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Schlomo1933

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Everything posted by Schlomo1933

  1. The baclava is not the problem. u need to recenter ur view. also the head needs to be disabled in the 1st person view from the devs .
  2. I believe he Dimitri is talking about multiplayer. There u can’t choose want pre alligment … and stored fast alligment is useless , because it drifts too much.
  3. Are u shure that route mode is switched off ?
  4. I‚m Not shure if the flightmodel was changing in the last 2 patches… maybe it’s just me, but I think the Apache feels a bit different. Someone else is noticing this?
  5. The MWS don’t know if some friendly or enemy is launching a rocket/ missile. It get just triggered when it detect a missile/ rocket launch . if you know that friendly unit in that area a launching rockets switch the mws to manual. So you will get just the warning, but no flares get wasted. U need to deploy flare by yourself
  6. A good question for raptor
  7. +1 remove the head in 1st person view. It’s ridiculous to get blocked by a 2nd hmd…
  8. Are u talking about the shkval in combination with Night vision googles? u can’t slew the shkval to the position of the Nvg‘s . It’s only working with the Helmet mounted sight. the shkval will point directly to the marker of Heads up display if u activate it without the helmed mounted sight or with night vision google…
  9. Dcs MT VR: If I fly with the Apache to the castle in Dover the Fps will drop from 60 to 5 . It start happening a half mile in front of the castle. (I can hear that the fans of my gpu are slowing down to idle) After overflying the castle or turn around the fps gets back to normal and the fans throttling up again
  10. Pls delete
  11. I understand, but its written in the natops that’s high AoA with Roll SAS on is a really bad idea. Learning Pushing the limits is ok, but only in the right conditions, otherwise it makes not much sence and will just lead to bad behaviors. Btw. Im not shure if the errors with high AoA in combination with roll Sas are now implemented .
  12. Was you flying in the wind direction?
  13. Just a question: Why u let the roll SAS on while u pull so much AoA/Gs ? Roll SAS should be OFF for combat like maneuvers . It will lead to uncommanded maneuvers/departures.
  14. Wrong forum, pls post this in the F14 bug forum
  15. @Red Yeti in manual mode u need to lock the igla by yourself. One more button press. It’s in the igla tutorial video.
  16. +1
  17. SAI knob turn left /right with keybinds will not uncage the SAI. it’s only working if uncaged via mouse wheel rotation for the first time after mission start. after this recage with keybind (pull knob) and re uncage via keybind (turn left/right ) is posibble.
  18. Me too. Anti icing has no effect. But if you run out of power, raising the collective to full will decrease the engine rpm even more. you need to watch the rpm that they don’t go below 85%
  19. Im also German, and use the English version with the vkb gunfighter mk3 and the flip trigger. But with separate on / off commands. Works like a charm
  20. He means the Trigger to switch from vikhrs/missiles to gun and Vice versa. In BS2 there was a Toggleswitch. In BS3 is now a Button for gun off and a Button for on.
  21. Than check again please , because you are wrong . Sorry but the parallax effect is removed.
  22. can confirm the bug. also the workaround is working. thank you.
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