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jnr4817

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Everything posted by jnr4817

  1. I was getting micro stutters too in my rift s. To help. I’m running lower gfx settings and am using the 2k cockpit texture mod for Apache. I also don’t use ASW, can’t stand the way it looks. Only thing I use OTT for is changing pd to 1.5.
  2. With the issue currently with the Apache and needing to run low or medium textures, would this mod not benefit from low and med textures setting? Not sure if I’m getting across what im trying to ask.
  3. Totally agree with all this. The latest update has been better. Im a trim tapper and don’t hold it, when I use it. I’ll try using it more and see if it does anything different. Im a pretty stable flyer in the 64 already.
  4. I’ve got the most realistic aircraft controls minus the actual ffb system. I use dampers to act like a pseudo force trim system. All my controls will always stay where I leave them. I haven’t been using the trim button at all. But the scabs system may need it due to programming limitations. I’m not sure. This is the issue. As every person has a different setup. I wish they would specifically discuss those who just Recenter to trim and those who don’t need to Recenter. It’s a huge difference and different way of manipulating the sim flight controls. As my current system Is as realistic as I can get it from the irl aircraft I’ve flown and ridden in. I’m flight med crew full time irl. Eurocopter products but have experience in bell and other manufacturers.
  5. What if you are using non-recentering hardware and checked those options in the special menu, use without centering spring. Will the scas kick back on automatically without hacing to move or give inputs.
  6. No, but I will, just for giggles. Heading mode can be found where? AFAIK, Attitude mode is the only one available at this time?
  7. What are nvidia control panel settings? Im seeing 25-30 with Apache, but I keep ASW off. Don't like the way it looks.
  8. How much of a performance hit does the grass, small bushes, and trees make when maxed versus slid all the way to the left? I’d rather have performance than grass, bushes, and trees. Also, an OvGme file that gets rid of or replaces with a very low lod texture would be killer for each map. Arma 3 has something like this and it prevents the treaded pop up bushes from happening.
  9. What curves are you using and what controllers do you have?
  10. Very interesting topic and great research. I've got a Rift S, so low resolution. I am running OOT with PD=1.4. I am using DCS PD=1.0 and MSAA=2x. I am happy how it looks, but wish I could get solid FPS. My GFX is 1070ti. I'm getting 30FPS at about 23-24ms. I am not sure what to adjust to get better frames, but I also don't want to have a worse view. I also agree, DCS needs VR optimization bad.
  11. Try it man. Made NVG's very realistic in VR.
  12. I am using a rift s and the in-game IPD I've set to 70 as well. Did a night mission last night with about 4 total hours flying around, goggles, pnvs, etc. I am using default positioning. After zeroing my VR and the cross hairs are perfectly lined up with my view, but it does appear the heading bar is way to high. It intersects the airframe crossbar and is unusable unless i move my view down and look up with my eyes. Very fatiguing. It may be an IPD issue. I dont want to shrink the text, but make the total area of the symbiology 10% smaller.
  13. Here is the file I modified for use with OvGme. When I get home I’ll make a full post. It changes the mask size number in the nvd_common.hlsl lua. #ifndef _NVD_COMMON_ #define _NVD_COMMON_ #include "common/context.hlsl" #define MASK_SIZE (1.0/0.45) float getMask(float2 c, float mul) { return saturate(mul*(1 - sqrt(dot(c, c)))); } float2 calcMaskCoord(float2 projPos) { return float2((projPos.x - gNVDpos.x) * gNVDaspect, projPos.y - gNVDpos.y) * MASK_SIZE; } float getNVDMask(float2 projPos) { float2 uvm = calcMaskCoord(projPos); return getMask(uvm, 10); } #endif I use 0.45 located at dcs install folder Bazar/shaders/posteffects/Nvd_common.hlsl NVG_Size.zip
  14. I modified the nvg mask size to be more realistic. Now you can actually Look under your goggles and scan. Anyone can do it. It’s very easy and you can make it OvGme compatible.
  15. jnr4817

    FPS

    It works well Oculus tool tray
  16. What game settings are you using, trying to compare, as Im using rift s? Do you use the OTT?
  17. jnr4817

    FPS

    Are you using OTT and/or just oculus app and DCS?
  18. I'll try this today when I get home. I fly under goggles IRL and the VR/ED attempt is good, but I'd like to make it way better. Thanks for this great mod and the continued support from the community.
  19. I am running a Rift S, no cross eye file, and my DCS IPD is 70.
  20. Reduced cockpit textures helped me. https://www.digitalcombatsimulator.com/en/files/3321192/
  21. I am experiencing the same. As the MP list updates I get really bad freezes and stutters. Looking at task manager it looks like my Ethernet is peaking with each freeze or stutter.
  22. Very new to VR. Oculus Rift S, I5 @4.7, 32g 3200, 1070Ti, 1tb M.2 for OS and 1tb m.2 for DCS. I am completely stock as of now and only use OTT. Trying to decide which direction to go and what to try to improve DCS performance and visuals. Any advice I'll take and thanks.
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