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draconus

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Everything posted by draconus

  1. Check the screenshots here: https://www.digitalcombatsimulator.com/en/downloads/screenshots/1864/ There are some airbases shown in detail.
  2. I too look forward to this map although I'd suggest to wait with appreciation. Current (ex. PG) and future maps (Afghanistan) show they can be severly limited in modeled areas and available airbases thus shirinking possible wars into local battles.
  3. Afaik DCS site and game uses the same credentials. For the forum you can have different ones. If you fail you can contact support: https://www.digitalcombatsimulator.com/en/support/
  4. Depends a lot on the settings, map, mission, time and place. Hit the "low" profile and check again. Use task manager to check RAM and VRAM state during a game. Use built in fps counter to check what is working harder - CPU/GPU? Using DCS MT? Already tried core unparking thing? No problems in AH-64D or F-15E?
  5. Open the comms menu and it will show you all the options you have to contact other units. If there is no active duty unit ex. no AWACS in the mission - no comms for that. If there is a tanker but have just took off - no comms for it either until it's ready on the task. You can give orders only to your flight members. For other groups you have to add a new radio option in Mission Editor that will trigger some actions - look how it's done in missions/campaigns. You don't have to set any frequencies for FC3 mission. Yes, NS430 has only navigation part implemented. In FF modules you have to set frequencies to properly request tasks and hear the responses but the comms menu and options are the same.
  6. There're receive modes available: but Voicechat works for any aircraft independently for human comms.
  7. Because the client can change the frequency in FF aircraft and the FC3 aircraft will hear everything from friendlies anyway and doesn't need specific frequency (simplified radio).
  8. fixed link: https://www.digitalcombatsimulator.com/en/files/3317693/
  9. Are you aware of this trigger? @Micr0 ? Are you suggesting the deck flood lights actually help anyone trap? It's TACAN, ICLS and maybe ACLS operation at night mainly.
  10. It's somewhat true for the Tomcat. They will launch you when you're ready on the cat and switch on the external lights at night. But it's bind triggered here, not lights on condition, ie. if you set your nav lights as off on the panel and turn on the ext. lights with the pinky, there won't be any actual light but the deck crew will launch you anyway. There's also special option that allows you to just use the salute bind and it'll turn on the lights at night automatically.
  11. It's not been fixed with the improved cockpit.
  12. I meant they just push the devs to work, not to release it. If everybody was so happy and cool with devs delaying things they'd start to be lazy in no time.
  13. I'm not playing anything on monitor. Even RPG I do in VR (Skyrim lately). Would you suggest G2 as a good step up from RiftS?
  14. You mean most maps have "low end" airfields? Can you be more specific?
  15. There're many assumptions you've made. You don't know the exact inner-workings of the engine and the map. You don't know if the mesh texture is needed to be loaded as a whole - can be tiled or just loaded partially - or even not needed at all for the non-detailed area. And there's a lot more in the map (both SA or any other) than a mesh texture size that can make it perform worse. If it was only map mesh size the performance wouldn't depend so much on the ground and objects proximity, right?
  16. If you mean paid Business versions then maybe yes. No serious company runs without remotely managed AV software. You may be fine in your home, when the users are smart enough (most aren't) but generally when you don't know about the problem, doesn't mean you don't have one. Btw, why do you promote manually reinstalling the module when you can just use DCS clean/repair function (after dealing with the software that messes with the files)? Saves time.
  17. Exaggerate much? Different people have different limits if they have to wait for something, esp. after they paid for it. It's normal and it doesn't matter if it's a digital toy or something really important in life. You'd think different if the delay was 1 year or 2 years. It'd finally get to you too. I appreciate that there are people with less patience - they're the ones that actually push the developers
  18. The map is basically a database of terrain mesh, textures, objects and its placement, isn't it? So what kind of code you're talking about, what is it supposed to do? Afaik it's the DCS engine's job to do something with it. Funny, but they actually made it bigger in the middle of work, far into development. So, again, I'm not saying programming is easy, I moved on with their decission, I just don't buy into the performance argument.
  19. Any decent mission have them populated already.
  20. @Micr0 IRL there's light scattering. We're not directing the laser at the cosmic space here.
  21. You mean the limits they made themselves they can't change? "The DCS: Afghanistan full area: 1 449 216 km2" and somehow DCS: South Atlantic Map [2022, mind you] "Covering an area of 3.1 million square kilometers". BS
  22. There is a room for improvement but the internetz pics show the island is also illuminated. Do you have RL pics that show otherwise?
  23. Was it allowed for two-engine combat aircraft though?
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