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Shrike88

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Everything posted by Shrike88

  1. would like to hear @Beamscanner on this new topic and tones. Always very knowledgeable on the subject.
  2. Yea figured as much, hopefully DTC sometime soon not another couple years. Thanks guys.
  3. Greetings. Been a couple years from the update video from wags about the Steerpoint and Added Database Utilities. Wondering if this is planned for anytime soon. We have the Datalink transfer, Markpoints, Bullz and Navpoints. as well as the MGRS conversions Still wondering about 31-54 - HSD Lines (4 lines 6 points each line) 56-70 - Reserved for Pre Planned Threats 71-80 - Datalink Markpoints 81-89 - OPEN (used for storage of fix coordinates) 90-99 - OPEN (For AGM and storage) Not sure if that's accurate with our block however I would really like the HSD lines for boundaries and other information, especially for use with the user made DTC utility that I have been using and is gaining traction in the community. Thanks Shrike
  4. Greetings. Seems like I am past the amount of time I want to keep messing with this. I am trying to place Tankers through out a map in specific orbit positions and arrive at the track start at a specific time, and with a fixed hold length. From what I understand this is similar to how it is actually done on speaking with actual tanker guys. Now in DCS we are limited to what we can actually tell the tanker to do, however I want the initial Turn and start of the track to happen exactly every X amount of minutes, so the tanker is passing a known fix for me every 20 minutes exactly. That way in the mission if we need gas we can plug in a known fix. Enter a TOS or TOT rounded to the nearest 20 and arrive at meet the tanker close to that point. I have tried locking speeds, Track lengths and even the Time checkbox (which breaks the entire unit and points it seems and cannot edit them further.) Has anyone had any luck with this ? It seems im at wits end, and every time I test the Tanker changes speeds when actually in the hold and it never works out accordingly. Thanks Shrike
  5. Excellent Work ! Great addition to any mission maker
  6. I see the old thread was close, unfortunately I wish it was left open as the new patch has not been reported or tested on. I see the fuel leak time was lengthened however are we able to stop the leak now with transfer ? Isolation per the systems logic ? I know @Michal had an awesome write-up and damage testing with trk. Has anyone tested the new logic with smaller caliber rounds. Thanks again testing tonight. Shrike
  7. Not wanting to start a off topic tangent for this deal. I play offline or with a Private group so I do not care about IC. Keeping it as much as an enjoyable experience for us with current private missions and campaigns now that are augmented. Wanting to remove the payload restrictions that were just incorporated into the most recent patch. Wish things like this were ultimately left to the mission designer / editor / player. Case in point the AGM-88 loading on the F-16. Either way has anyone tried or experimented with this. Assuming the .lua initial lines labeled loadout restrictions can be commented out ? first new 1300 lines that were added. Thanks local Pylon_1_AIM9_Restrictions = {} etc etc etc per HP and Weapon selection Shrike
  8. Yes, I edited those red and green at the top center no dice making brighter. mist be baked in textures or layers i am not seeing. Any yes NKAW10G, Nobody does.
  9. Geeze Dev post from 2018, still not officially fixed.
  10. no response from RB ? Guess all their capital is in the F-15 now. Hopefully the harrier will continue to get fixed.
  11. Credit where credit is due. Spawn on RB Carriers seems to be fixed for the apache and other carriers. Thank you !
  12. Hey @prccowboy Love the aircraft. Such extremely high quality, definitely setting the bar really high for us. Any consideration for the KC-46 Pegasus ? All these special mission aircraft need a latest gen and awesome quality tanker. Thanks again for the great models Shrike
  13. Backy Love the work and the updates ! Any consideration for the KC-47 ? Not as neat and cool Special mission as the RivetJoint / or the CobraBall but still cool
  14. Yea possibly Hands are full. Just going though the dates seems this has been an issue since F-16 Release. Ill have to dig though the position on the KC-10.lua and see if its something I can try and tweak with the bounding box and boom position. Thanks
  15. Would like to see a change for this or at least an option to show up on the mutiplayer select screen. Very frustrating. Thanks @jenson
  16. Does anyone know how to remove or where to find the textures for the "ukrytie" ? default load is scene.sh = sceneAPI:addModel("ukrytie", 0,0,0); There are Two Signs on the back wall all in russian . Wanted to replace them with a squadron logo or something else. Cant find where the textures for that Ukrytie Hangar are with the interior. Unless anyone knows of a different hangar interior that looks better. Thanks Shrike
  17. Thought it stated it was fixed this latest patch on Wed. However Just tested again tonight. GBU-24's are still dropping in Pairs when loaded on stations 4 & 6. Dropped halfway though DLZ carrot. Both Rippled when on SGL. Thanks Shrike
  18. So Im guessing this Mod is shelved and no longer worked on or updated ? Still no fix for the KC-10 / F-16 Refueling issue. . . .
  19. evidently they are modeled as textures not as actual LIGHTS in DCS. So we need to find someone with some Photoshop magic to either edit the masks, or edit the texture mats so they are resilient to shadows.
  20. Thanks for some more system functionality ! Glad to see SEC mode functionality. Just in time to allow use when taxing past all those F-15 Drivers when the module releases ; ) for some good historical banter. Shrike
  21. Thanks for the update @Flappie Hopefully this gets fixed soon. Frustrating all the time making these missions and now none of the liveries show up on large group fly nights.
  22. possible. I can add the Localizer and the Glideslope to the Beacons.lua for syria manually overriding it and get an ILS to work. I just wanted another way to do it without killing IC Oh well. However I believe your right in that only TACAN's and ICLS emitters can be added to the map in the mission editor or with scripting. Just another limitation of DCS.
  23. Because it is not an ILS or a precision approach system.
  24. Greetings saw on hoggit and old rumblings to add an ILS to any runway by creating a beacon type over an object with scripting. Having a heck of a time getting it to work. Hopefully someone in the community is way better than I with the scripting. Please anyone any ideas adding an ILS to a runway without editing the core Beacons.lua. Maybe @Grimes or anyone has had better luck Added just an object, named the static here is my reference https://wiki.hoggitworld.com/view/DCS_command_activateBeacon my code throwing errors or doesn’t work
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