-
Posts
296 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by jnr4817
-
What curves are you using and what controllers do you have?
-
Honey, I developed FFB joystick (DIY)
jnr4817 replied to propeler's topic in PC Hardware and Related Software
Well that is interesting -
Honey, I developed FFB joystick (DIY)
jnr4817 replied to propeler's topic in PC Hardware and Related Software
I’ll buy a rhino ffb -
G2, supersampling, MSAA performance face-off
jnr4817 replied to DeltaMike's topic in Virtual Reality
Very interesting topic and great research. I've got a Rift S, so low resolution. I am running OOT with PD=1.4. I am using DCS PD=1.0 and MSAA=2x. I am happy how it looks, but wish I could get solid FPS. My GFX is 1070ti. I'm getting 30FPS at about 23-24ms. I am not sure what to adjust to get better frames, but I also don't want to have a worse view. I also agree, DCS needs VR optimization bad. -
Try it man. Made NVG's very realistic in VR.
-
I am using a rift s and the in-game IPD I've set to 70 as well. Did a night mission last night with about 4 total hours flying around, goggles, pnvs, etc. I am using default positioning. After zeroing my VR and the cross hairs are perfectly lined up with my view, but it does appear the heading bar is way to high. It intersects the airframe crossbar and is unusable unless i move my view down and look up with my eyes. Very fatiguing. It may be an IPD issue. I dont want to shrink the text, but make the total area of the symbiology 10% smaller.
-
Here is the file I modified for use with OvGme. When I get home I’ll make a full post. It changes the mask size number in the nvd_common.hlsl lua. #ifndef _NVD_COMMON_ #define _NVD_COMMON_ #include "common/context.hlsl" #define MASK_SIZE (1.0/0.45) float getMask(float2 c, float mul) { return saturate(mul*(1 - sqrt(dot(c, c)))); } float2 calcMaskCoord(float2 projPos) { return float2((projPos.x - gNVDpos.x) * gNVDaspect, projPos.y - gNVDpos.y) * MASK_SIZE; } float getNVDMask(float2 projPos) { float2 uvm = calcMaskCoord(projPos); return getMask(uvm, 10); } #endif I use 0.45 located at dcs install folder Bazar/shaders/posteffects/Nvd_common.hlsl NVG_Size.zip
-
I modified the nvg mask size to be more realistic. Now you can actually Look under your goggles and scan. Anyone can do it. It’s very easy and you can make it OvGme compatible.
-
What game settings are you using, trying to compare, as Im using rift s? Do you use the OTT?
-
Are you using OTT and/or just oculus app and DCS?
-
I'll try this today when I get home. I fly under goggles IRL and the VR/ED attempt is good, but I'd like to make it way better. Thanks for this great mod and the continued support from the community.
-
I am running a Rift S, no cross eye file, and my DCS IPD is 70.
-
Reduced cockpit textures helped me. https://www.digitalcombatsimulator.com/en/files/3321192/
-
Very bad VR performance in multiplayer select server menu
jnr4817 replied to Buzzer1977's topic in VR Bugs
I am experiencing the same. As the MP list updates I get really bad freezes and stutters. Looking at task manager it looks like my Ethernet is peaking with each freeze or stutter. -
Reshade 6.0 gets native support for OpenXr
jnr4817 replied to speed-of-heat's topic in Virtual Reality
Very new to VR. Oculus Rift S, I5 @4.7, 32g 3200, 1070Ti, 1tb M.2 for OS and 1tb m.2 for DCS. I am completely stock as of now and only use OTT. Trying to decide which direction to go and what to try to improve DCS performance and visuals. Any advice I'll take and thanks. -
can not reproduce Crashing to desktop whilst in MP flying the AH-64
jnr4817 replied to Rabies's topic in Bugs and Problems
I haven't had a crash, but really bad stuttering with the 64 module in VR. No issues with any other module. -
Potential input issue with collective
jnr4817 replied to jetstumpy's topic in Controller Questions and Bugs
Ok, that’s good to nail it down. Are you using any curves? I know a couple of YouTube videos mention using a large curve to help mitigate Jumps. Have you watched this one ? -
XBox Controller for TEDAC ... My experience
jnr4817 replied to Draken35's topic in Controller Questions and Bugs
So this is a good solution for newer Xbox controls? -
Potential input issue with collective
jnr4817 replied to jetstumpy's topic in Controller Questions and Bugs
I am not sure what it’s called but I demean sme saying the 64 have some way or predicting how much torque to use given movement of the collective and will adjust accordingly. For example if you go low and slow it usually lowers and raises the torque accordingly. If you yanks and cranks it will make the torque act eradicate. also what curves are you using? Might want to adjust to give your better use if the limited range of motion the CM3 has acting as a collective. There is a good video about this. -
VPC Constellation Alpha-R Thumbstick wont range fully left to right?
jnr4817 replied to Fakum's topic in VIRPIL Controls
Try this: Go to windows "setup usb controller" Pick the Alpha Grip Click on properties Select the settings tab click "Reset to default" DO NOT CALIBRATE Click OK This resets how windows sees the devices range of motion. I also suggest recalibrating in virpil software. I have this issue a few times with windows not recognizing the full range of motion of different axis. -
Idea: Thrustmaster warthog configuration for the AH64
jnr4817 replied to pellelil's topic in Controller Questions and Bugs
I can open and edit them in illustrator. I am trying to figure out what layer to edit, so i can add my text. -
Idea: Thrustmaster warthog configuration for the AH64
jnr4817 replied to pellelil's topic in Controller Questions and Bugs
How do I modify these? I own the adobe suite of products, but use is very limited? -
Potential input issue with collective
jnr4817 replied to jetstumpy's topic in Controller Questions and Bugs
Something else with virpil stuff that messes up is windows recognition. Don't recalibrate with windows, but you can go into the windows usb game controller setup and reset to default. This doesn't mess with firmware, but resets how windows sees your device. I have had to do this also to get the axis working correctly.