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Everything posted by draconus
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Definitely MiG-29 this year, the rest is the future.
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All cases are different. There are a lot of forum threads about it but it's certainly not easy. Ex.:
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This is how radars work. As long as 2 target stay in 1 radar cell you get one target detected. Maybe RWS is bugged here.
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After you quit from the mission you can save a track file but I'm afraid it won't help in this case. You'd be better off uploading a video with some external software or even your phone to show off what it looks like on your side. If you have any mods remove them. Upload your \saved games\dcs\logs\dcs.log file. Instead of reinstall do this: https://www.digitalcombatsimulator.com/en/support/faq/repair/#3340875
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No, it is doable but you need knowledge (manual) and experience to do it (plus testing). Many mission creators have done great missions with both new deck crew and full decks.
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Cold War Sale | Currenthill Assets | Contention PVP Servers
draconus replied to Graphics's topic in Official Newsletters
The most obvious and simple way is to resize the rail texture but then the bridge model will be wrong with their actual rails. Are the train models oversized a bit? Idk but it's way more work to correct it now - so I guess take it as it is and better luck with the new maps -
F-14B, what are the most common EP's you have experienced?
draconus replied to Abahji's topic in DCS: F-14A & B
It is but it's only for internal single engine fire. https://heatblur.se/F-14Manual/general.html#fire-suppression-system Hand pump is only for the brakes and refueling probe. https://heatblur.se/F-14Manual/cockpit.html#hydraulic-hand-pump -
No, he didn't. It was some other source, either Hornet buddy or EWR.
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Cold War Sale | Currenthill Assets | Contention PVP Servers
draconus replied to Graphics's topic in Official Newsletters
Don't bother. The train wheels are not even riding on the actual rails on Caucasus. They use bigger train gauge. -
Yeah, but that lovely Seahawk.
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It used to be one of the tactics either trail (to hide behind others in radar shadow) or close formation (to represent one target). For the first you can change aspect but they still can fly toward you and adjust formation but they can't hide if you have a wingman or datalink. For the second your radar will eventually separate the targets when close enough. The whole idae of mobile Carrier Battle Group is to make sure no surprises ever happen. That means constantly gathering info from intelligence, satellite data, long range radars, AWACS, having AEGIS and patrol flights especially when there's high chance of the attack and also far enough from the enemy territory. Letting Bears as close as 50nm to the carrier is fiction. Having Tomcats as the only protection also is. Leaving carrier as a lone ship... yes, fiction too.
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You just ignored a lot of other situations: - taxiing around tight carrier deck - taxiing close to other aircraft at the airbase - air refueling - formation flights including close interceptions and that's just what you normally see from the cockpit but a lot of users use also external views and make videos with even closer detail views.
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First off, DLC is not a surface. It's a system. It uses inner sections of spoilers to control lift. Yeah, when you engage it it moves the spoilers to the middle position, so it adds some drag, but it does so you can easily control the lift from there by either increasing it or decreasing by the spoiler movement up/down - that's the primary reason, braking is just the side effect compared to DLC off. https://heatblur.se/F-14Manual/general.html#dlc-direct-lift-control It's there to help pilots with easier and safer Tomcat landings, period, not to brag about "I did SHB without even touching DLC ".
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According to this info: it will be new cockpit, external and pilot model.
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Cold War Sale | Currenthill Assets | Contention PVP Servers
draconus replied to Graphics's topic in Official Newsletters
Thanks ED and @currenthill for your work on the assets, this is great news -
Have you missed that ED is working on Marianas 1944 free map and paid pack for PTO assets?
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Night Vision/Infra-red Mode for External Views
draconus replied to smoking_ace420's topic in DCS Core Wish List
Night missions are very challenging but fun and rewarding. They were done since the dawn of airborne warfare. That you can't see much works both ways - the enemy can't see you. If the aircraft is not suited for it you have to rely on the map and navigation. Some can use air-to-ground radars. Some can use NVGs. Some are perfectly suited for night missions - try F-15E and its full package: TFR, A2G radar and NAVFLIR projection on the HUD + NVGs. -
Don't automatically start DCS after an update
draconus replied to TasDozer's topic in DCS Core Wish List
If you run DCS_updater it will do just that - update DCS and quit. https://www.digitalcombatsimulator.com/en/support/faq/repair/#1883673 -
F-15E should have it.
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This all is repeated ad nauseam but if you want to hear it once again, here you are: We're getting MiG-29 9.12 (A) for now. That's what is currently possible. When we get it and it turns out big success the other modern redfor aircraft may follow... or not. What it is opposed to depends on the mission creator but IRL they would face F-14A/B, F-15A/C, F-16A/C, F/A-18A/C, M-2000C, F-4E and many other western fighters in the 80s.
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No, they are in the process of integrating them into DCS.
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Be specific. You want the cool icons on the important parts? The interaction like removing the RBFs or touching elevators? Some of it is not even job of the pilot but the ground crew's.
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Depends on how detailed you want it. If you demand full pilot animation from the ground up the ladder and into the cockpit - that's a bit diffent for all aircraft and can take some time and resorces. I wouldn't bet on it. If you just want to get in/out instantly and walkaround there's nothing to develop - it's all in DCS code already (taking control of the vehicle, camera/view movement and pilot walking animation).