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Everything posted by Schlomo1933
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~20 FPS less than in BS2 + constant Framedrops
Schlomo1933 replied to Eisprinzessin's topic in DCS: Ka-50 Black Shark 3
I had this problem too. But since yesterday (after the 1st or the 2nd patch) it’s gone. normal fps like BS2 for me with no more stutters and lags. -
fixed datalink et target point useless
Schlomo1933 replied to Mavkruger's topic in Bugs and Problems
Thank you Flappie! -
Are the HOTAS knobs in use within ?
Schlomo1933 replied to ADHS's topic in Controller Questions and Bugs
@ADHSi know and understand completely how you feel …. The next stupid thing are that we need separate bindings for switch caps…. Heatblur made this so mutch easier. Flip the switch, and the cap will opened automatically. but I don’t believe that ED will change all those things in the near future. The cockpit is useable with mouse and most of the users don’t have complete cockpits at home. So they make only the most important switches as 2 and 3 position switches…. it’s just not more up to date…. -
Are the HOTAS knobs in use within ?
Schlomo1933 replied to ADHS's topic in Controller Questions and Bugs
Why u guys don’t use “Munkwolfs community bindings” with quaggles injector mod? all the needed/ requested bindings are inside. It’s for BS2 but also working in BS3 . https://github.com/Quaggles/dcs-input-command-injector https://github.com/Munkwolf/dcs-community-keybinds -
fixed Marianas shooting range requires WW2 asset pack
Schlomo1933 replied to RopetorGamer's topic in DCS: Ka-50 Black Shark 3
Open the BS2 mission in the Editor. Change the Shark into Shark3 and save it . problem is fixed -
~20 FPS less than in BS2 + constant Framedrops
Schlomo1933 replied to Eisprinzessin's topic in DCS: Ka-50 Black Shark 3
+1 -
Yes. If u fly to the right u need to push the left rudder . If u fly left, push right rudder… to practice, look for a big building and circle around … when you come used to it , try a flat building and try to push the nose downwards to keep it in the hud . practise is the key. There is no stick and rudder position to make the shark the funnel alone. You need to always adjust the stick and the rudder . Start slowly.
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For all who want to use Munkwolfs keybinds for additional Axes and Toggleswitches into 2-3 position switches …. (https://github.com/Munkwolf/dcs-community-keybinds) just Put all files from your : “savegames/input commands/ka-50/input/ka-50” folder into: “savegames/input commands/Ka-50_3/input/Ka-50_3” folder (thank you @flappie for your help)
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fixed datalink et target point useless
Schlomo1933 replied to Mavkruger's topic in Bugs and Problems
the thread tag will never be changed ... same as "cannot reproduce" i have the feeling, when a thread is taged as "correct as - is" or "cannot reproduce" , the thread will never watched again from a moderator... -
As title says, if Rotorbrake is set as an axis the relaese position is switched. r-brake release is the LOWER handle position. (handle DOWN - engine start is POSIBBLE , handle UP - engine start is NOT possible) - BUT: if the r-brake is set as an axis , the release position is when handle is set in the UPPER position... (handle DOWN - engine start IMPOSSIBLE , handle up - engine start is POSSIBLE) it has nothing to do that the Axis is switched, i know that in the axistune menu u can change which way the axis operates.
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Launch crew light wands not attached to hands
Schlomo1933 replied to Sharkku's topic in Bugs and Problems
Have I tried to delete the fxo and metashader2 folder in your user files? -
Issue: VKB MCG Ultimate "forgets" flip trigger settings
Schlomo1933 replied to chumpeagle's topic in VKB-SIM Flight Gear
After you set up your stick and calibrated it well, u need to save it to a Profil. After that u load it again. i have two different grips (pro, and the F14) on it with a Profil for each since almost 2 years. Never had trouble or the need for recalibration again. -
Brightness Knob for Pitchlader does nothing
Schlomo1933 replied to Schlomo1933's topic in Bugs and Problems
Because I wanted an official answer ? but thank you for your answer. So long it will be implemented all is fine. -
Brightness Knob for Pitchlader does nothing
Schlomo1933 replied to Schlomo1933's topic in Bugs and Problems
@IronMike hey mike , do u have some new info from the team for us? -
Thank you @BIGNEWY for your answer. Im the next weeks on a Job in a different country. Also not at home and so not possible to enjoy Dcs. Could anyone please ad a track for BigNewy?
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So it looks for me (may be not only me) that all Supercarrier bugreports in combination with the F14 get ignored by the mods and devs … makes me feeling mad
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LSO will call on every approach “you are slow” “power” “power” when gets the super carrier correct calibrated for the F-14 ? this bug is since release and was mentioned many times…. but still no response from ED
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solved Ka 50 missions gound crew have no response
Schlomo1933 replied to Seabiscuit1985's topic in Bugs and Problems
Look in the manual of BS1 or BS2 . It’s explained there. If u try to communicate with door open , then u need also to stop the engines and the APU. if engines or apu are running , than u need to switch the phone to ground. -
solved Ka 50 missions gound crew have no response
Schlomo1933 replied to Seabiscuit1985's topic in Bugs and Problems
It is not new . is so since release. This was also in BS 1 the way to talk to the Ground Crew. and if u have the door open , u can talk to the ground crew , no matter what for a frequency , or which radio . -
Wishlist - Jester menu populate in look direction.
Schlomo1933 replied to cw4ogden's topic in DCS: F-14A & B
So, back to topic -
@Sindar have you read the posts before ? It was allready mentioned that the INS need to be in gyro compass mode. What i like to get, is a official statement from the devs, to know if its a bug or its a feature thats not listed at the moment and iff its in development. And hovering is impossible…that is just not true. Ka-50 hovers like a dream. with or without Autohover.
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Differences between BS2 and BS1?
Schlomo1933 replied to The_Chugster's topic in DCS: Ka-50 Black Shark
BS1 had NO analog Axiscontrol for shkval. Trim was working a bit different. BS2 got a complete Cockpit overhaul and texture overhaul. but I don’t remember all changes. -
With heading hold is all ok. What u see is a complete different thing. Since 2.8 u need to switch from magnetic heading to gyro compass. (Before 2.8 this switch had no function )
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Pls be shure which trim method u use: for the pedals standard or center trim. if u have center trim: than u need to move your pedals to center after using the trim. All new movements are cancelled out before u recenter the pedals. After centering movement will be active again.