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Shrike88

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Everything posted by Shrike88

  1. Excellent ! Thank you @Timghetta
  2. @SFJackBauer will take a peek a the latest version. This has the latest iteration of the popup planner @kikaku had passed you for the viper still correct ? Thanks
  3. Did they release another paint kit ? all the original links are dead
  4. Greetings. With the onset of all of the updates for the map by Ugra and with the new destruction work, is there any more consideration to miltary targets or assets that were omitted from the map ? Perhaps new structures ? or items that were destroyed during Operation Inherent Resolve. Yes I know they are currently are not there or removed but a early 2000's setup would be awesome. Al-Safir Missile base, Bazrah Facility, etc there are countless areas that could be addressed or added. Even if its the property outlines and roads, guard gates etc. https://www.nytimes.com/interactive/2018/04/14/world/middleeast/syria-airstrikes-chemical-weapons-sites.html Thanks again for all the work on the syria map ! Still the best quality and performing map in DCS thus far
  5. Yea no offense, snails pace on ED and they have been touting the B-1 rework for over a year. Ill believe it when I see it in game and on my hard drive, not isolated to only screengrabs and the yearly look but dont touch thank you "Keep Dreaming" video or whatever its called. The mod community imo has keep this platform alive and vibrant with the hard work and time vested. Even beyond all of the constant lockdowns of files and encrypting and closed source throughout the years of the base code. At this rate a community B-1, C-17, B-52 or even CH-53 etc. would make a drop far ahead of anything released by ED. In all honesty and low poly aside. ED just needs to subcontract Razbam, HB or anyone else to just create asset packs for the game or revamped LOMAC assets that are already in game in dire need of replacement. The only way anything will get done.
  6. Absolutely ashame we don't have any mods or even core functionality for baskets or correct modeling of winch style mechanics. Would open the door to much more content and campaigns in game, aside from combat but to the logistics and rescue side of things. That coupled with advance triggers, scripting and animations would be great. Thanks for the civilian assets @Admiral189
  7. Great job YoYo thanks for a work around and somewhat of a solution ! Much improved. Its very sad this has not been revisited by ED and they have not reworked the old LoMAC style of setup for these models and actually recreated using the new lighting from last year core changes or even as recent as the environmental night lighting in 2.8.5.40170. Seems we miss the forest for the trees at times, I am so glad you were able to get this to work, I pulled my hair out with the textures and maps this year. Thank you so much !
  8. @tripod3 I cannot begin to thank you enough for doing these power plant and structure mods for the community. Where ED and designers have for some reason (no clue so dumb) failed to include some really critical strategic assets on the PG map, you have filled in the gap. Thank you so much for this. This will really add an insurmountable amount of depth and even more mission design and variance for mission editors and content creators. I am sure I can speak for a fair amount of the community when for years we have just piled together iterations of "water towerA" and "structure B" in mish mash form to resemble a power plant or Bushehr etc. This is absolutly awesome, and I will be following this mod pack closely. It is awesome to see creators with the ability fill in the void of things that actually would be targeted in a combat simulator. Map editors are so focused on houses and roads and other things however overlook the strategic targets that actually would be targeted in an engagment. Power plants, Factories, Ammunition depots, train and rail stations and hubs, destructible ports and harbors, destructible bridges and highways etc. I do ask to put some consideration towards any syrian assets in the future that we dont have models for but could be used throughout many other maps and senarios. Obvously with the onset of the F-15E and F-16 Operation Inherent Resolve is rather timely. Syria is by far of the most detailed and beautiful maps still in DCS, as well as maintaining great performance. We do not have any of the critical buildings in the targeted sites such as Al-Safir missile base storage structures, chemical facilities etc. https://www.nti.org/education-center/facilities/al-safir-missile-base-2/ Barzah Research Center https://en.wikipedia.org/wiki/Barzah_scientific_research_centre Underground bunker entrances, storage buildings, hardened shelters etc. would be a great target packages to fortify these sites and recreate scenarios. Lastly any type of missile launch facility would be a great target asset also. https://www.military.com/daily-news/2021/06/23/iran-likely-had-failed-rocket-launch-preparing-another.html thanks again for all your contributions to the community. You have by far provided us with over a year of mission making content and rich assets to develope scenarios around for any aircraft and airframe.
  9. I have asked for this last year, Was told no. unfortunately as the font for me is hard to read grid coordinates.
  10. If so, Where is the lua and location now ? I am at a loss.
  11. absolutely absurd eating 32GB of ram just to run on high settings. Hopefully this gets addressed soon. Just stating that running a map with all of the objects and payware modules offered in a platform title requires you to exponentially upgrade your Ram front end just to run a map with a decent amount of activity is just silly. Im trying to think of any other title like ARMA or MSFS stating well if you want air traffic turned on or actually want to engage in combat its going to consume all of your ram just to load the features. So you will have to upgrade your system past 32GB of DDR3+ ram just to have these options on a medium to higher setting. We shall see. Hopefully next patch
  12. The the man admiral ! The amount of content you push out on the regular is amazing and awesome ! Thanks again for all you do
  13. Would be cool to have a script to make these life rafts appear when you punch out over water.
  14. So Kind of upsetting it didnt save any of the typed in or edited waypoints I created or manually typed in after loading a .miz file. Loaded a miz. Then added some more data and changed some things on the card. Added some extra waypoints and names etc. - SAVED - as a 5js file Loaded my .5js file and none of my waypoint changes and free text typing was captured ? What gives ? Seems will only save if I start from a blank template. Kind of disappointing, unless there is a simple thing I am missing ?
  15. Fingers Crossed for a font change or at least a font option. Tried changing on my own, you were right. Baked in. Also the ability to run .XXX decimas for the viper. Less is not useful for DPMI and more is too cluttered and difficult to read in the boxes with the font. Keep up the great work !
  16. Great program and work ! this is great ? future plans or current development ?
  17. True, and thats why unpopular I am sure and I am in favor of it, but DCS would benefit more from a paid subscription service. Would serve two fold. Constant revenue stream, plus extra accountability to the developers to meet timelines and criteria, as people would vote with the wallet on a more consistent basis.
  18. Very well said. Cycle continues and nothing will change until we as a community become more outspoken and vote with our wallets.
  19. Greetings. Just finally installed Sim shaker for aviators and setup the seat. I see past threads and posts about the actual EJECTION does not trigger any output, Has anyone figured out a work around or a way to get the transducers to shake for an actual Punch out ? Maybe somehow tie the weapon release type of code to the input of the control input to trigger the ejection ? Thanks again for all your help Specifically using the viper.
  20. Very true. Only see an added not related to a livery. Oh well. Hopefully FCR soon
  21. Is there a known issue with the TER’s vs a single mount that’s know of ? Seems not all are calibrating when using the TER
  22. I thought that given over the years the last several models especially the F-16 I would have learned the tempo, however is it just me or has the Apache development been extremely slow? Maybe every couple months a change or fix but added features are minimal. Content also very lacking. A little curious also given the length of time since it has been released compared to other modules and where they were with released and added development given the same timeframe.
  23. Awesome thanks for the update @Admiral189 ! Really looking forward to the Sirocco Class. With the apache / Harrier etc. its nice to see lots of these other ships with larger platforms to base off of, especially for multiplayer when running more than 2 or 3 aircraft. Also nice to see such great modders out there in the community helping eachother out and working together.
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