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Sedlo

DLC Campaign Creators
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    2027
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Everything posted by Sedlo

  1. Hey @Steel Jaw My First Campaign: https://www.digitalcombatsimulator.com/en/files/3301137/ My Latest: https://www.digitalcombatsimulator.com/en/files/3326679/
  2. @RaviarI've checked the mission, the TACAN is on and working. There have been TACAN issues for some folks who are running mods on their build, please disable any mods you might have. The Iranian pilot was voiced by a fellow from the UAE who's native language is Arabic. I asked for, but did not get, any Farsi speaking volunteers at the time I made the campaign, so I did the best that I could. Thank you for volunteering, I may be making an other campaign on this map in the future, I will contact you then if that's ok. And yes, I'm not really familiar with the way the Iranian government / military works in that regard. If I do decide to re-do the voiceovers, I'll let you know.
  3. Updated to version 3.101 Download Link: https://www.digitalcombatsimulator.com/en/files/3326657/ Some users have requested that the "Player Hit Badbuy" text message be removed... This fires every time you hit an adversary aircraft, and if you hit them with a lot of bullets, each bullet results in a text message. If you're really good, you can fill up the screen. The other request is some users didn't like the "Good Kill" voice audio or the ELT sound going off when someone ejected. So... I've re-vamped the radio menu so these things can be toggled off and on. Use the radio menu, F10 to toggle these off (they're on by default). You can toggle them back on at any time, as well.
  4. Hey @SPAS79! Glad you have it sorted! Be careful with additional scripts, they may cause issues later in the campaign, although I haven't had any reports yet. Hope you enjoy the rest of it!
  5. Hey, @SPAS79! I hope you enjoy the rest of the campaign! There “may” be an issue with your throttle settings, I suspect. I can’t get to my computer right now, but I believe that trigger fires when the right engine reaches 64%, which should be the stabilized, idle setting on the carrier (I’ll have to double check the number). Since the trigger searches out the engine display indication for 64%, it needs to be showing 64% for a full second. I suspect perhaps your throttle might not be truly at idle and the engine indication either doesn’t reach that number or it rolls up to 65 too quickly. I’m not sure if you have a track file available, but if you do can you send me it and I can have a deeper look. cheers, sedlo
  6. Thank you, andygg! I had a lot of fun making Mission 10, I'm really glad you enjoyed it! Thanks, BuzzLine! Appreciate the kind words. Good catch on the kneeboard, I'll put that on the list!
  7. Sure, start at waypont 0 set in the advanced waypoint go to "Perform Command" and select immortal on with the box checked. Then at waypoint 2, set immortal off by unchecking the box. See screenshots: nullnull
  8. Version 3.1 Updated.... 3.1 Changelog: 1. Re-designed radio menu - Nested radio menus clean up the look and functionality of the mission. 2. Changed the logic of the Defensive BFM Scenarios - The bandit will now spawn a little further out.. Combined with some scripting changes, this should allow for a more consistent engagement. It's best to spawn the defensive BFM scenario while in straight and level flight and at a constant airspeed. 3. A few under the hood changes to the triggers to make the gameplay a little smoother. Download here: https://www.digitalcombatsimulator.com/en/files/3326657/
  9. Gotcha.
  10. I read it, I didn’t do it for more than one yet. I was wondering does SimAppPro write the values to the config files in DCS, or does it work through the app itself while playing. As it is, I’ve got everything set for now but I might give it a go for my next module purchase
  11. Updated to version 3.02 Adjusted Defensive BFM Scenarios to spawn bandit a bit further back. This should help occasional issue where bandit refuses to engage. For best results, fly straight and level until bandit engages (about 10 seconds after spawn).
  12. OK, I think I'm missing something... Is the SimAppPro detent the same for all aircraft? I've tried this method, but for example, the Mirage F1 burner kicks in way earlier than the Hornet one. Unless I've set it up wrong (which wouldn't be the first time).
  13. Enlighten me, what's the drawback in the method I've used? Honest question, works well for me.
  14. The other option is to use this: https://www.digitalcombatsimulator.com/en/files/3315617/ It's a pretty cool tool, makes setting up profiles a breeze.
  15. I'm not sure what's going on there.... That is weird. I'll have to check it out. Any chance that you have any mods installed? No, I didn't really use the points system for anything other than mission advancement. Anything over 50 is considered a "win".
  16. Hey Pete! Ha, yeah, that AI isn't great with fuel consumption. I tend to glance at the SA page every now and then to figure out how much gas they have. I'll often send them to the tanker, for sure. Just copy the new files into the folder where the old files are and replace them. The file names are the same, so the campaign progress should remain as it was.
  17. 1.071 up... Fixed double menu entry in mission 5. Mission 10 now features CVN-74 carrier.
  18. Swapping out a different type of aircraft = hours and hours of testing to make sure it's right. If my guess is right, the Iranian F-14 should be coming soon, so I'll do that extra work when it drops.
  19. 1.07 - MAJOR UPDATE! Version 1.07 - Recovery Tanker / Rescue Helo scripting changed - Camapaign now uses CVN-74 module. Supercarrier owners will see no change, you will still have deck crew and enhanced comms. Non Supercarrier owners can now play the campaign, they just won't have deck crew, enhanced comms or other SC features DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3326679/
  20. 1.06 up... fixed label issue in mission 9. DOWNLOAD UPDATE: https://www.digitalcombatsimulator.com/en/files/3326679/
  21. Tutorial video: https://youtu.be/BbKOIRo_y9I DOWNLOAD Link: https://www.digitalcombatsimulator.com/en/files/3326657/ VERSION 3.0 - MAJOR UPGRADE - 3 BFM Scenarios to Choose From (Neutral, Offensive and Defensive BFM) - Added F-5E as adversary, re-added MiG-19 for client. - Multiple map support. Now supports the NEVADA, PERSIAN GULF, SYRIA, CAUCASUS, MARIANA ISLANDS AND FALKLANDS maps. Load any mission on any map. - Once in-game, you can load or reload your current map, or a different one, all from within the radio menu, F10 option. - Tankers! If you'd like to practice air to air refueling, you can now do so in game. Both boom and probe and drogue tankers available. - Adjust the tanker's speed and altitude! Use the radio menu, F10 option to adjust the tanker's vector to your preference (need lower and slower for an A-10? No problem)
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