10, and the stick is trimmed at +8, pushing the stick all the way back will give me -2 at the most. This is because my real stick is at 0 while my virtual stick is at+8. I want to pull my virtual stick 18 units, but have only 10 units of aft movement available on my real stick. So why not add a automatic dynamic curve on the input, so that fully aft, the stick will always result in -10 no matter where the trim is at? Maybe this makes the aircraft more hard to fly, I don´t know - but at least full stick deflection in any direction would lead to full deflection on the virtual stick. This curve should of course be added on top of any user adjusted curve, and not meant to replace them.
  4. Boresight/Polarity Switch-PLRT It is in both cockpits. The CPG also has a RHG FLIR Polarity Button
  5. I found it twitchy at first, but a few hours of training has improved my flying quite a bit, and I guess that more training will only improve the situation further. Maybe someday I will even be able to keep it within the bob up box! However, I found it a lot more easier to fly than the Huey or the Hind. Landings are almost easy!
  6. I´ve been reading up on an old (and AFAIK out-of-date and replaced) manual for the deployment of an Attack Helicopter Company. One thing I took away from the document was that the armament seemed to be 16 Hellfires for helicopters assigned the attack role while scouts carry 8 + rockets. But that manual seems to be more leaning towards massive Apache ambushes on Soviet troops crossing the Fulda gap. The rocket pods can carry more than HE-rockets, and I guess a creative mission maker could , for example, use smoke rockets for directing fires from ground based assets or something in that direction. Anyways, it´s a game, and anyone can do as they please. Just wanted to show that there is (or was) doctrinal support for all-Hellfire loadouts, as well as Hellfire+ Rockets.
  7. I am not saying their tutorials aren't helpful. But the ones I have seen have been more of the simpler "to do this, press this" kind of tutorial - which in no way is bad, it´s the stuff a beginner might need to get started. The more detailed "why's" and "when" can come later. I never intended to bash on GR.
  8. Have GR ever done in-depth tutorials? Between Casmo (who have done in-depth tutorials on helicopter tactics and tecniques in the past) and Wags, I think we have all we need. I am sure Casmo will post loads of more interesting vids in the coming weeks. Some things we do not need in-depth knowledge about, given the present world situation.
  9. Oww.. Danish.. well, yes. That would be impossible
  10. I´d want him to spot targets and prioritize them according to threat (or other userdefined parameter), so if he spots a group of targets, like five BTR´s and a Tunguska, he´d automatically aim at the Tunguska, call that out and, if allowed and able to, fire. In other cases he´d call them out and mark them on the map. Maybe even send them to the other members in the flight as datalinked targets. Also, having a bit of mission editor-integration could be nice, so if I create a mission with battle positions (BP) and engagement areas (EA) he'd focus his search mainly on the EA, and also say things like "coming up on the BP" or whatever a real crewman would say in those cases. I am sure the SME´s could develop this line of thought further.
  11. Tinder for DCS Apache I am sure there are many virtual squadrons out there who accepts new members. I´d invite you to the one I am flying with, but we´re Swedish, so the language might be an issue?
  12. You can always try it for free for 14 days after it comes out. If you think it´s missing too many features, you can always try it for free for 14 more days after 6 months, and so on.
  13. As far as I understand, it will be like the Hind - you can change seats in flight, but only in single player.
  14. Just speculating here, but the nominal value was probably 100% at some point, but maybe an upgrade of the gearbox, new blades or something led to 101% being the best RPM. In aeronautics 100%, in my experience at least, 100% is usually max allowable in normal use. When it comes to engine RPM for example, values exceeding 100% RPM can be allowed for some time without any ill effects - The Harrier is an example of this. So in short, it´s just a number. You should probably not overthink things. Just memorize 101% as the nominal rotor RPM. A simpler figure to remember than the 424 RPM that´s the optimal rotor RPM of a BO 105.
  15. All other modules have the pilots skin tied to the livery. So unless they have a new system in place for the Apache, the livery creator can opt for using the default texture or create a new one. So a livery of a UK Apache could contain multicam textures for the crew, with the correct patches and so on. At least that is how it works for all the other modules.
  16. If I would dare a guess, I guess it is something that is a part of the livery - so the pilots could wear just about any type of camouflage the livery creator decides. Which, if it is up to me, could include the Swedish m/90 splinter pattern
  17. You don´t even have to use script or CTLD to do that. Just create a distressed pilot (US soldier w M4), a trigger zone (or two) and a helo. Land helo in trigger zone. deactivate pilot, add pilots weight to helicopter. Land helo in 2nd trigger zone, activate "rescued pilot", mission complete. Dress mission with some radio messages, a crashed and burning Apache, some dastardly enemies and boom, you spent a whole day to create a 20 minute mission.. Made a similar mission not long ago for the virtual sqn I play with, where gunship Hueys and Hinds escorted a Huey that picked up SF at a hot lz. It was of course shot down, and the idea was that the less loaded hinds should pick up the survivors, but a player in a gunship decided he could do it, so he landed and "picked up" the team, gained 1000kgs of weight and had a really hard time taking off.
  18. I think it´s out this week. Or maybe next. But I´ve got a good feeling. (No, I will not be disappointed if I am wrong, which I certainly am. I choose optimism in front of pessimism. God knows there are a lot of stuff to be pessimistic about right now)
  19. I am pretty sure there will be a lot of 3rd party campaigns available for the Apache, but I am pretty sure that they will not be ready when the Apache is released in to Early Access. The campaign makers need to have access to the module too! Either you wait and see what campaigns will be created for the Apache before making any purchasing decision, or you learn the Mission Editor and create missions of your own. There is an entire thread about suitable mission ideas for the Apache in this forum. Me, I am going to create my own campaigns and missions for it and play them with my friends.
  20. There are usually no campaigns ready for a module at Early Access release. When the module is released out of EA (Usually after a few years), then there might be a few 3rd party campaigns available. I have no idea if ED is including a campaign of their own this time. So just hold on to your money and check the forums for news.
  21. Because the numbers are animated, it says 97 gallons and 312 lbs when the animation is done (that´s 367,2 litres and 141,5 kg in metric).
  22. Does the auto-ranging use simple trigonometry using look angle and radar altitude, thus potentially being wrong if target is at a different elevation than the ground beneath the helicopter, or does it use some fancy digital terrain model to correct for elevation change?
  23. I guess the concept of pre-order is not for you. I think you should have waited until it is released as complete, in maybe two years. Then you will know what you pay for and receive it immediately. Pre-order is for gamblers who are willing to take a bet on release dates, feature completion, bugs, prestanda issues and what not. So if you want to "give Eagle Dynamics a notice of my intent to release payment at some indefinite date in exchange for access to the module" you simply say "Hey, ED, I´ll buy it when it is released in full." A week here, a week there. Man, if exact releasedate is important to you guys - relax and wait. I am pretty sure that ED will give an exact release date some time in 2024 or 2025.
  24. You could always wear an eye patch, pirate style!
  25. Cancelling all activities on Saturday..
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