Jump to content

Sedlo

DLC Campaign Creators
  • Posts

    2027
  • Joined

  • Last visited

Everything posted by Sedlo

  1. You could use the standby altimeter with a cockpit argument in range trigger... It could be a little more lenient to altitude variables... Try Cockpit Argument In Range 219 and the Range like 0.690 to 0.710... That will trigger it from about 6900 ft to 7100 ft. Add argument range 220 from -1 to 0 to ensure this only fires at 7000ft and not 17,000, 27,000, etc. So yeah, two conditions Cockpit Arguement in Range 219 0.690-0.710 and Cockpit Argument in Range 220 -1 to 0
  2. 3.103 now up! Added MB-339 to player and adversary roles. Added F-15E as advesary. Fixed script error with neutral F-5E scenario. Download here: https://www.digitalcombatsimulator.com/en/files/3326657/
  3. Thank you for the kind words, @Spirale! It really means a lot to me when I hear that people have enjoyed the campaign. The next campaign will take some time to come out, but I think you will enjoy it!
  4. Today I learned of the passing of Olivier Balland, known as Olivier Gaming or HODGY... Olivier kindly recorded the lines of MAGIC for mission 12 in Bold Cheetah, and helped me a lot in Beta Testing. In the DCS community, he was a star, helping so many people with his tutorials, livestreams and 1 on 1 help. I am very sorry to hear that he is gone. He certainly won't be forgotten. Bold Cheetah is dedicated in his honour.
  5. I think it used to be called Strait of Hormuz...:-)
  6. No idea. I imagine it has to go through an external hook, similar to how SRS can read some of these parameters and indications.
  7. 3.102 now up... fixed potential error with eject script in certain situations. DOWNLOAD: https://www.digitalcombatsimulator.com/en/files/3326657/
  8. No, there shouldn't be anything special.... If you're on channel 13 on the left radio, you'll be pushed to channel 4 somewhere between 20 and 45 miles out, depending on the mission. Just ensure you're staying on channel 13 until prompted to switch. If you are doing that, then there may be some other issue... If you have a track or a tacview I can take a look.
  9. Awesome, thank you! I'm working on a number of new things, I hope you will like what is coming. Take Care, Sedlo
  10. Hi @El_Bonzonito. The short answer is it's not written for mulitplayer... Some missions have scripts and scenarios that prevent it from working completely, and other missions it may work, but only partially. I've spent a lot (maybe the majority) of the time in this campaign scripting and adjusting it so the AI wingman are not so much idiots anymore. It's as optimized for AI wingman as it can be, an I think it works very well. A lot of the things that make this campaign unique and interesting only work with singleplayer. This is due to a number of reasons, but mainly a lot of unique parameters and indications that I measure to trigger actions are only accessible in a singleplayer environment. I'd ask that you play the campaign as it was intended, as singleplayer only. I cannot give any advice or tech support for any user-mods to it, such as trying to force it into Multiplayer.
  11. F-16 campaign set in Syria.... Won't be ready for quite some time, but it's in production. I know there are a couple campaign devs who are working on Viper campaigns as we speak, they'll be out before mine, for sure.
  12. Hey @Sandman1330! Glad it was sorted.... Yeah, it's a tough one, and there is some randomness to it, for sure. That scene from Flight of the Intruder was the inspiration behind the bomb run, tracers and such I'm glad you found the "Skip to Push" feature useful here. This is exactly the situation I had in mind when I thought of this feature. It's good to see it's put to good use. And @BuzzLine, thanks for the comments! Glad to see you enjoyed it.
  13. Bold Cheetah Updated Version 1.072 - Updated wind speed / direction mission 12. Thanks, @Sandman1330! https://www.digitalcombatsimulator.com/en/files/3326679/
  14. Slight tailwind component... I'll change it up and upload a new one tomorrow. Wind was quartering from port at 6 knots...
  15. Just code words... You may or may not need them (you actually don't, it's just for fun)
  16. Hey @kriztoefur! That's to run up to full power / burner and give the salute. The default keybind for salute is left control + left shift + S
×
×
  • Create New...