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Sedlo

DLC Campaign Creators
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    2008
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Everything posted by Sedlo

  1. Yeah, it’s true I’m afraid. Not sure about scenery objects, but definitely mountains and things will block it.
  2. You likely won't because it's affected by line of sight. I've put max power in the north and you can't hear it in the south. I wish there was an altitude window in the radio transmission GUI, so you could put it up 100,000ft and you could hear it throughout. (if you use scripting, you can put the source as up in the air, which works. Alternatively, without scripting, you can make an aircraft do the transmission up in the sky, extends the range)
  3. Ah, very good! Glad that’s sorted! One other thing, if you decide to use the same unit for multiple transmissions, don’t use the clone tool in the triggered actions That can mess things up , too (Like, don’t clone the transmission, then change the audio file name. Messes everything up).
  4. Are you using cockpit parameters as part of your trigger? There are some frequencies, for reasons I don't know why, the parameters are all screwed up when tuning via preset. Usually when there's more than one digit to the right of the decimal. In that case, cockpit parameter in range is the answer. Do 264.69-264.71 and if that works, that's what is going on. Yep, just checked, that's one of the frequencies that gets all f'd up. 264.7 returns as 264.700016 when tuned via preset for reasons I have no idea. Type it in manually and 264.7 returns 264.7. I've made several bug reports on this to ED for years with no solution. Wasn't meaning to say you weren't tuning your radio correctly. More that the player aircraft reports the paramater tuned to a different frequency than is selected.
  5. Decimals work with no issues, in most cases. I'm thinking it might be something to do with the player not correctly tuned?
  6. If LOOP is unchecked, then it'll only play once.
  7. Ah, I gotcha. Well, I guess you’d have to put in another condition in thr trigger. When the player takes off have flag “TakeOff” set to on. Then for the previous trigger, have a condition saying “TakeOff” = false in order for it to fire.
  8. Cockpit parameter equal to would be the one. IF they’re included with the F-15E. Example Viper UHF is COMM1_FREQ. We don’t know what they’ll be called with the Strike Eagle, but it might be like the Harrier which is COMM1_FREQ or COMM2_FREQ. As for how, you could do a switched condition with that so maybe set a flag true when tuned correctly. If the flag is false, then have a prompt to the player. This also really only works single player. It MAY work multiplayer hosted locally, but we’ll just have to see what happens.
  9. Updated to 1.091 - Adjusted script mission 10, adjusted weather in other missions.
  10. Good catch! Thanks, Cyking!
  11. That would be nice, too.
  12. Ah, copy... wasn't aware of the ultra-wide thing. Yeah, once you start taxiing, you'll have to be fairly quick with the hookup and launch. This will happen throughout the campaign. I hope you have fun with the rest of the missions! I had a blast making them, for sure.
  13. Awesome! Glad it helped. I wish we could set failures to happen instantly. I know I've asked in the past, with no luck. Suggest you make a wishlist post https://forum.dcs.world/forum/207-dcs-core-wish-list/.. The more people post, the more likely it is to be addressed. Cheers! Sedlo
  14. OK, I watched the track... I think the issue is you took too long to take off. If the wingman is airborne and doesn't see the player aircraft airborne at a certain time, they'll RTB. This is what likely happened. Once you're hooked up to the cat, you'll need to launch right away. The other thing is you didn't switch your left hand radio to Channel 20 prior to taxiing out. This will set other triggers in motion, and you'll get more information on the mission you're about to fly. Hope this helps!
  15. Any chance you’re running ANY mods? (aside from SRS). Also, @ron533, what do you mean about not seeing mission messages? I've flown this mission now in Multi-Thread and see all the messages there are meant to be.
  16. Apparently not... Is it single player? If so, one thing you can do to get close is this... Set your failure to be within 1 minute. Then, have another trigger to be on "EVENT FAILURE" and do your action then. It will still be within 1 minute, but this way you can detect the exact time the failure occurs and you can run your action accordingly. nullnull
  17. Thanks for the info, @ron533 . I haven’t seen this behaviour myself. Is this on Multi-Thread? Give cat 3 a try and please let me know how that works out. I’ll have a look this coming weekend, too. thanks!
  18. Hey @Wiggo. First off, thanks! I hope you enjoy the rest of the campaign. The ATFLIR won't be totally precise, the coordinates given are for the friendly forces. You'll have to follow the instructions and slew the pod to where the bunker is. The closer you are, the more precise the pod will be. With practice you'll get better and you'll get this mission, I promise!
  19. Hey @DerBayer! I’m really happy to hear you enjoyed the campaign! Yeah, mission 10 is a fun one I had a lot of fun making it. take care!
  20. I’ve been using a half second of silence in front of my audio files for that reason.
  21. I don’t recall there being one, but it’s been a long time.
  22. Agreed, I extracted the sound file from the miz and it’s clean. good luck with windows sound settings;). It is often a mess
  23. @Rudel_chwI played your mission, I am not getting that noise at the end of the transmission on my end.
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