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jnr4817

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Everything posted by jnr4817

  1. I'll try this today when I get home. I fly under goggles IRL and the VR/ED attempt is good, but I'd like to make it way better. Thanks for this great mod and the continued support from the community.
  2. I am running a Rift S, no cross eye file, and my DCS IPD is 70.
  3. Reduced cockpit textures helped me. https://www.digitalcombatsimulator.com/en/files/3321192/
  4. I am experiencing the same. As the MP list updates I get really bad freezes and stutters. Looking at task manager it looks like my Ethernet is peaking with each freeze or stutter.
  5. Very new to VR. Oculus Rift S, I5 @4.7, 32g 3200, 1070Ti, 1tb M.2 for OS and 1tb m.2 for DCS. I am completely stock as of now and only use OTT. Trying to decide which direction to go and what to try to improve DCS performance and visuals. Any advice I'll take and thanks.
  6. Experienced this last night. It was off by 20-200m in some instances.
  7. I haven't had a crash, but really bad stuttering with the 64 module in VR. No issues with any other module.
  8. Ok, that’s good to nail it down. Are you using any curves? I know a couple of YouTube videos mention using a large curve to help mitigate Jumps. Have you watched this one ?
  9. So this is a good solution for newer Xbox controls?
  10. I am not sure what it’s called but I demean sme saying the 64 have some way or predicting how much torque to use given movement of the collective and will adjust accordingly. For example if you go low and slow it usually lowers and raises the torque accordingly. If you yanks and cranks it will make the torque act eradicate. also what curves are you using? Might want to adjust to give your better use if the limited range of motion the CM3 has acting as a collective. There is a good video about this.
  11. Try this: Go to windows "setup usb controller" Pick the Alpha Grip Click on properties Select the settings tab click "Reset to default" DO NOT CALIBRATE Click OK This resets how windows sees the devices range of motion. I also suggest recalibrating in virpil software. I have this issue a few times with windows not recognizing the full range of motion of different axis.
  12. I can open and edit them in illustrator. I am trying to figure out what layer to edit, so i can add my text.
  13. How do I modify these? I own the adobe suite of products, but use is very limited?
  14. Something else with virpil stuff that messes up is windows recognition. Don't recalibrate with windows, but you can go into the windows usb game controller setup and reset to default. This doesn't mess with firmware, but resets how windows sees your device. I have had to do this also to get the axis working correctly.
  15. In the dcs controls axis menu is the throttle option slider ticked? I use the k51 collective which is virpil internals and don’t have this issue. But my collective is set as a slider. Also this can happen if the axis direction has been change on the virpil software itself then changed again in the dcs software. Learned that the hard way.
  16. Can we get a video or better description of ATT hold and when ALT hold is added. For me, I have a non-sprung full length cyclic and non-sprung pedals. I have adjusted the trimmer options already and they work great. For ATT hold specifically, I get the aircraft aerodynamically trimmed in to say, 90kts at 58% trq at an alt of 1000. When I activate ATT hold, what exactly is it doing or supposed to do and what are its limitations? Thanks @BIGNEWY
  17. I am really leaning this way for CPG. So the PS5 controller worked out of the box without an issue and was recognized in windows joy and DCS?
  18. Which saturation have you tuned, x or y??? thanks
  19. What damper are you using?
  20. Received mine several weeks and got it installed. Works very well.
  21. @K-51 I think i fixed it. I had to use windows Joystick settings and reset the collective to default. Now everything is working properly. Weird issue for sure. Thank you,
  22. For sure. I appreciate the great customer service. Thank you. Here is a picture of the z axis info if you might need it.
  23. I have calibrated all the axis and it will show full deflection when calibrated. However, once you use joystick tester, or a game, or windows it only shows total movement of 27% on each axis. It’s super weird. Not sure what to do from here.
  24. I just did this. I creates new profile, I import profile, I calibrate, and everything goes fine. My only issue is, the joy stick tester and windows game controller are only recognizing 27% movement of any axis of the collective. @K-51 what could be causing this? Should I try a windows calibration?
  25. I’ll try it. thanks
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