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Everything posted by draconus
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Yes, there are no built-in missions for this aircraft. Try here: https://www.digitalcombatsimulator.com/en/files/filter/type-is-single/unit-is-j-11a/apply/ or here: https://www.digitalcombatsimulator.com/en/files/filter/type-is-campaign/unit-is-j-11a/apply/ You calso edit any mission and change player aircraft to play with the other one.
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Why would Razbam work different than ED and other 3d parties? They also rely on EA and none of the projects you mentioned were officially announced as coming to DCS by ED newsletter. Or you mean "smoke" like F4U or Bo-105? For sure if it was at F-15E top quality. I buy a product, not interested in devs drama, which only affects module's updates and campaigns development for me.
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Rain should help jet engine produce more mass in dcs
draconus replied to mrbluegame's topic in Wishlist
There's nothing fancy in a believable lightning bolt or a wet texture these days. We've already had lightnings in Lock On afair. If you mean OP then I get it of course. -
F-14 A/B feature follow-up, wish list and beyond
draconus replied to scommander2's topic in DCS: F-14A & B
As said earlier we already do have consequences of aiframe/INS overstressing or hard landing. What do you ask for? I can't launch again because I have the needle stopped at 9 on the G-meter? I can't be connected to the cat because I trapped too heavy? It doesn't work like that. Respawn actually can simulate walking to another jet. 3 min repair is just pure fantasy. -
F-14 A/B feature follow-up, wish list and beyond
draconus replied to scommander2's topic in DCS: F-14A & B
Required for what? -
Yes. Check Create fast mission - should be on the list.
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Rain should help jet engine produce more mass in dcs
draconus replied to mrbluegame's topic in Wishlist
But the carrier deck does. Still there's even better model of it working internally in dev version as shown in a few videos. -
Rain should help jet engine produce more mass in dcs
draconus replied to mrbluegame's topic in Wishlist
I also can't catch a lightning. I can make a thunderstorm with old preset, I can hear the thunders, I can see flashes in the night but not the actual lightning. -
We do have CBU-99 and Mk20.
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No, AI uses SFM while players use AFM/PFM/EFM depending on aircraft: https://www.digitalcombatsimulator.com/en/support/faq/general/ It doesn't mean they are always better. Skilled player wins most of the time with AI. You can't rely on flying circles only. You can handicap AI by setting easier difficulty and making them heavier - easiest with the fuel load. If you use bombs or other stores make sure they are not allowed to jettison them.
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https://orbx.group/dcs-kola-map-faq/
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So it's not a map problem. You should report it here: https://forum.dcs.world/forum/535-bugs-and-problems/
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This is completely normal. It's not a console game developed with guaranteed 60fps in all situations. When you're down low at the airbase you see many high LOD objects and while you're up there you only see low LOD objects from afar. There are graphic options for a reason. Choose the settings that give you acceptable fps in the worst case scenario and keep it. You'll be satisfied most of the time but some missions can turn out to be even heavier on the performance. It's always a hard decision between eye-candy and fps. I'm of course all in for optimisations but you have to manage your expectations.
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There're probably more weapons affected. Last time I tried Durandals on F-15E they practically drop at the ground spot you pulled the trigger at.
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Yes, you can compare both radars and their level of simulation.
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It isn't because you have much longer stick. If the enemy gets closer and you're not pressing then it's going to be hard. There were some AI bugs or deck crew bugs or MP bugs but in SP the Tomcat was always launching fine.
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F-14 A/B feature follow-up, wish list and beyond
draconus replied to scommander2's topic in DCS: F-14A & B
Yes. The pylons' weights are taken into account internally in the FM but differences are not shown in ME when we remove pylons. Are we still talking about that huffer cart? -
ED said they may think about ground crew after finishing SC crew.
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F-14 A/B feature follow-up, wish list and beyond
draconus replied to scommander2's topic in DCS: F-14A & B
That's the point with F-14. It was great times while it lasted. We got development, maintenance and even some wishes done (wished by users or HB themselves) until F-4 became a thing. No wonder users get frustrated like I or @JupiterJoe. They just didn't push you enough yet. But the Tomcat did use the ladder and huffer cart for the startup too. Also VW did redesign the Beetle in 90s. So why only for F-4, again? -
DCS Questions and Answers - January 2025
draconus replied to DigitalEngine's topic in Community News
If you think it's just the keys and clicks slapped on the FC3 Eagle then you're wrong. And most definitely not this summer, maybe '26, more probably '27. -
You can't trust the chaff alone. You have to also notch the missile (for ARH) or the aircraft (for SARH). Best is to stay out of the WEZ. Learning the RIO role is really good for understanding Tomcat's radar/WCS capabilities and limitations. If you can't launch at night or in Case III conditions you have to use "external lights switch". If not - we need more info or a track.
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F-14 A/B feature follow-up, wish list and beyond
draconus replied to scommander2's topic in DCS: F-14A & B
1. Fair enough. Both A and B have a hot refueling procedure and right engine has to be shut down. This should be reflected in the ground crew operation and comms - "unable to comply" with right engine running. 2. As said overstressing and overweight is modeled. Can it be more detailed? Yes but hardly needed. What you ask for is rather in mission creator hands. Repair in DCS is already unrealistic process. 3. So it is modeled (in the FM). What the wish should be - make it show up in the ME. What kind of PC is that? You can't stop the DCS progress and development just because of that. At some point you'll be forced to upgrade anyway.