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Everything posted by Sedlo
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Version 1.2 Updated July 13, 2023 DOWNLOAD HERE: https://www.digitalcombatsimulator.com/en/files/3331710/ - Start from Push version now will start with autopilot set to fly to steerpoint 3. This will extend the "do not touch" period to about 23 seconds after start. Aircraft will roll right, left and right, this is normal. - Mission logic has changed. Player will not notice anything different, except as above. The changes just make it much easier for me to maintain two missions at the same time.
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Bold Cheetah - A 13 Mission DCS F/A-18 Campaign by Sedlo
Sedlo replied to Sedlo's topic in Missions and Campaigns
Just be ready for a little yaw and roll. I don’t add any aileron trim, just grab the stick after the cat stroke and fly away.- 435 replies
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Bold Cheetah - A 13 Mission DCS F/A-18 Campaign by Sedlo
Sedlo replied to Sedlo's topic in Missions and Campaigns
Hey @Stratos! Yep, loadout is correct, two mavericks and 1 GBU-12. And yes, realistic radio comms is very important to me and features very much in this campaign.- 435 replies
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Inherent Resolve Updated to Version 1.16 July 10, 2023 DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3331710/ - Adjusted script to improve <redacted/spoiler>
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Thank you, @RaisedByWolves . Don’t get your hopes up, too soon. I’ve no plans to do a campaign yet. This one mission took my about 6 months, so it could be a while I should clarify…. Right now the plan is another campaign maker will be making a campaign with Steve.
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Shouldn’t matter which number you out it in as, so I’m afraid I’m out of ideas.
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Updated to version 1.15 July 10, 2023 - Very minor update to one voice over. DOWNLOAD: https://www.digitalcombatsimulator.com/en/files/3331710/
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@Kiseki_Yu Double check the correct laser code (1688) is in the TGP.. Make sure you're below 25,000ft (ideally under the clouds around 10k). Is the laser firing (flashing L)? Other than that, I don't know what is going on. I have not had any issue guiding any GBU in this mission at all. There is nothing in the mission that won't make this work. Just put a little video together showing how I do it.
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Bold Cheetah - A 13 Mission DCS F/A-18 Campaign by Sedlo
Sedlo replied to Sedlo's topic in Missions and Campaigns
Hey @Stratos, you can't use the "\" key airborne. Easy comms are off on this mission, so you need to use "Right Alt + \" for Comm1 and "Right CTRL + \" for Comm2. Don't forget to consult the documentation in the .zip file, it will give you information on what you might need to know to fly this campaign. I hope you enjoy the rest of the missions!- 435 replies
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I'm afraid I don't know what's going on with your situation. I have had no issues dropping LGBs at all. I think it's either technique or perhaps something isn't bound exactly right in your setup... Or... There is a problem with the early access version. I haven't encountered it, but it doesn't mean it isn't there. Best suggestion is check out the bug forum and see if you can find some help there.
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Bold Cheetah - A 13 Mission DCS F/A-18 Campaign by Sedlo
Sedlo replied to Sedlo's topic in Missions and Campaigns
Are you using the Comm1 and Comm2 transmit binds when you're airborne? The "\" doesn't work when you are flying.- 435 replies
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INHERENT RESOLVE Updated to version 1.14 (July 7, 2023) DOWNLOAD HERE: https://www.digitalcombatsimulator.com/en/files/3331710/ <SPOILER> Wingman logic updated More voice overs More activity on base adjusted some in-game text changed 1st <SPOILER> And no, it is not possible to play this with friends, with the exception of single jet multicrew. (and locally hosted only, no dedicated server)
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It's different, I'll give you that... A single player mission is, when it comes down to it, a story. The storyline is influenced to a large extent by the mission maker, and they can create scenarios, voice overs and mission events that tell that narrative with incredible levels of detail. Here are just a couple of things DCS players need to know about making missions like these: My goal is to reproduce, the best that I can, an experience that will authentically recreate an actual fighter mission. I want that level of detail to be a precise as I can possibly make it. For example, I want the player to have to tune their radio in order to contact the next agency. That radio has to be on the correct frequency in order for that interaction to take place - In a single-player environment, and somewhat with a multi-crew aircraft, I can detect the player is on the correct frequency by checking cockpit parameters. The simulator listens to the environment and waits for that radio to be set to the proper frequency. Once this condition is met, I can fire the trigger which initiates the dialogue. But what's the point, if you can use "sound to all"? Well, I want make the player use the radio correctly in order for that to be heard. I want to because that's the way it is done in real life, and I'm trying to recreate that as best I can. This cannot be done in multi-player. I use cockpit arguments to tell when a player has moved a switch or pressed a button, which fires the next trigger. This cockpit argument detection is not available in multi-player, either. Can't be done. Another, often overlooked aspect is... A well made mission requires a LOT of time to check... You need to run each part of it many, many times, in order to check to make sure what you want to happen, happens. Say you spend a bunch of time checking an event... But now check it if your wingman is damaged. What happens if the enemy fired at max range instead of min? What happens if one unit is killed but not another? This mission took about 6 months from start to finish. 6 months! The actual plot and basic design happened very quickly. The hard part was making sure it all worked together. I can test by myself when I have time, at weird hours of the day. To test something like this for multi-player, and to have it done to the standards I set myself, would require that I could, at a moments notice, have someone else available to test with, for an undetermined amount of time (sometimes the whole day, sometimes all night, holidays, whatever). It's just not possible. Anyway.... I guess what I'm trying to say is that I spend a lot of time crafting these missions to make them something special and unique. The result of this work is, in my opinion, one of the most realistic experiences out there in DCS, and that is reflected in the feedback I'm getting on the forums, user files and countless DMs and emails. "Best experience in DCS I've ever had" type of comments. It may sound like I'm tooting my own horn, and well... yes, I am. I'm really proud of this mission, and others I've created. I also have a lot of people saying they want to have fly this mission that they enjoyed so much, in multi-player. It just is not possible. Not with this one, or most of the other missions that I make. What makes my missions enjoyable for many, in my opinion, is the level of detail that I put into them. And I just cannot deliver that kind of detail in a multi-player environment. It's just not possible. There are a lot of mission makers out there that produce extremally enjoyable multi-player content. PVP, COOP, or whatever you're into, there are many awesome options out there to enjoy. I enjoy many of them, and find the multi-player experience fun, and exciting. But, as you can see from the reasons above, and more that I haven't gotten into, I can't make the missions I want to make in a multi-player environment. Anyway, I guess the point I would like to make is... enjoy this one! It works amazingly well in single-player, and can work in multi-crew, with caveats.
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No. The triggers and scripts will not work on dedicated server or with a human wingman. it is designed for single/player or Multicrew only. The Mission Editor tools that make this an immersive experience just will not work multiplayer, except for locally hosted Multicrew.
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Seems to be an Air Force thing... The Hornet doesn't require that "0"... I guess because Marines fly it? <ducking for cover before one of them knocks my teeth down my throat>
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Hey @Jayhawk1971! No, what you heard there was just background stuff, not meant for you specifically. If there is a transmission on guard that is meant for you, you will know! (currently, even if you set your radios to monitor Guard, it doesn't actually monitor it. RAZBAM is aware, and hopefully a fix will come soon. In the meantime, the GUARD transmissions are just set as a SOUND TO ALL in the mission editor) Right now, I've built a functionality in terms of coordinates and 9-Lines given over the radio... After a coordinate or 9-Line is given, you can go into radio menu, F10 to show that message again. Acts as a kneeboard scratch pad, of sorts. You can also press escape and go message history, and will show a text of any relevant radio tx or message. Thanks for flying OIR! And no, that wasn't an easter egg.
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INHERENT RESOLVE Updated to version 1.13 (July 5, 2023) DOWNLOAD HERE: https://www.digitalcombatsimulator.com/en/files/3331710/ ********************* Added voice overs from Eyeball giving player Added additional voice overs Adjusted Logic for wingman Changed file naming/directory for clarity Fixed spelling mistakes in voice over text Adjusted statics and activity on the ramp at King Hussein Airbase Adjusted Logic for wingman <NOTE: Currently wingman can only use cannon against ground targets. RAZBAM is aware, hopefully a fix is forthcoming> *********************
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Thanks, that means a lot, @PharaohSteve
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Red Flag Missions 1 and 2 for the F-15E Strike Eagle - by Sedlo
Sedlo replied to Sedlo's topic in Missions and Campaigns
Hello! Just an FYI, I’ve updated Red Flag Mission 2 to version 1.01 that corrects a tanker freq mis-match. Version 1.01 available now: https://www.digitalcombatsimulator.com/en/files/3331605/ -
Inherent Resolve Updated to Version 1.101 July 4, 2023 DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3331710/ ********************* Version 1.101 Changelog - Added ability to load "Start from Push" mission from Radio Menu / F10 - Adjusted Some Triggers - Added additional voice-overs - Updated Read_Me ********************* Yes, now you can load the COLD START and then load the START FROM PUSH version while in game via the Radio Menu / F10 option. This option is available to you from when you load into the jet until after the first refueling. #convenience I have also tweaked some of the triggers in game, and added additional voice-overs. I hope you like it!
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Good to know you're back in business! And good to know it's working with the black cockpit mod, too.
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One of my goals in creating this mission was for it to be replayed over and over, without getting old. To this end, I added some randomization to it. The main way I did this was to write 4 different sub-plots within the mission. Based on a random value, some or all, of these sub-plots will occur. If we label the sub-plots A-D, it is easier to visualize. The first time you play the mission, there is a random chance that all 4 subplots (A, B, C, D) will occur. The next time you play it, it is likely the scenario will be different. Perhaps A and D will happen. Or A and B. Or C and D. Or B and D. And so on and so on. This will help keep things fresh, and allow you to experience different scenarios and outcomes each time you play. Mind you, not all of these sub-plots are earth shattering. But maybe some of them are.. It's up to you to find out! Good Luck!
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