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Everything posted by Schlomo1933
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reported KA-50 BS3 auto turn to target
Schlomo1933 replied to 504smudge's topic in Bugs and Problems
Im going nuts…. I tried this time again with hot start.A flight (360km) with 6 waypoints , 3 fixpoints and at the targetarea also with hoverhold and auto turn to target. Was working this time all fine. No problems with Hot-Start. -
Flight model Over Trimed if trim pressed
Schlomo1933 replied to GumidekCZ's topic in Bugs and Problems
With only 3 flight director modes ( pitch, roll and bank ) this is a realistic* behavior when u just „tap“ the trim button in the shark. It’s only recommended when u make small adjustments or u have the flight director mode on. Without flightdirector u need to press and hold the trimmer for large corrections. With flight director on , the shark will not overcompensate. But don’t forget to switch it off , if u need the automatic hoverhold. The reason for it is the 20% authority of the autopilot. If u move your cyclic, the autopilot tries to maintain his last known attitude. It means it will fight u till 20% and u need to push the cyclic over the 20%. If you tap then the trimmer, the autopilot will reset to zero and your cyclic position is too far in your chosen direction. So the autopilot overcompensate. It’s not like in the Mi8 or Mi24. This have different systems. not easy to explain… but i hope it will help u. *It was discussed often in the BS2 forum. If it’s realistic or not , I‘m not shure. -
reported KA-50 BS3 auto turn to target
Schlomo1933 replied to 504smudge's topic in Bugs and Problems
As a bug yes. But no workaround. We need to wait till the next patch. -
Thank you.
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reported KA-50 BS3 auto turn to target
Schlomo1933 replied to 504smudge's topic in Bugs and Problems
@Devrimi don’t believe that it will happens only in cold start, or that the problem with INU is related to the cold start procedure. I believe it’s more deeper inside of programming of the INU. Or that a bug in heading messes up the whole INU. Even in Hot Start the bugs occur. -
My text was Not intended to be rude. That’s why i wrote sorry but… yeah … i believe u are right…. I try to write more friendly I’m future. i tried to explain why I think so in this thread:
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I have no idea what’s wrong … color is automatic. Text is standard. Have u an idea?
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Sorry, but u have no idea from the shark. this thing is full with bugs and the performance is 20% less as BS2.
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For me its looking like , EDs 1st priority was releasing the shark before christmas , without testing his biggest new feature (the new Inu system). The whole INU is completely bugged.... it starts with the alligment thats not working. -the heading is wrong,- inu fix works only sometimes , and when it works the heading is also incorrect. And this will make that the auto turn to target is also messed up.... For a module in 2022/23 it is sad, that not all buttons and knob´s are possible to map as 2 or 3 position bindings ar as axes. So many people use/build their own homecockpits or some important parts of a cockpit. why u dont support them ? Also shkval is tracking moving targets, even no "moving ground target" is selected. The shkval have not changed since BS1 ... it dont track/lock with contrast. It is still cheating in a bad way .... all the contrast modes are useless. The possibility to open all the hatches is a nice Eye Candy, but its eats frames (espacially in VR) even the hatches are clothed. because all whats inside is still rendered. The Igla ... hmmm ... you know the discussion about it. I like them but dont realy need them.The MWS is realy nice and saved me now a lot of times. The look of the ouside model is amazing , but also shows some mistakes... like the broken cockpit glass after a hit what is only visible from outside view. I´m pretty shure u ED will fix the Bugs fast as possible... but for an update that is needed to pay for it,its just not enough. Especially what makes me really sad is the fact, that the Shark was your first high fidelity module (and also my first love in 2009) . Sorry ED, but i´m disapointed .... (Pls. Could a moderator send this please directly to ED ?)
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reported KA-50 BS3 auto turn to target
Schlomo1933 replied to 504smudge's topic in Bugs and Problems
the hole INU is completly buged.... it starts with with the alligment thats not working, -the heading is wrong, - inu fix works only sometimes , and when it works the heading is also incorrect and this will make that the auto turn to target is also messed up.... we need to wait till its fixed. Also shkval is tracking moving targets, even no "moving ground target" is selected. And the shkval have not changed since BS1 ... it dont track with contrast. it still locks objects (it is cheating) .... Im disapointed .... For me it look like , EDs 1st priority was releasing the shark before christmas , without testing his biggest new feature (the new Inu system) -
correct as-is Alt-Hold deactivation only with mouse command
Schlomo1933 replied to Red Yeti's topic in Bugs and Problems
Can not confirm -
reported KA-50 BS3 auto turn to target
Schlomo1933 replied to 504smudge's topic in Bugs and Problems
Same issue. -
BS2: Speed indicator doesn't refreshing until TRIM/STICK release.
Schlomo1933 replied to ADHS's topic in Bugs and Problems
It is working as intended. It simulates now the Dopplerradar. U need to stay in pitch/roll limits . If u pitch or roll with too much angle , it will stop at the last known speed. If u are back at level, the speed will shown exactly again. If u need to make a tight turn , make a fast stop, need to accelerate fast: than u can look at the shkval. The speed is shown there in the left upper corner , but will calculated from (I believe) the pitot tubes. -
+1 + a line with the Mag/Var from starting Airport/Farp
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There is a button for the collective brake since BS 2 . If u are in altitude hold mode. U need to press the button to put the hold mode to standby and to release it will tell the system your new altitude. I don’t understand why u want this button to work like in the mi-24 …. Move your collective without pressing the button or brake lever will not allow u to move the collective in the sim … and desync your hotas. why u don’t just push this button/lever all the time if u move the collective? if u need a physical clutch on your hotas than build/modify something similar on your hotas/collective. (I believe it is possible with a brakedisk and a cycle brake lever and a button that’s connected to the lever- that’s my next project for my winwing collective)
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+1 Pls make all buttons possible for 2 and 3 position switches, and all rotary’s bindable as an axis. and pls make the switches with a safetycap so that the cap will open automatically when u flip the switch . Like Heatblur did in the F14. it makes no sense if we need to flip a switch, that we need to waste a second switch just to open and close the safetycap How it is at the moment is just not more up to date. Many users build for their favorite modules homecockpits. To use the mouse or the keyboard in flight is just nerve testing. But this is not only related for the BS3 , it’s related to all modules.
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+1 As a hint: at the moment u really don’t need the precision alignment The normal alignment takes 3min , is a stored one and will activated automatically (it’s the same as in the f-18 if u click stored alignment) than u have the normal unstored alignment what takes 8 min with the same precision as as the 3 min alignment. and u have the precision alignment what takes 18mins (but it’s buggy at the Moment ) for most of the missions if u don’t need to share datalink targets ( it’s also buggy at the moment) , the stored 3 min alignment ist enough. but for the future it will be really nice to have the option that all alignments will only take 3 mins or so . For users that don’t have so much time to enjoy DCS.
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correct as is Engine flameout firing the Kh-25ML missile
Schlomo1933 replied to Hoggorm's topic in Bugs and Problems
110kph is the minimum speed for firing rockets from the inner stations -
~20 FPS less than in BS2 + constant Framedrops
Schlomo1933 replied to Eisprinzessin's topic in DCS: Ka-50 Black Shark 3
I had this problem too. But since yesterday (after the 1st or the 2nd patch) it’s gone. normal fps like BS2 for me with no more stutters and lags. -
fixed datalink et target point useless
Schlomo1933 replied to Mavkruger's topic in Bugs and Problems
Thank you Flappie! -
Are the HOTAS knobs in use within ?
Schlomo1933 replied to ADHS's topic in Controller Questions and Bugs
@ADHSi know and understand completely how you feel …. The next stupid thing are that we need separate bindings for switch caps…. Heatblur made this so mutch easier. Flip the switch, and the cap will opened automatically. but I don’t believe that ED will change all those things in the near future. The cockpit is useable with mouse and most of the users don’t have complete cockpits at home. So they make only the most important switches as 2 and 3 position switches…. it’s just not more up to date…. -
Are the HOTAS knobs in use within ?
Schlomo1933 replied to ADHS's topic in Controller Questions and Bugs
Why u guys don’t use “Munkwolfs community bindings” with quaggles injector mod? all the needed/ requested bindings are inside. It’s for BS2 but also working in BS3 . https://github.com/Quaggles/dcs-input-command-injector https://github.com/Munkwolf/dcs-community-keybinds -
fixed Marianas shooting range requires WW2 asset pack
Schlomo1933 replied to RopetorGamer's topic in DCS: Ka-50 Black Shark 3
Open the BS2 mission in the Editor. Change the Shark into Shark3 and save it . problem is fixed