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Sedlo

DLC Campaign Creators
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    2008
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Everything posted by Sedlo

  1. No, there shouldn't be anything special.... If you're on channel 13 on the left radio, you'll be pushed to channel 4 somewhere between 20 and 45 miles out, depending on the mission. Just ensure you're staying on channel 13 until prompted to switch. If you are doing that, then there may be some other issue... If you have a track or a tacview I can take a look.
  2. Awesome, thank you! I'm working on a number of new things, I hope you will like what is coming. Take Care, Sedlo
  3. Hi @El_Bonzonito. The short answer is it's not written for mulitplayer... Some missions have scripts and scenarios that prevent it from working completely, and other missions it may work, but only partially. I've spent a lot (maybe the majority) of the time in this campaign scripting and adjusting it so the AI wingman are not so much idiots anymore. It's as optimized for AI wingman as it can be, an I think it works very well. A lot of the things that make this campaign unique and interesting only work with singleplayer. This is due to a number of reasons, but mainly a lot of unique parameters and indications that I measure to trigger actions are only accessible in a singleplayer environment. I'd ask that you play the campaign as it was intended, as singleplayer only. I cannot give any advice or tech support for any user-mods to it, such as trying to force it into Multiplayer.
  4. F-16 campaign set in Syria.... Won't be ready for quite some time, but it's in production. I know there are a couple campaign devs who are working on Viper campaigns as we speak, they'll be out before mine, for sure.
  5. Hey @Sandman1330! Glad it was sorted.... Yeah, it's a tough one, and there is some randomness to it, for sure. That scene from Flight of the Intruder was the inspiration behind the bomb run, tracers and such I'm glad you found the "Skip to Push" feature useful here. This is exactly the situation I had in mind when I thought of this feature. It's good to see it's put to good use. And @BuzzLine, thanks for the comments! Glad to see you enjoyed it.
  6. Bold Cheetah Updated Version 1.072 - Updated wind speed / direction mission 12. Thanks, @Sandman1330! https://www.digitalcombatsimulator.com/en/files/3326679/
  7. Slight tailwind component... I'll change it up and upload a new one tomorrow. Wind was quartering from port at 6 knots...
  8. Just code words... You may or may not need them (you actually don't, it's just for fun)
  9. Hey @kriztoefur! That's to run up to full power / burner and give the salute. The default keybind for salute is left control + left shift + S
  10. Hey @Steel Jaw My First Campaign: https://www.digitalcombatsimulator.com/en/files/3301137/ My Latest: https://www.digitalcombatsimulator.com/en/files/3326679/
  11. @RaviarI've checked the mission, the TACAN is on and working. There have been TACAN issues for some folks who are running mods on their build, please disable any mods you might have. The Iranian pilot was voiced by a fellow from the UAE who's native language is Arabic. I asked for, but did not get, any Farsi speaking volunteers at the time I made the campaign, so I did the best that I could. Thank you for volunteering, I may be making an other campaign on this map in the future, I will contact you then if that's ok. And yes, I'm not really familiar with the way the Iranian government / military works in that regard. If I do decide to re-do the voiceovers, I'll let you know.
  12. Updated to version 3.101 Download Link: https://www.digitalcombatsimulator.com/en/files/3326657/ Some users have requested that the "Player Hit Badbuy" text message be removed... This fires every time you hit an adversary aircraft, and if you hit them with a lot of bullets, each bullet results in a text message. If you're really good, you can fill up the screen. The other request is some users didn't like the "Good Kill" voice audio or the ELT sound going off when someone ejected. So... I've re-vamped the radio menu so these things can be toggled off and on. Use the radio menu, F10 to toggle these off (they're on by default). You can toggle them back on at any time, as well.
  13. Hey @SPAS79! Glad you have it sorted! Be careful with additional scripts, they may cause issues later in the campaign, although I haven't had any reports yet. Hope you enjoy the rest of it!
  14. Hey, @SPAS79! I hope you enjoy the rest of the campaign! There “may” be an issue with your throttle settings, I suspect. I can’t get to my computer right now, but I believe that trigger fires when the right engine reaches 64%, which should be the stabilized, idle setting on the carrier (I’ll have to double check the number). Since the trigger searches out the engine display indication for 64%, it needs to be showing 64% for a full second. I suspect perhaps your throttle might not be truly at idle and the engine indication either doesn’t reach that number or it rolls up to 65 too quickly. I’m not sure if you have a track file available, but if you do can you send me it and I can have a deeper look. cheers, sedlo
  15. Thank you, andygg! I had a lot of fun making Mission 10, I'm really glad you enjoyed it! Thanks, BuzzLine! Appreciate the kind words. Good catch on the kneeboard, I'll put that on the list!
  16. Sure, start at waypont 0 set in the advanced waypoint go to "Perform Command" and select immortal on with the box checked. Then at waypoint 2, set immortal off by unchecking the box. See screenshots: nullnull
  17. Version 3.1 Updated.... 3.1 Changelog: 1. Re-designed radio menu - Nested radio menus clean up the look and functionality of the mission. 2. Changed the logic of the Defensive BFM Scenarios - The bandit will now spawn a little further out.. Combined with some scripting changes, this should allow for a more consistent engagement. It's best to spawn the defensive BFM scenario while in straight and level flight and at a constant airspeed. 3. A few under the hood changes to the triggers to make the gameplay a little smoother. Download here: https://www.digitalcombatsimulator.com/en/files/3326657/
  18. Gotcha.
  19. I read it, I didn’t do it for more than one yet. I was wondering does SimAppPro write the values to the config files in DCS, or does it work through the app itself while playing. As it is, I’ve got everything set for now but I might give it a go for my next module purchase
  20. Updated to version 3.02 Adjusted Defensive BFM Scenarios to spawn bandit a bit further back. This should help occasional issue where bandit refuses to engage. For best results, fly straight and level until bandit engages (about 10 seconds after spawn).
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