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Sedlo

DLC Campaign Creators
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    2008
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Everything posted by Sedlo

  1. CURRENT VERSION: 2024-04-26b DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3331710/ 10 PERCENT TRUE: https://www.10percenttrue.com/ Welcome to Inherent Resolve, a DCS F-15E Strike Eagle Mission designed by Sedlo for the 10 Percent True Podcast. This is an Close Air Support Mission set on the Syria Map and can be played single-player or multi-crew. See Read_Me file in the included ,zip for more information. There are two versions of this mission inside the zip file. One is a Cold Start and the other an Air Start. The Air Start version puts you at the refueling track, full of gas and ready to take on any tasking you receive. It is recommended to fly the Cold Start Version first though, as you will receive more information about the mission. NOTE: If you are playing multicrew, it must be a locally hosted multiplayer session. Due to the complex triggers and scripts in the mission you cannot use the Dedicated Server. This mission is designed for players who are proficient in the DCS F-15E module and its weapons systems. Examples of challenges you may face include: • Basic aircraft handling, such as take offs and landings • Use of the various radio and navigation systems. • Air to Air Refueling. • Dynamic re-tasking in a fast-paced environment. • Use of the targeting pod and employment of weapons systems. (It is essential that you read and understand the included mission briefing documents AND the Read_Me file included in the .zip) In addition, familiarity with US military terms and abbreviations is helpful to understand what is going on in the flight. A glossary of useful terms is available at the end of Steve Davies’ excellent book Be Afraid of the Dark, which you can find in your DCS World ClosedBeta\Mods\aircraft\F-15E\Doc folder. NOTE: You MUST own RAZBAM’s F-15E Strike Eagle module and you MUST own UGRA MEDIA’s Syria Terrain in order to play this mission! ************* INSTALLATION: Unzip the contents of the download to your folder at Saved Games\DCS.openbeta\Missions ************* MISSION OBJECTIVES Today’s mission (XR-352-P) has three main objectives: • Provide On Call CAS support in the southern Section of the AO from 06:30z to 09:00z. • Train with 93rd ARW out of Fairchild AFB, newly arrived in theatre. • Familiarization with Local area and AO procedures ************* WEATHER AND NOTAMS OVERVIEW A weakening high-pressure system overhead the southern AO will slowly give way to a warm front approaching from the Mediterranean. Weather throughout the AO is good VFR, light winds, visibility more than 10 miles and ceilings around 10,000ft. METAR/TAF KING HUSSEIN AB (OJMF) METAR/TAF METAR OJMF 0400Z 30012KT 10SM SCT100 10/1 Q1013 2992 TAF OMJF 060404 P10SM SCT100 FM 061000 30020KT P7SM HZ BKN100 H4 AIRBASE (IQ-0400) METAR/TAF METAR IQ-0400 0400Z 34002KT 10SM SCT110 8/1 Q1013 2992 TAF IQ-0400 060404 P10SM SCT110 FM 061000 30030KT P3SM HZ BKN60 H3 AIRBASE (IQ-0020) METAR/TAF METAR IQ-0020 0400Z 01011KT 10SM BKN100 6/1 Q1013 2992 TAF IQ-0020 060404 P10SM SCT110 FM 061000 30030KT P3SM HZ BKN60 NOTAMS C007 - OJMF TAXIWAY C, C3, C4 CLOSED UFN C036 - OJMF TACAN (10X, AJQ) U/S FROM 0100Z-0400Z DEC.6 C991 - OJMF LIGHTING RWY 31 TO READ: AW INSTEAD OF AO C216 – OJMF VHF TWR FREQ 119.7 U/S UFN. CTC TWR 121.0 UFN C217 – OJMF VHF ATIS FREQ 129.75 U/S UFN. ************* INTELLIGENCE UPDATE OVERVIEW 06 DECEMBER 2016 AT 01:00 ZULU Daesh fighters are expected to make a final move on the town of Palmyra this morning after taking the airport late last night. The Syrian Army has retreated to the Palmyra Army Depot and are expected to hold the base against the current Daesh attack. The Palmyra Army Depot is a suspected WMD storage area, and it’s in Syria’s best interest to secure these weapons from being compromised. The State Department and OGA have reached out to the Syrian leadership to offer assistance in securing the WMD but all offers have been declined. The COALITION partners have determined that WMD falling into the hands of DAESH is to be avoided at all cost. ________________________________________ The Russian Navy Task Force centered around t he Cruiser VARYAG is expected to make port at Tartus this afternoon. Refueling and replenishment operations are expected to take 12 hours. ________________________________________ RIVET JOINT has detected indications of a new SA-3 battery located at TYIAS airbase. The proximity to the FEBA near Palmyra indicates that the Syrians intend to hold TIYAS in the face of any organized Daesh attack. ________________________________________ The new teletype link (POLECAT) between the Syrian Ministry of Defense, RUAFHQ and JACKAL is now operational. This development is meant to ensure positive communications between military leadership on all sides of the situation in Syrian. ________________________________________ ************* MISSION PLANNING Mission Number – XR-352-P Departure: VFR Departure runway 31 from C2 (8998 ft remaining) Afterburner: Yes Departure Instructions: VFR 31 Dep LEFT turn heading 180 maintain 6000. Note: There is no ATC control outside the OJMF control zone. OJMF Control Zone extends in a 10nm radius up to 5500ft MSL • Ford 51 will depart runway 31 with an immediate left turn to heading 180. Expect to be pushed to FOCUS control leaving 5000ft. • Rendezvous and refuel with Texaco 51 at Steer Point 2 (ADDER). • Take Up On-Call CAS with an orbit overhead Steer Point 3 (Al-Tanf) • VUL time is 0630-0900 Z. • Following VUL time, TEXACO 51 will be available for refueling if desired. • Expect the visual approach and overhead break runway 31. • When overhead Syrian Territory, ensure you are EAST of the 38 E line. ************* THREATS The Syrian Air Force has increased operations dramatically in the last 24 hours. Yesterday, they carried out multiple airstrikes in defense of the city of Palmyra. SU-24 and MiG-29 attacks were observed, with all operations out of the TIYAS airbase. Russian SU-35 CAP patrols have been observed in and around the port of TARTUS, which coincides with the expected arrival of their naval task force later today. Syrian Air Force has MiG-29 on alert at TIYAS and SHAYRAT airbases, all believed to be in a 15-minute alert status. Russian SU-35 are on 5-minute alert at Latakia Airbase. ________________________________________ Syrian IADS network is still operational. Damascus is defended by long range SA-5 and SA-2 batteries. SA-2, SA-3 and SA-6 batteries near the airbase at TIYAS are operational. High volumes of AAA and MANPADS expected throughout the AO. ************* RULES OF ENGAGMENT ROE Weapons Tight – Do not fire unless under direct attack or authorized via JACKAL or FOCUS control. *************
  2. The issue might be you haven't given them any spacing... So all 12 bombs are coming off at exactly the same time. Seems some are colliding with eachother. Set an interval in the circled area, you'll be good to go. null
  3. Target point is #T
  4. On this aircraft, the amount of stuff I know is small compared to the amount I don’t!
  5. Your radios are still set to manual mode. Press the GREC button on both sides of the UFC to enter preset mode.
  6. Part 1 is the full book and I'm showing 193 pages total. It is also 83mb in my folder, so I'm not sure what's going on with yours. Part II will detail the Strike Eagle 2002 onwards.
  7. Thank you! I hope you enjoy flying it!
  8. Double check the airfield is set to your coalition Red for red, blue for blue. If it's neutral it might be a problem.
  9. Just a heads up @Cyking and @Rudel_chw , the F-15E has a different set of parameters for the radios... It's UHF1_FREQ for the PRIMARY (left) radio, and UHF2_FREQ for the AUX (right).
  10. Awesome to hear! These are the same ones, just with the Dark Grey... And it's really fun!
  11. I've incorporated the F-15E Strike Eagle to my two Red Flag missions. #1 is an air to ground focused mission, while #2 is focused on air to air. You can download them at the links below: RED FLAG MISSION 1 - https://www.digitalcombatsimulator.com/en/files/3331604/ RED FLAG MISSION 2 - https://www.digitalcombatsimulator.com/en/files/3331605/ Hope you enjoy them!
  12. DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3331603/ ****** 2024-07-08 ****** Jump into any aircraft. Ground targets located at the X (waypoint 1) between Batumi and Kobuleti. There are some static targets, plus one group of tanks and one group of APCs. Once these groups are destroyed, they will respawn. There is also a moving technical moving up and down the X. It is constantly being lased on laser code 1677. Once this truck is destroyed it will respawn, and the lasing will begin again (good for LST practice). You can spawn enemy air defenses via the radio menu, F10 option. (note, you can only spawn one instance of each type of air defense per mission). And finally for air to surface, there is a Russian Corvette spawning in near the mouth of the Batumi River, heading out to sea. If destroyed, it will respawn again. The F/A-18 with antiship missiles has the starting location for this ship as waypoint 1. Spawning bandits: You can spawn bandits in 4 different scenarios, as outlined below. BFM aircraft can be spawned guns only or guns + missiles. BVR (NEW!) - Bandits will spawn approximately 80 miles ENE, at waypoint 3. They can be spawned with the choice of long range IR, semi-active radar or active radar missiles. Good luck! NEUTRAL BFM - Bandit will spawn at your 12 o'clock, 7 miles and closing. Get ready for the merge! OFFENSIVE BFM - The bandit will spawn directly in front of you. The fight will begin 10 seconds after your adversary spawns in. Wait for the fight's on call and go for the kill! DEFENSIVE BFM - The bandit will spawn on your 6 o'clock, half a mile. The fight will begin 10 seconds after the adversary spawns in. Listen for the fight's on call and try to turn the situation to YOUR advantage. There are AAR tankers in the mission now, if you would like to practice air to air refueling. With the exception of the Recovery Tanker overhead the carrier, you can use the radio menu, F10 option to adjust the tanker's speed and altitude. Good Luck! *********************************************************
  13. Version 3.2 up including the F-15E AND the Sinai Map... Download here: https://www.digitalcombatsimulator.com/en/files/3326657/
  14. **** REQUIRES THE NTTR MAP, DCS F-15E MODULE AND RUNNING OPEN BETA 2.8.6.41363 OR LATER **** DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3331602/ HAVE DRILL and HAVE DOUGHNUT was a program in the late 1960’s in which the United States obtained Soviet built MiGs and flew test missions with them from the Groom Lake test site. The goal was to explore the capabilities of the Soviet jets, and to develop tactics and procedures to counter them effectively in combat. (see https://en.wikipedia.org/wiki/HAVE_DRILL or https://en.wikipedia.org/wiki/Have_Doughnut for background information) There are two versions of this mission, once having the player aircraft at the F-16C Viper, the other with the F/A-18C Hornet. Both versions work identically. NOTE: When referencing radios, UHF (Uniform) radio refers to COMM1 and VHF (Victor) refers to COMM2. My goal in making this mission was to imagine a HAVE DOUGHNUT type program, but using modern Russian and American jets. While I’m sure there have been actual programs that evaluated more modern Russian aircraft at Groom Lake, these efforts remain classified to this day. However, there have been several photographs of Russian built aircraft over the deserts of Nevada in modern times, as you can find here: https://www.lazygranch.com/groom_lake_birds.html. Below is a list of things you will need to know and/or perform in order for this mission to work successfully. COMMUNICATIONS / RADIOS I’ve tried to make this mission feature realistic communication calls and procedures. To that end, realistic comms forced on in this mission, and it will require you to tune your specific radios to specific channels or frequencies as required. For example, at the mission start, once your engine is running you will be prompted to contact your flight lead on AUX channel 16. You will need to switch your AUX radio to preset 16, and once you do, the next radio call will play. Each time you are required to change your radio channel, a text box will be visible in the top right of the screen. This message will remain on screen until you tune the correct radio to the correct channel/frequency. Once you do, the next voice over / radio transmission will play and the mission will continue. Do not forget to MONITOR GUARD! FLYING THE MISSION You are flying as the number 2 in a flight which consists of your lead, SOUND 1 (Russian Jet). Your callsign is SOUND 2. Once you check in with your lead on the ground, you will be prompted to switch your UHF radio to GROUND. Once that happens, you lead aircraft will start its engines and taxi out about 40 seconds later. Your lead aircraft will taxi fairly quickly to runway 14, so make sure to keep up. Approaching the runway, you will be prompted to switch to tower frequency. Make sure you do this prior to lead taking the runway. As your flight lead takes position on the runway, you should do the same. Try for a formation takeoff if you’d like, otherwise follow your lead’s takeoff roll as soon as possible. Once airborne, maintain formation with your leader. They will lead you to waypoint 1 (REGEN EAST), where you will orbit, awaiting your flight lead to reach waypoint 2 (REGEN WEST). One your lead is at REGEN WEST AND you are overhead waypoint 1 (REGEN EAST) the fight will commence. Do not shoot until both aircraft arrive at the merge. You must pass within 6000ft of each other before the fight starts. Failure to get within 6000ft of the opponent will break the mission, so make sure you pass close. Once you merge, you are clear to fight the opponent. You will actually fire your AIM-9 or gun, but any fire will not damage any aircraft (it’s simulated, after all). The script is developed by one posted by GRIMES in the Eagle Dynamics Forums: https://forums.eagle.ru/forum/english/dcs-worldtopics/mission-editor-discussion-and-questions/143409-training-sams-bygrimes?p=3579442#post3579442 Once a hit is registered on any aircraft, there will be a knock it off call and both aircraft will return to their respective REGEN points, SOUND 1 to waypoint 2, SOUND 2 (player) to waypoint 1. You will fight a total of four (4) fights and then return to base. On approach to runway 14, you will the overhead break and land. One last thing: There are elements of randomization incorporated into this mission. Be prepared to deviate from the flight plan as necessary. ENJOY!
  15. You can go into the User Files section of the website, there are some ones there that could help. Cage the Bear and Eastern Friendship to start I think would be good ones.
  16. @Jasonmoofang, thank you for commenting. I'm glad you found the experience enjoyable, that means a lot. I've taken your points to heart, and will try to address them all in the next update. The feedback is much appreciated!
  17. @markturner1960 I think what it means is we are all given a certain amount of space on the forums. Once you reach close to max, the largest possible file you can upload gets reduced. There is a way to manage attachments where you can delete your previous uploads in order to make room.
  18. Not my work at all, no credit my way, please
  19. That’s awesome to hear! I’m glad you’re enjoying it so far, and hope that continues to the end!
  20. Hey CBCStu: You need to double click the Activate ICLS(11, Unit '') and then select the Unit the ICLS is attached to. In you example it's Naval-3-1. null
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