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Everything posted by jnr4817
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How much better has the software improved. I’m still using an old build as my k51 collective has had issues with newer versions.
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Total bummer. Can you devise any reason this may be happening?
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I can hover…
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Yes sir, Virpil cm2 with added dampers. Keeps it in place. Now that the cm3 is announced I might change it out. Gotta see how the reviews look.
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I found a lot of 50series extruded aluminum and decided to build a pit from different designs on the market. It’s got a lot more work l, but flys well. Need to add some more button boxes and panels. Might as a roll cage for mounting some more button boxes. I fly in vr but also look thru the bottom. So it’s mostly going to be a generic pit. Looking to add an autopilot box, ns430 box, and some more virpil stuff this winter. Jet seat is great, but look at adding a couple transducers too. Next big purchase is new graphics card. I'll post progress as it evolves.
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solved NS430 not showing in VR, but works fine in non-vr
jnr4817 replied to Rinz1er's topic in Bugs and Problems
I hate this. It’s very annoying. We need the ability to move and resize where we want it. -
[Official] SimShaker for Aviators
jnr4817 replied to f4l0's topic in PC Hardware and Related Software
Are will still needing to edit the lua for the UH60 after this update? Never mind, looks like it's got native support now. elseif obj.Name == "UH-60L" then --http://tech.blog.dg4sfw.de/single.php?date=1640509860 dataTable.name = "Mi-8MT" dataTable.rpm = string.format("%.2f", get_param_handle("RRPM"):get() * 2 / 3) Thank you, -
@Flappie and @BIGNEWY any update on this? Why has it been placed on the back burner, this is a immersion killer that could be fixed. The ability to move and resize and lock in place would be stellar. I know most modules won’t get the 3D hard mount. Yet if we could move and leave, for example just sitting on the dash of the huey or the empty space next to vvi, it would be super helpful.
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VR Shaders mod for better VR experience
jnr4817 replied to Kegetys's topic in Utility/Program Mods for DCS World
Anyway to delete the shader stuff and just get the albedo ss, bloom, and haze, as I don’t see any difference in shaders curently? -
Anyone with maxed out ram in game / memory leak
jnr4817 replied to Gruble's topic in Virtual Reality
Is this needed if you have 64gb? I haven’t filled my memory up yet but I run low settings because I’m in vr. My gpu memory feels up however. what exactly is the registry freak doing? -
I’m flying the Apache on a 1070ti and getting 30fps on a rift s. I’ve noticed after the update, kegeteys shaders don’t offer any benefit, as far as performance. But it’s very playable.
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I’ve had this issue also. What solved it was using the windows game controller settings and resetting the collective. Do not calibrate, only reset the device.
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VR Shaders mod for better VR experience
jnr4817 replied to Kegetys's topic in Utility/Program Mods for DCS World
Perfect, that was my plan. So I need to make any changes to the files, 'Bazar\shaders\deferred\_HMD.hlsl', I want, then repackage and use ovgme? Do I still need to rename or save the shaders folder ? What do I delete for the NVD stuff, I have a mod that already manages this? -
VR Shaders mod for better VR experience
jnr4817 replied to Kegetys's topic in Utility/Program Mods for DCS World
Can I use OVGME to install this or do I need to override the files permanently? -
check this out. Very easy to manage.
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Is this still holding true? Why cap it in Nvidia CP, doesnt Low latency ultra do this for you already? What does it do when uncapped?