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Shrike88

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Everything posted by Shrike88

  1. @SkateZilla Greetings Skate. I read years old posts of yours changing the SceneVR.lua and editing it real time instead of having to close and reopen DCS for each subsequent change as it can be time consuming. Is there a proven method for loading the SceneVR lua file into the model viewer or some type of 3d viewing platform in vr each change i make ? also its possible to just change the scene to the hangar deck of the super carrier right ? why not ? Guessing its the nimitz_71_lod_0.edm Thanks again Shrike
  2. Wow looks great ! keep us posted on the progress, your making me want to start a project.
  3. Excellent appreciate the update guys.
  4. Thanks again for all your work and time @currenthill. Really are filling a void on lack of quality assets for DCS. We as a community really appreciate it. Curious if you have considered adding another faction for adding more Insurgent type assets ? Would be great for COIN missions and the apache as well as many other aircraft coming down the pipe. As of now we are very limited on the infantry and vehicles for asymmetric warfare that are currently in game. Thanks again for all you do ! This currently is the only other mod I am aware of.
  5. Has there been any further recent updates on the progress of the module ? seems all I find are old posts.
  6. Well hopefully this gets addressed AGAIN on this next big patch and is fixed once and for all. Also noticed last night George doesn't like transitions with really large amounts of wind. ~25kts of wind and he just wigs out. Fingers crossed.
  7. There was a "Mats" or AM2 Mats for DCS by Suntsag, Those worked pretty well. You might want to try those as they came in difference sizes. Worked well for parking taxiing etc. However as a runway . . . meh as different modules landing gear reacted differently at high speed to the interesections of the long mats. could probably do a AM2 mat with the skijump combo for shorter STOL stuff. Good luck again all predicated on the smoothness of the terrain. My issue was always the grass protruding from the mats. couldnt remove the grass and bushes texture even with the clear/ remove ME lua commands. Kind of lame
  8. Well been over a year and still not addressed. I hope this gets fixed soon as its kills the continuity and ability to use ai in a mission out of this airbase.
  9. Hopefully this and the pathfinding gets addressed. Seems like its been a year or longer on other similar posts. Breaks the continuity of any mission when you have several ai aircraft departing Ramat.
  10. Just played Liberation last several nights. Noticing this issue same thing. So still hasnt been addressed. Ai pathfinding needs to be fixed in the .lua I believe. With me when ai departing 09 the incursion is with another aircraft northbound on G, other is same departing ai on rwy15 and they bugout sometimes into the grass, breaks the whole continuity of the airport as everyone stops when one ai goes into the grass. really stinks as it wrecks the entire turn in liberation as none of the aircraft depart when you have 42 ish flights
  11. well its been a year ? Anyone ? Noticing this still and ai breaking with the pathfinding if there are too many aircraft in Ramat David.
  12. Not that I have seen.. Unfortunately my only workaround is to navigate and position myself so im parallel with the road on a run in, Seeker head has less of a chance grabbing fences and poles. Will be touted soon as a "Feature" not a bug im sure.
  13. I appreciate the time spent on the thread ! nice work. I too "rivet count" the sites opposed with real world data. Sam sites asset pack might help a little with the elevation issue, but still are left with lots of bunkers. Wondering if the remove / clear environmental scenery in zone, to help clean up your site. Regards. Shrike
  14. Positioning is correct just not the elevation of the ALS Decision bar, needs to be on an elevated platform over the roadway. Nice find 2Alpha
  15. I have reported this a long time ago. Evidently ED still didnt fix. Im sure soon it will be touted as a "Feature" and not a bug and the topic will get closed. But yes ED needs to readdress much with the environment and weather system.
  16. Greetings. I checked the subs, was unable to find another post to attach this. Playing a liberation campaign that initiates with a full airport of Ai Aircraft. On the initial startup and taxi of all aircraft it seems when some are Departing 09 and some departing 15, there are issues with the Ai flights departing constantly taxing off into the grass when taking the approach end of runway 09 and runway 15. When watching the natural flow of traffic it seems that some ai tend to want to cross the runway intersections when there is departing traffic. From this point the aircraft departing taxi into the grass and it just breaks the integrity of traffic flow for the entire airport. I am not sure if this is a DCS bug (as I know the ATC / ai / Airport Envirornment logic is completely horrible for the last 10 years) or if this is a bug with the parking and pathway scripting for the airport. Perhaps Ugra could revisit the taxi and pathway .lua and make some adjustments to move the hold short positions farther back for runway intersections ? Have some of the SAM sites pack mods that will mess up the trk however these mods do not interfere with the airport nor any chance in replicating before you ask for a .trk. Just fill up Ramat David with 42 aircraft and have them depart. 100% repeatable. There is wind, and adjusting winds does not fix the issue. Any insight or help would be appreciated. Thanks. Hopefully this is an easy .lua fix Shrike
  17. Hey guys any help please, I have installed the files in the correct path however its not recognizing them ? I even tried the manual install, That DCSDTC.lua is right there int he folder its pointing to with the error however this keeps popping up ? Im guessing its a silly easy fix. Thanks null
  18. George cannot figure out VRS either. Constantly settling into a crash or hard bounce. Doesnt matter the altitude etc. Let me know when he gets his wings clipped or goes back to Flight school
  19. So basically another 2 years.
  20. I find that with many russian assets in this game. They are a little OP, when it comes to the DM with the KA / MI / SU series ai. Especially the MI-8
  21. Maybe a thought would be to stop showcasing assets in videos years before they release with the caption "Soon" and maybe only a couple weeks before they drop on a pack would be nice. Just a thought. Thanks again @currenthill for all of your work. I do appreciate the time and effort going into stockpiling content and keeping things interesting and more avenues to pursue with mission creation. First class sir.
  22. I have heard this also. However I started the thread hoping to get some official insight. Thanks. Very common now a days to say things are being "worked on". Not sure if they have tested anything etc. Thanks @Silver_Dragon. Aircraft directors would be nice. As well as a crew chief etc.
  23. Greetings. With the advent of new unit / soldier animations and the super carrier, this coupled with the new emphasis of rotor ops I hope to see more life pushed into the arm / disarm and refuel game of rotor ops on the ground. The AH-64, KA-50-3 and now the CH-47 there is more and more community flocking to the rotorcraft section, and everything currently on the ground is very lifeless and less animated. I am requesting that a new FARP pad be created that has several scripted animations available, equivalent to the super carrier. This way those that choose not to have this would just utilize the older exhisting FARP pad in game. On F-10 Radio call to service the pad or on helicopter touchdown and on the ground for more than 20 seconds Personnel could appear. Then after a radio option to establish ground communication, would play an animation of them walking out to the helicopter and plugging in a headset. Any calls to refuel would show someone physically walking out and spawning a single point hose connected or anything at least more service personnel walking out, as well as someone standing by the window. Perhaps a guide man for when landing clearance is obtained with wands or sticks and on the upwind side of the pad to guide you on landing ? Same with takeoff ? just use the keyboard command for the cat launch to trigger animations you are cleared off the pad and ground personnel are clear and they all walk away crouched from the rotor wind etc. Sorry if I dont know all the lingo and the actual procedures but this would be such a great added feature. Honestly anything at this point would be welcome, also cargo ops for the C-130 and CH-47 also Thanks Shrike
  24. Hopefully we see something like this implemented as its a great idea. Talking to friends in the service evidently this happens a lot more than one would think. Agreed also that it should be a clickable option to enable or disable or at least an advanced WP setting like "invisible" etc
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