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draconus

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Everything posted by draconus

  1. Yeah, they started with the wet Supercarrier deck and already worked on improving it, as evidenced in many videos but we didn't get it yet. I guess runways, roads and other wet surfaces would be next on the list.
  2. Yeah, I don't think including whole Afghanistan on another map will get a green light, not much chance of getting 4000km size map either. Please, get real or wait for global map.
  3. I have bought Strike Eagle to fly it and that's what I do As long as it works I'm being patient.
  4. OK, there is some magic going on in DCS but at least we know it is done on purpose, meaning working as intended, namely AI always defending against Fox 3 TWS shots or repair times as a few examples that come to mind. I just never heard of those regarding SAMs unless those are some bugs or wrong implementations. Do report when you have a chance.
  5. Please, don't speculate in this thread. Questions are specifically asked in this FAQ to get answers from ED - what they plan to implement and simulate in the coming module - not what you think it should be or was IRL. Thanks.
  6. [https://forum.dcs.world/topic/367939-dcs-changelog-and-updates-2025/#findComment-5648231] No such payload option for this unit or I misunderstood the info. When you lift up the arm - you get the cap in the view. You can also see around it - it looks bad. GD-20.trk
  7. I'd contact support. https://www.digitalcombatsimulator.com/en/support/
  8. Steam version?
  9. OK, I have just fixed the mission and tested it all fine up to the landing. Please test - it's the IA F-14B for now but I think both A and full mission versions can be fixed quickly same way. https://limewire.com/d/rQosr#tHNCNbL0WI
  10. Nice pics, too bad it'll only be FC level.
  11. Liveries are kept in the core section and will be added by DCS update once the module is released so they don't add up to the module's files size requirements. Q: What exact radar type is going to be simulated? Q: What A2G weapons are planned?
  12. What about RLPK-29E?
  13. Should be reported as bug. https://forum.dcs.world/forum/487-object-bugs/
  14. ED never confirmed which radar they'll simulate
  15. So you use face tracking? Never tried that but OpenTrack used to work fine for me with wireless clip solution (3 IR leds) and a modded PS3 Eye camera - I actually attached them to the side of headphones. For jittering try to go into filter options and increase the smoothing, just 1-2ms, because too much will cause noticable delays. As said ground targets, even when zoomed in to get more or less RL size, can be hard to find, especially when camouflaged and between other far objects. That's how it is. It's a skill also to search, find and engage before the threat becomes lethal.
  16. Any relation to PC suspension/sleep mode?
  17. It's nothing new. Many www sites, shops and even free software ask for registering or logging with existing account like gmail or facebook, often mandatory. Every smartphone, VR, tablet or laptop comes with bloatware (ex. google apps on android, meta on quest, growing windows) that have more rights than it needs (or we want). Removing it only makes it come back with any update. You can root devices, mess with firmwares, registry, firewalls and go all nerdy but you have to ask yourself is it worth your time and does that improve your life in any way.
  18. Haven't tested yet but I suspect it might leave it with no AA which makes it clear but aliased and shimmering.
  19. There are a few things that already work in DCS: targets are found by radar, IR or optically when close enough, not by "magic" SAM radars do emit constantly unless you turn them off in ME, so you have control some over it with triggers, scipts, etc. afaik you can have more radars in the group and that makes them sort of simple local IADS If you found a bug or feel it doesn't work this way make a report, because "magic" is disproven in reports every day.
  20. 310.2.1.0 is just the nvngx_dlss.dll file version. It supports all DLSS generations 1-4, depending on the game implementation and your GPU. More clear now? From FAQ: Q15: When will the first batch of core assets release? A15: SoonTM.
  21. I did. It doesn't imply that it's going to be paid.
  22. Hm, I only heard about Pacific Theatre WW2 pack.
  23. The subject is so wide I don't know where to begin, esp. not knowing what you already know and what level you're on. I'd advise you to read a lot, ex.: https://theaviationist.com/2020/06/07/here-are-the-basic-fighter-maneuvers-fundamentals-you-need-to-understand-dogfights-explained-by-a-fighter-pilot/ and watch & listen to see how it should look like, ex.: These are just examples, I don't know if they are even good but there's plenty of articles and videos out there. The F-15C is great energy dogfighter so you should rather stay fast (over 350kts) and high (it flies better up there) but remember no two dogfights are the same - you have to press and react to your enemy's moves, improvise, wait for the moment to shoot, take advantage of opponent's mistakes. You may very well be dragged to low alt, low speed fight having to hold there. Installing Tacview can help you watch the fight after, check your mistakes and draw conclusions from it. Basic version is free: https://www.tacview.net/ Learning is one thing, practice is even more important, so whatever you learn practice a lot. You can start with AI for now but you'll have to start practicing with human opponents online to get to your best. AI is not the best enemy because their flight model is not very realistic (they use simplified SFM) so they usually turn better than they should IRL but they are also limited in what they can do. So you'll get to the point where it'll become a bit predictable after a while. You can counter too good AI by choosing a less powerful aircraft to fight with, lowering their skill or making them heavier with more fuel, while flying light loaded yourself.
  24. @Flappie Is it reported already? Seems to be affecting multiple modules.
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