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Schlomo1933

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Everything posted by Schlomo1933

  1. But I my hope for including missing features like a real contrast lock system, a working cockpit sealing and wiper , icing cockpit windows and that they will make all the cockpit switches working for 2/3 position keybinds , is still not dead.
  2. Unfortunately I have never flown the a-10 and was never interested for it. So I didn’t know the story about. But a shame to hear this.
  3. That’s also what I think. For me is the Black Shark 3 not much more than a Flaming Cliff Modul. Too much things not working or work in a unrealistic way….
  4. Because it’s not a new module , it’s just an updated old Module …
  5. I’m tomorrow again on the road…. Maybe next weekend I can provide a track.
  6. @SnuggleFairyWith which mission did you test this ? Did you use a quick start mission for this ? The reason i´m asking is , the quick and singleplayer mission are setup to "no alligment and fixtaking needed" in the Mission Editor I was testing with a selfmade mission and set them up as : "fully realistic" and im not shure if the INU is fixed. It still drifts realy much.
  7. in the manual page 9-17 : • Input the aircraft’s known (parked) heading into the magnetic declination encoder using the adjustment lever; • Set the “MAN-GYRO-MH” (Manual Heading – Gyroscope – Magnetic Heading) switch on the right-side control panel to the “MAN” position, which will cause the HSI to turn to the true heading value (input value); -if you click the "man-gyro-mh" switch to manual with mouse , all is working -BUT if you switch to the "man" position with " Gyro/Mag/Man heading: NEXT" or "Gyro/Mag/Man heading: PREV" keybind , the HSI will NOT turn to the true heading value.
  8. This would make me really happy. Can try earliest tomorrow evening
  9. I’m not angry, but disappointed. And we try to find many bugs as possible. But the missing response from devs and mods in the English forum makes it not better.
  10. Pls delete all mods you have installed , make a repair and delete metashader 2 and the fxo folder inside user files
  11. It has nothing to do with the new engine modeling. It only affects weapons that are launched from the inboard stations. Vikhers are always on the outboard stations. btw: I have no problems to fire vikhers from a hover
  12. @SnuggleFairy what is with the missing contrast lock and the missing cockpit sealing and so on…. for a Modul in 2023 it’s way too much missing. And to say the shark has no game breaking bugs, that is just not true. When then heading bug occurs , it’s not more possible to hit targets with the gun. Because it aim many degrees left or right from the target. Don’t know if this is related to the INU Bug or the heading and auto turn to target Bug. For multiplayer missions is the shark 3 unusable. Especially if you need to setup your waypoints manually in the abris and PVI-800. so many people switched back to BS2 for the moment. Because they’re in no official roadmap which features will be included in future. And nobody knows how long it will take to fix those bugs. I would understand that many bugs exist if it’s the shark first release. But this is only an update of an old modul. Ed was talking about countless hours they put into this update. That’s a bad joke with such important bugs. How it was possible to not recognize? Also that are no proper manual comes with release. that’s a mix of BS2 and BS3 with now many wrong informations. Also the training missions are not synced with the manual and tell us complete different methods . the training missions are not even complete in the same language. In the nav tutorial there are 3 different languages used….. (now I understand why it’s called BS3) Do you really can’t understand why some people are disappointed?
  13. Where did they say this ? Source ? And that the laser is only desingned for shooting of 12 Vikhrs or 20 minutes activ was/is mentioned in the manuals from BS1 and 2. Its because the Laser needs be cooled from a cooling liquid. And if its empty, the laser burns out. But its possible to refuel the liquid when u rearm the shark.
  14. If you flip the switch on targetpanel (switch for fix/track) one time forward then backward, then it will work. U need to reset the target mode. The the launcher will move back to horizontal position.
  15. Just read the Bug reports of us in both forums. (BS2 and BS3) and the laser burnout is no bug
  16. What do you mean ? For It is working and clickable by mouse. Is it not working for you, when u use it with a keybind/joystick button?
  17. The BS2 Mission/Campaign Forum is right here: https://forum.dcs.world/forum/177-missions-and-campaigns/
  18. Have u switched the radio selector to intercom ? u need also to have the door open.
  19. I double checked this moment. Its cklickable. Dont know whats wrong on your side. Have you some mods installed ? You need to click directly on the labels/ letters
  20. They are implemented and working since BS1. 1. You have to put the selector switch with the cap to the test position 2. put the warning switch to warning 3. put the selector switch to group 1, 2 or 3 the fire indication lights will light up. 4. to reset , flip the warning switch to off and after that to on again. check the 2 remaing groups. - after you finished your fire tests. 1. switch to off and warning again. 2. put the swich with the cap to operation again. But keybinds for those switches would be nice.
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