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Everything posted by draconus
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Anybody use this one? https://flightsimcontrols.com/product/gladiator-nxt-evo-f-14-combat-edition/
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Yes, we can see they didn't finish and there was target release date. Just a statement of facts. Nothing more, nothing less.
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Deja vu?
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Yes, but ED at least keeps them fine for over a year.
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NTTR info and mission by the 476
draconus replied to Stuka's topic in DCS: Nevada Test and Training Range
No, it does. -
Mmm, not this time. "release in Q2 2025"
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You're making a mistake and try to simulate history instead of the aircraft. If the aircraft is capable of it but never used the sim should allow it.
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This tells us exactly nothing.
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It will not match it without R-77 and jammer. This thread is of interest to you:
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F-14 A/B feature follow-up, wish list and beyond
draconus replied to scommander2's topic in DCS: F-14A & B
It works that way but you need electric power. Is this correct @Zabuzard? Manual says "This is mainly for unpowered ground operation but can be used as a backup in the air." -
Reforger (1) - mission 1 and probably all missions
draconus replied to Luka CMF's topic in Bugs and Problems
It is possible because the CVN-74 used to have the crew since it bacame one of the super carriers in DCS for those that have SC module. And they removed the crew again since Dec 2024 while adding deck directors for other carriers from SC. This was supposed to be temporary for the Stennis -
It was terrible since the beginning, same for monitor use.
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I don't think we talk here about the map overhaul. Just simple things like actual lights instead of ground textures at the airports, something that got added to PG a few years ago, nothing fancy or demanding. We already got some night lighting improvements to Caucasus (distant lights).
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So what were the improvements for 2025 & beyond?
draconus replied to Ripcord's topic in DCS: Combined Arms
And what is part of CA? It's mainly possibility of driving vehicles, shooting plus commanding orders to other units. That's it. CA grows with almost every ground unit added to DCS (excluding the recently added Japan vehicles, which are not drivable somehow). So is WW2 with F4U, Marianas, Japan units and planned PTO pack. Yes, no new features planned for now. -
Graphics representation of Turbines Heat Haze incorrectly
draconus replied to Maltschik's topic in 2D Video Bugs
You'd have to restart DCS for this to apply but none will work if the AA option above is set to "use appliaction settings". How about trying FSR? -
So what were the improvements for 2025 & beyond?
draconus replied to Ripcord's topic in DCS: Combined Arms
I know what you mean but that's not entirely true. Don't forget many drivable units we got recently with Massun92 pack, MaxxxPro, M1A2, C-RAM, T-72B3, etc. and some bugs are squashed from time to time. Never enough for us, I know. btw: I see your english greatly improved -
Reforger (1) - mission 1 and probably all missions
draconus replied to Luka CMF's topic in Bugs and Problems
If it's CVN-74 or CV-59 there is no crew currently in DCS. Not a bug. You can hook to the cat manually with the U key and then launch with Lshift+U. -
As always in DCS - upload a track or it didn't happen. We don't know what bomb, fuse, how set, how close, what unit and it all matters. Are you updated? Because ED have just updated Mk8x series warheads and that includes GBUs and a few more derivatives. Some report it as being even too powerful now. Proper forum for reporting this is here: https://forum.dcs.world/forum/540-weapon-bugs/ There you will also find the thread about updated bomb damage.
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2. Last time I tried to "fight" for even acknowledging the issue they attacked users that we're not supposed to be using the realistic option "hear like in helmet" because they spent so much time and passion on creation of beatiful sounds and the option kills the art. Using the option make some sounds stand out because they are not added to the same category as the rest so they are treated differently (ex. radar altimeter) and turn out much louder. HB also didn't make these to react to common DCS options/audio sliders so we can't adjust it or remove unrealistic lound cockpit sounds including the clicks/switches. 3. If you're not using any headtracking or refuse to use one for Jester menu you can bind some hat or keys that represents the wheel, like S is the menu key, W is select 1, E is select 2, D is 3 and so on. Also maybe you're clicking too much for no reason. Almost any bombing with Jester needs only AG weapon selection - the default settings are already good. Exception may be SnakeEye/AIR to set mech fuse additionally. What else do you need to set every time? Overall the module is great but the "issues" you selected as deal breaker... if we only had such problems Free tip: download DCS standalone version and take modules for 2-week trials. btw: Why did you think it's great idea to tell us all that in this thread instead of a new one?
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My Strike Eagle works great so speak for yourself.
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Immersion is gone when you can set unrealistic weather so it's not going to be a simple wave height setting but neither the ocean simulator.
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Wow! That is great news to finally have it. Thanks
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Fortunately it's not for DCS But the options we see there are more than welcome, esp. ATC! It is, until you're in comms menu and need to trim at the same time