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draconus

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Everything posted by draconus

  1. There already are such options like short INS or stored heading alignment in MiG-29, F-14 and F-15E afair.
  2. Count or not, it's one of the reasons. Imperial units were also connected with the english labels. And majority can read it as opposed to cyrillic. That's the part of making it more popular.
  3. draconus

    "any news?"

    Latest news:
  4. I'm pretty sure they won't go that way.
  5. Because of the real MiG-29G and because majority of users are from western countries so they wanted to make MiG-29A Fulcrum more popular.
  6. It's built into the game but the server (host) has to have it enabled, clients have to have it enabled (audio settings) and configure keybinds (PTT) for it to use.
  7. Check special options > supercarrier and turn on helpers to indentify what they want from you or what they are stuck upon.
  8. Be fair, how can you compare these maps? One completed 9 years ago. The other still in early access, not even fully made, WIP. Also the scope was very clear from the beginning - it was supposed to be Vegas and NTTR area made in high fidelity (for the time) while the rest only low quality. It was a great success and a lot of campaigns and missions were made and are made to this day. Yes, it shows its age and could use some maintenance but baked shadows? No such thing here.
  9. Visors are great. I don't buy any of that "getting sick". It's rather too realistic and steps onto some users convenience. Can't wait for the nose O2 mask
  10. That'd be the aircraft somebody loves the most and want to eventually master while still learning the ropes in the trainer first. Digging farther always ends up in the "what is the purpose of trainer aircraft in the sim" discussion.
  11. If one goes the trainer path he should take into consideration their final combat aircraft. So for example for USN they better take T-45 or A-4, for USAF the F-5, for PVO/VVS the L-39.
  12. https://www.digitalcombatsimulator.com/upload/iblock/f6d/DCS_FC3_Flight_Manual_EN.pdf pages 255-267
  13. Should be easy to add just using the current animation for visor and targeting monocle toggle.
  14. I couldn't find any hint of a difference in russian docs either.
  15. Thank you, cpt. Obvious. Now the monocle is rendered only for one eye. What you get on screenshot is what you see in your headset for that eye.
  16. It's VR version. There is a wishlist thread about that because it is not realistic.
  17. It doesn't work like that. The screeshot is made from one eye mirror - it's the same what you see in your headset.
  18. Yes, just look through the main threads and wishlist. NTTR was made in 2016 and it was specifically focused on NTTR and Nellis. China Lake is there as a ground texture but it's out of the high detail area. Edwards and Fallon are way out of the scope. We beg for years to even fix fat taxi lines or the night lighting but here we are.
  19. You can see for lightyears actually but that's not the point. We're talking about resolution here. Currently it's as good as your display in DCS.
  20. DCS > Options > Controls > choose the aircraft > choose Axis category, make sure the command (ex. rudder) is bound only to one device (ex. TRP pedals). Remove any that you don't need.
  21. You can keep it in the up position.
  22. Bofors is not part of Current Hill Asset Pack. This should be reported here: https://forum.dcs.world/forum/540-weapon-bugs/
  23. I'm pretty sure we'll end up with some more capable hybrid and the full picture will be revealed just before early access release but for now the official statement is this:
  24. You're right. I missed OFABs last time I checked. They are available and have many fuze options, including AVU.
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