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Everything posted by draconus
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Bugs & issues
draconus replied to Sandman Simulations's topic in DCS: F-14B Operation Sandworm Campaign
#12: I was about to join up with the tanker when whole pack started ingress, so I felt kinda left behind, but ok, let me do my job - maybe I flew too close to WP2 atm? I heard some action was there on my way (some messages without VO, either because of radio distance or because I was still on buttons 14 and 13, for tanker, not 1) and was still pretty far away when I got new tasking. Took some time to find the aircraft but had to run after it quite a distance so I shot whenever I could without going close - did I miss some visual ID dialogs? -
I can see Marianas or SA as easy example. It does not even have to be about range. It can be for longer CAP time. Also the range quickly shrinks if you need to intercept in AB. So the maps are not a problem.
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AI Not parking - Blocking deck after landing
draconus replied to Gabreil's topic in Bugs and Problems
You'd have to put static aircraft on parking places from island down to the patio. -
DCS manual p.203:
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Which folders exactly?
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Carrier IFLOLS overbright…..and overlay query
draconus replied to markturner1960's topic in Bugs and Problems
Obviously it has to work the same for monitor and VR users but I can't remember a time it worked correctly in VR. -
AI Not parking - Blocking deck after landing
draconus replied to Gabreil's topic in Bugs and Problems
Aircraft at the island (Aerial-4 group) are blocking the path. -
Took your mission from the track, changed from CAS to CAP for both F-4 and F-5 and they do attack.
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You have the target symbol so you know the azimuth and relative altitude. On the range scale you will notice closing rate.
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Bugs & issues
draconus replied to Sandman Simulations's topic in DCS: F-14B Operation Sandworm Campaign
Yes, and I have choosen to stay with the pack (remember the wingman was still on the hose) as a more realistic approach. The other option disappeared then. -
Crash upon release of 6xCBU-97 in F-15E on Caucasus
draconus replied to LimePartician's topic in Bugs and Problems
How was it solved? -
Must buy if you're Eagle fan. Otherwise you won't find many new toys here. +TFR +best DCS radar model +great FM
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Bugs & issues
draconus replied to Sandman Simulations's topic in DCS: F-14B Operation Sandworm Campaign
#10: I made a mistake and have sent wingman to refuel too (but I know it's bugged atm, so is the tanker orbit unstable). The strike package have done its job and egressed so all fine but I got no RTB message. So I landed, got the music, all fine I guess. When approaching WP2 Jester says something short (can't remember) but there's no VO for it. -
Expectation on Air to Air missiles of the MiG-29A?
draconus replied to pepin1234's topic in DCS: MiG-29A Fulcrum
It's a dream about missile homing onto enemy airborne radars on fighters or AWACS. -
Triple IFF antenna under nose.
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HuAF and roundel.
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To the docs - perf charts and test data. Even those are not really representing one and only truth as some good RL pilot mentioned because every aircraft, even with the next serial number, is a bit different. So are engines. This is actually modeled in F-14 afaik. So there can be some deviations from data we have and that's fine and expected. Some things are hard or even impossible to be simulated in a sim but whatever can be - should be. The manuals tell you almost all how aircraft flies, what are its special quirks, what is hard and what can kill you. In DCS we will test the aircraft under conditions no sane test pilot would agree to, so obviously the data is lacking here and the physics model will have to suffice.
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We've already had this discussion...
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But it's a B
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PAL mode locks ships instead of air targets right in front
draconus replied to SparrowLT's topic in Bugs and Problems
Or it instantly locked it again like in my test. -
No, a lot of models (AI aircraft including) are found in Bazar/World/Shapes. The new ones are also in the CoreMods\tech\HeavyMetalCore\Shapes. There's no one single place for all aircraft.
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PAL mode locks ships instead of air targets right in front
draconus replied to SparrowLT's topic in Bugs and Problems
I tried to reproduce the same situation. Carrier is a big target and it's easily found whenever new search pattern starts. PAL press is not "next target" button. It just starts again the same pattern search so as long as you keep your nose pointing at the carrier it keeps being locked again. -
It's ok. Some AI aircraft have different files and folders.
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Speak for yourself. We have NATOPS and -1, maybe some -34, we have performance charts, weapon and storage loadouts and restrictions, drag indexes, weight and balance docs, additional test data or academic docs on similar hardware, real pilot statements and checks, some CFD here and there... all enough to make it within 5% of error, which is considered very good for a simulation and if something is not like IRL - sooner or later someone points it out, finds a real video or mention yet another hard evidence and reports it. Contrary to what @cfrag said I want realism in simulation. Realism is fun for me. We probably have different definitions on realism and simulation though. I know DCS and my hardware limitations and try to operate within what we have.
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PAL mode locks ships instead of air targets right in front
draconus replied to SparrowLT's topic in Bugs and Problems
Yes, PAL is pulse mode, like all pilot ACM modes. Use PLM and point it on the fighter if you see it. If not, tell Jester to lock him if the target is on the scope.