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Everything posted by Shrike88
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Greetings. I thought that I remember reading a month ago that they were increasing the amount of total pod counts for the F-18C expendables. Any idea when this is going to get addressed ? Havent seen last couple updates. Thanks Shrike
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Would changing the spawn height a few feet via text editor in the. Miz file help it in the meantime?
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I'm assuming like liveries the decals can not be seen in Multiplayer unless installed on the other client machines as well? Or do the helmet decals work differently?
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[MISSING TRACK FILE] Emergency Gear Extension
Shrike88 replied to Shrike88's topic in Bugs and Problems
Correct per the Manual and I have tested as well. You are correct, with Right B system not powered the Right side HYD Accumulator will power the EGear Extension and APU starts which works. You can double test by Shutting down Engine #1 and testing and see that the gear extension and retraction is unaffected. However to simulate what I see after sustaining damage and still flying. If you shut down your Left and Right Generator (No Electric Power)Battery On, Still Hot bus powered. You will see you cannot extend your Landing Gear- ok. However you cannot Emergency Extend your landing gear either. Now. With engines running and positive pressure still being supplied to the B system / 3,000psi accumulator pressure , you should still be able to Emergency Extend your gear as its hydraulically powered. Not sure when coded if they made the handle only electrically powered. -
Also Largest difference for me in those videos is the amount of throttle response between RL and DCS. Sounds like they are able to bring the engines to ilde much much faster than in DCS where is a very slow reduction of power. Im sure this would greatly help VL also if it was implemented correctly.
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[MISSING TRACK FILE] Emergency Gear Extension
Shrike88 replied to Shrike88's topic in Bugs and Problems
thanks for the upload @discwalker. Accumulator pressure should have been sufficient to E Drop your gear. Hopefully this gets addressed. -
[REPORTED] CCRP line disappears if flying below TGT Waypoint
Shrike88 replied to viper2097's topic in Bugs and Problems
Attempted this same low profile flight path. Lost CCRP every time. Bump as this is a nuisance bug. -
noticing now MK-20 not fusing correctly either. Normal low drop profile they are inert
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[REPORTED]MLWS not detecting Stinger/Igla missiles
Shrike88 replied to Rex854Warrior's topic in Bugs and Problems
Have this problem also. BUMP -
+1 Agreed
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Unfortunately probably not until some time after they release the Mig-19 as it seems.
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OK thanks. Not a way to dive into some of the cord files and add something similar of what the Harrier pulls for a TPOD? I have seen mods of groups like the Su24 where someone pulled the Shkval and added it to the module
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Greetings Not very familiar with modifying game files, just simple weapon mods etc. Has anyone tried putting a Lightning TPOD on the SU25T? Would this even work? Or is the mod setup much deeper or just wont work? Thanks
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Very well said I agree its frustrating. Its like a game every update to turn on and find the easter eggs. I suspect some of this is true, ED sometimes will post videos or updates about whats coming and the posts dont actually always match that following week with what we get. However I read change logs from other Developers every month. And when they textual change-logs are posted. It reflects exactly what is in the patch and release candidate that I am downloading that day. Not sure where the disconnect is or why its a matter of contention for seriously so long to match these. Also very nice Deadpool lol Maybe January will see a new leaf turned. New year changes and a different set of processes possibly. I do know that several community members have been extremely helpful and on point with file / text / sound fixes for these nuisance bugs that have come the last year.
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+1, what new features coming would be nice to see.
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+1 would like to see more info on reported, tracked info on buglist
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Of course not
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Would be so good if we could swap the F-15 with Hornet
Shrike88 replied to metzger's topic in F-15C The Georgian War
Triggers not loading in Mission Editor Hey Baltic and Feefifofum, I appreciate you guys giving us blessing to augment the Campaign. A buddy and I just purchased the F-15 TGW campaign in hopes of editing after reading this for the DCS Sale. However when I save, none of the tirggers nor missions work any longer. With the DRM does that inhibit the triggers from even opening up in the editor ? Thanks again for the Awesome Campaign. Hopefully you can help me to get this working. Also even to work as COOP F-15. Thanks again. Shrike -
MB-339A/PAN by Frecce Tricolori Virtuali
Shrike88 replied to Jagg's topic in Utility/Program Mods for DCS World
+1 this is the bug that I was referring to. Only present with multiplayer. -
A-4 Community Mod - Trim Fix
Shrike88 replied to Careos's topic in Utility/Program Mods for DCS World
Excellent ! was just thinking this. Will try out tonight. Thanks . -
Be careful who you listen to and what you read on the forums. As previously stated yes and no to most of the major systems are there. They are far from done. Most of the systems that are modeled or put into place, never see fruition. For example for the last 4 major advancements and additions, they are never finished nor revisited. The AB/AAQ-28 Targeting pod has not seen any attention since the beginning of the year. There are still LOTS of features for this pod that are not working correctly, or simply not implemented. Same with the INS. It works, however not correctly as it should on startup and there are workarounds that you have to accomplish to get it to work correctly or align for first flight. You still cannot store Targeting points as well as other issues. The MFCD's have about half of the working pages as they should. Some of them that do work do not work correctly nor are completed. VREST, COM, MAINT, INS, SAAHS pages etc. The UFC honestly has much to go. TMR functions were added, but never finished. Advanced features like TTT, TOT etc do not work and have not been addressed. WPN, AWL,EMCON,BCN TOO, WOF and other advanced features not working. Countermeasure programs and advanced settings for the countermeasure systems not implemented. For the bugs yes some are being addressed, but some stagnate and are larger than others. Correct HUD symbology for the ABRS on CCIP, Sidearm bugs, Target Ranges on LMAV superimposed over other distances etc. Of course its early accesss however after 12 months of this project being out I would like you to be informed. Yes it works but there is lots to still be completed with this module. Unless Razbam is going to just accept a module without many of these advanced features never added. They never really have stated. Wrench please read some more from the forum posts and bug reports from June - October as most of the issues are still present. So your making an informed decision. Yes its fun at times to fly but still frustrating its not gotten more attention. Enjoy Putting the Gear down at +450 kts without any damage model to the gear :)
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+2. Its been over a year now. Would like to see this implemented. Cant imagine its that labor intensive. ED was able to code the HMD to an axis in a few days.
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MB-339A/PAN by Frecce Tricolori Virtuali
Shrike88 replied to Jagg's topic in Utility/Program Mods for DCS World
Is there a known issue with the Gunsight/HUD in multiplayer ? Host Has gunsight on load, however all the clients aircraft do not load the Gunsight when spawned with weapons. Also I am noticing that you cannot add the gunsight from an unarmed aircraft then adding weapons during rearm. So I am assuming you need to create an aircraft with some weapon in the mission editor and has to start with them. Any issues or fix in multiplayer for the Gunsight not loading ? -
Trains Invisible Editor placed object:Multiplayer Client
Shrike88 replied to Shrike88's topic in Object Bugs
Yea I hope soon. This must have slipped by the last year as dated from other posts. I Figured if I post a new thread in 2.5 openbeta maybe @nineline will pass this upstairs. -
+1 Would love to see this feature added soon, among other things. However we still cannot created or add Target Points. Only nav waypoints then SOI or slave DMT to those. I believe H+ software we can store up to 2 target waypoints.