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Everything posted by Schlomo1933
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+1 + a line with the Mag/Var from starting Airport/Farp
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There is a button for the collective brake since BS 2 . If u are in altitude hold mode. U need to press the button to put the hold mode to standby and to release it will tell the system your new altitude. I don’t understand why u want this button to work like in the mi-24 …. Move your collective without pressing the button or brake lever will not allow u to move the collective in the sim … and desync your hotas. why u don’t just push this button/lever all the time if u move the collective? if u need a physical clutch on your hotas than build/modify something similar on your hotas/collective. (I believe it is possible with a brakedisk and a cycle brake lever and a button that’s connected to the lever- that’s my next project for my winwing collective)
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+1 Pls make all buttons possible for 2 and 3 position switches, and all rotary’s bindable as an axis. and pls make the switches with a safetycap so that the cap will open automatically when u flip the switch . Like Heatblur did in the F14. it makes no sense if we need to flip a switch, that we need to waste a second switch just to open and close the safetycap How it is at the moment is just not more up to date. Many users build for their favorite modules homecockpits. To use the mouse or the keyboard in flight is just nerve testing. But this is not only related for the BS3 , it’s related to all modules.
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+1 As a hint: at the moment u really don’t need the precision alignment The normal alignment takes 3min , is a stored one and will activated automatically (it’s the same as in the f-18 if u click stored alignment) than u have the normal unstored alignment what takes 8 min with the same precision as as the 3 min alignment. and u have the precision alignment what takes 18mins (but it’s buggy at the Moment ) for most of the missions if u don’t need to share datalink targets ( it’s also buggy at the moment) , the stored 3 min alignment ist enough. but for the future it will be really nice to have the option that all alignments will only take 3 mins or so . For users that don’t have so much time to enjoy DCS.
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correct as is Engine flameout firing the Kh-25ML missile
Schlomo1933 replied to Hoggorm's topic in Bugs and Problems
110kph is the minimum speed for firing rockets from the inner stations -
~20 FPS less than in BS2 + constant Framedrops
Schlomo1933 replied to Eisprinzessin's topic in DCS: Ka-50 Black Shark 3
I had this problem too. But since yesterday (after the 1st or the 2nd patch) it’s gone. normal fps like BS2 for me with no more stutters and lags. -
fixed datalink et target point useless
Schlomo1933 replied to Mavkruger's topic in Bugs and Problems
Thank you Flappie! -
Are the HOTAS knobs in use within ?
Schlomo1933 replied to ADHS's topic in Controller Questions and Bugs
@ADHSi know and understand completely how you feel …. The next stupid thing are that we need separate bindings for switch caps…. Heatblur made this so mutch easier. Flip the switch, and the cap will opened automatically. but I don’t believe that ED will change all those things in the near future. The cockpit is useable with mouse and most of the users don’t have complete cockpits at home. So they make only the most important switches as 2 and 3 position switches…. it’s just not more up to date…. -
Are the HOTAS knobs in use within ?
Schlomo1933 replied to ADHS's topic in Controller Questions and Bugs
Why u guys don’t use “Munkwolfs community bindings” with quaggles injector mod? all the needed/ requested bindings are inside. It’s for BS2 but also working in BS3 . https://github.com/Quaggles/dcs-input-command-injector https://github.com/Munkwolf/dcs-community-keybinds -
fixed Marianas shooting range requires WW2 asset pack
Schlomo1933 replied to RopetorGamer's topic in DCS: Ka-50 Black Shark 3
Open the BS2 mission in the Editor. Change the Shark into Shark3 and save it . problem is fixed -
~20 FPS less than in BS2 + constant Framedrops
Schlomo1933 replied to Eisprinzessin's topic in DCS: Ka-50 Black Shark 3
+1 -
Yes. If u fly to the right u need to push the left rudder . If u fly left, push right rudder… to practice, look for a big building and circle around … when you come used to it , try a flat building and try to push the nose downwards to keep it in the hud . practise is the key. There is no stick and rudder position to make the shark the funnel alone. You need to always adjust the stick and the rudder . Start slowly.
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For all who want to use Munkwolfs keybinds for additional Axes and Toggleswitches into 2-3 position switches …. (https://github.com/Munkwolf/dcs-community-keybinds) just Put all files from your : “savegames/input commands/ka-50/input/ka-50” folder into: “savegames/input commands/Ka-50_3/input/Ka-50_3” folder (thank you @flappie for your help)
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fixed datalink et target point useless
Schlomo1933 replied to Mavkruger's topic in Bugs and Problems
the thread tag will never be changed ... same as "cannot reproduce" i have the feeling, when a thread is taged as "correct as - is" or "cannot reproduce" , the thread will never watched again from a moderator... -
As title says, if Rotorbrake is set as an axis the relaese position is switched. r-brake release is the LOWER handle position. (handle DOWN - engine start is POSIBBLE , handle UP - engine start is NOT possible) - BUT: if the r-brake is set as an axis , the release position is when handle is set in the UPPER position... (handle DOWN - engine start IMPOSSIBLE , handle up - engine start is POSSIBLE) it has nothing to do that the Axis is switched, i know that in the axistune menu u can change which way the axis operates.
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Launch crew light wands not attached to hands
Schlomo1933 replied to Sharkku's topic in Bugs and Problems
Have I tried to delete the fxo and metashader2 folder in your user files? -
Issue: VKB MCG Ultimate "forgets" flip trigger settings
Schlomo1933 replied to chumpeagle's topic in VKB-SIM Flight Gear
After you set up your stick and calibrated it well, u need to save it to a Profil. After that u load it again. i have two different grips (pro, and the F14) on it with a Profil for each since almost 2 years. Never had trouble or the need for recalibration again. -
Brightness Knob for Pitchlader does nothing
Schlomo1933 replied to Schlomo1933's topic in Bugs and Problems
Because I wanted an official answer ? but thank you for your answer. So long it will be implemented all is fine. -
Brightness Knob for Pitchlader does nothing
Schlomo1933 replied to Schlomo1933's topic in Bugs and Problems
@IronMike hey mike , do u have some new info from the team for us? -
Thank you @BIGNEWY for your answer. Im the next weeks on a Job in a different country. Also not at home and so not possible to enjoy Dcs. Could anyone please ad a track for BigNewy?
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So it looks for me (may be not only me) that all Supercarrier bugreports in combination with the F14 get ignored by the mods and devs … makes me feeling mad
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LSO will call on every approach “you are slow” “power” “power” when gets the super carrier correct calibrated for the F-14 ? this bug is since release and was mentioned many times…. but still no response from ED
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solved Ka 50 missions gound crew have no response
Schlomo1933 replied to Seabiscuit1985's topic in Bugs and Problems
Look in the manual of BS1 or BS2 . It’s explained there. If u try to communicate with door open , then u need also to stop the engines and the APU. if engines or apu are running , than u need to switch the phone to ground. -
solved Ka 50 missions gound crew have no response
Schlomo1933 replied to Seabiscuit1985's topic in Bugs and Problems
It is not new . is so since release. This was also in BS 1 the way to talk to the Ground Crew. and if u have the door open , u can talk to the ground crew , no matter what for a frequency , or which radio . -
Wishlist - Jester menu populate in look direction.
Schlomo1933 replied to cw4ogden's topic in DCS: F-14A & B
So, back to topic
