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Everything posted by draconus
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It's the same in our F-14:
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Just wanted to make sure that it's only rear pit function to have HRM map expanded (half action trigger) and there's no such feature for the pilot? @Notso @Galinette ?
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So there are at least 2 bugs here keeping us away from just holding the button and rippling all 9 JDAMS. 1. The Ripple Single won't work because we can't set Quantity - it's locked at 0. Idk if it's different IRL for smart weapons (and correct as is) or just the ripple doesn't work with our F-15E's JDAMs. All the tutorial videos shown for JDAM in F-15E use STEP anyway. And of course other bombs work fine with ripple. 2. We can have all 9 JDAMS in one program but the last station (1LCFT) cannot be selected for target coords transfer unless you release some or all (idk atm) bombs. So the last one has to be set during the bomb run (just one click on PB1 if you have the designation already and 1.5s later you can pickle). Having tested that last night it is doable - all 9 GBU-38s hit their targets in one pass
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Great, another project keeping them away from work on F-14A/B?
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Do what? There is a track on.
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F-14A/B Flight Model Tuning - Guided Discussion
draconus replied to IronMike's topic in DCS: F-14A & B
Which means the airframe can survive that acceleration IRL so it's correctly implemented in DCS. Yes we do, and we lose wings in these cases. -
If you have visual on the target, go for Qeyeball, then fine tune with Qdirect. Don't forget to command Designate. If you have to keep afar or at night you'll have to use map labels (object can be assigned in ME beforehand) or make WYPT from known coords.
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There's a CMOS/BIOS battery dying on your motherboard. Usually CM2032 in PC.
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Which makes it possible to r&r on the taxilines and rwy in many cases - right back to the problem.
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How about you removing Razbam products from your DCS, if you had any in the first place, and then give us a rest with your arm chair business advises?
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Yes, I do - it's called momentum.
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We need better trees now that MSFS2024 has set the bar
draconus replied to rocket302's topic in DLC Map Wish List
Show your miz. -
We need better trees now that MSFS2024 has set the bar
draconus replied to rocket302's topic in DLC Map Wish List
If you want to remove the trees there's a trigger action "scenery destruction zone". There's no "dead tree" static or any tree for that matter. You can see leafless trees in the winter season if the map provides one. -
Going VR alone puts more pressure on CPU. Now going high res VR puts a lot of pressure on GPU, additionally. The more powerful card the better - ask your accountant for the budget. I started VR with low budget PC and didn't regret it but you may not be willing to accept playing at lower fps than optimal.
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Yes, and it's their right, but why would they leave DCS? They want to make an agreement and continue the work... and make money like any business would do in such a development niche.
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Here you are: https://store.steampowered.com/app/2316890/DCS_F15E/ Better hurry though. There's nothing like that in his statements.
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Tips for keeping the energy for dogfighting
draconus replied to WildeSau44's topic in DCS: F-14A & B
Yeah, that's better wording. -
As always a lot of conjecture and assumptions from people that know nothing about a case. Apparently you won't know the whole truth and you shouldn't make any conclusions from that. Both parties fight for their rights and want to play it their way. Nothing is over. Nothing has really changed. We're still waiting for the resolution.
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Tips for keeping the energy for dogfighting
draconus replied to WildeSau44's topic in DCS: F-14A & B
Where do you get that precise number from? -
You don't have to run Steam DCS. You can just bind Steam account to your ED account for the Steam license transfer.
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No, ED requested Steam to pull it too but the action takes time so it can be any minute.
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Tips for keeping the energy for dogfighting
draconus replied to WildeSau44's topic in DCS: F-14A & B
There's no magic to it. When you go down you get energy back, when you go up you lose it. AB can accelerate you but only if you don't kill the thrust with the drag. That means you have to control how many Gs you pull on the stick. If you're fast you can afford to pull more. If you're slow you have to be gentle with it and allow it to regain the energy - yes, you'll lose some angles, that's part of the game. You can also mix it - pull more while nose down and pull less when going up. Practice, practice, practice! -
Nothing really changed for the modules since a year. They are still available on Steam though if you hurry up.