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Everything posted by Shrike88
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Just played Liberation last several nights. Noticing this issue same thing. So still hasnt been addressed. Ai pathfinding needs to be fixed in the .lua I believe. With me when ai departing 09 the incursion is with another aircraft northbound on G, other is same departing ai on rwy15 and they bugout sometimes into the grass, breaks the whole continuity of the airport as everyone stops when one ai goes into the grass. really stinks as it wrecks the entire turn in liberation as none of the aircraft depart when you have 42 ish flights
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well its been a year ? Anyone ? Noticing this still and ai breaking with the pathfinding if there are too many aircraft in Ramat David.
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Not that I have seen.. Unfortunately my only workaround is to navigate and position myself so im parallel with the road on a run in, Seeker head has less of a chance grabbing fences and poles. Will be touted soon as a "Feature" not a bug im sure.
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I appreciate the time spent on the thread ! nice work. I too "rivet count" the sites opposed with real world data. Sam sites asset pack might help a little with the elevation issue, but still are left with lots of bunkers. Wondering if the remove / clear environmental scenery in zone, to help clean up your site. Regards. Shrike
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I have reported this a long time ago. Evidently ED still didnt fix. Im sure soon it will be touted as a "Feature" and not a bug and the topic will get closed. But yes ED needs to readdress much with the environment and weather system.
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Greetings. I checked the subs, was unable to find another post to attach this. Playing a liberation campaign that initiates with a full airport of Ai Aircraft. On the initial startup and taxi of all aircraft it seems when some are Departing 09 and some departing 15, there are issues with the Ai flights departing constantly taxing off into the grass when taking the approach end of runway 09 and runway 15. When watching the natural flow of traffic it seems that some ai tend to want to cross the runway intersections when there is departing traffic. From this point the aircraft departing taxi into the grass and it just breaks the integrity of traffic flow for the entire airport. I am not sure if this is a DCS bug (as I know the ATC / ai / Airport Envirornment logic is completely horrible for the last 10 years) or if this is a bug with the parking and pathway scripting for the airport. Perhaps Ugra could revisit the taxi and pathway .lua and make some adjustments to move the hold short positions farther back for runway intersections ? Have some of the SAM sites pack mods that will mess up the trk however these mods do not interfere with the airport nor any chance in replicating before you ask for a .trk. Just fill up Ramat David with 42 aircraft and have them depart. 100% repeatable. There is wind, and adjusting winds does not fix the issue. Any insight or help would be appreciated. Thanks. Hopefully this is an easy .lua fix Shrike
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DTC for DCS - new version 7.2.0 - Apache added
Shrike88 replied to SFJackBauer's topic in DCS Modding
Hey guys any help please, I have installed the files in the correct path however its not recognizing them ? I even tried the manual install, That DCSDTC.lua is right there int he folder its pointing to with the error however this keeps popping up ? Im guessing its a silly easy fix. Thanks null -
Time for the yearly Bump. . . .
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So basically another 2 years.
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Maybe a thought would be to stop showcasing assets in videos years before they release with the caption "Soon" and maybe only a couple weeks before they drop on a pack would be nice. Just a thought. Thanks again @currenthill for all of your work. I do appreciate the time and effort going into stockpiling content and keeping things interesting and more avenues to pursue with mission creation. First class sir.
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Animated Ground Service crew for FARP Pads
Shrike88 replied to Shrike88's topic in DCS Core Wish List
I have heard this also. However I started the thread hoping to get some official insight. Thanks. Very common now a days to say things are being "worked on". Not sure if they have tested anything etc. Thanks @Silver_Dragon. Aircraft directors would be nice. As well as a crew chief etc. -
Greetings. With the advent of new unit / soldier animations and the super carrier, this coupled with the new emphasis of rotor ops I hope to see more life pushed into the arm / disarm and refuel game of rotor ops on the ground. The AH-64, KA-50-3 and now the CH-47 there is more and more community flocking to the rotorcraft section, and everything currently on the ground is very lifeless and less animated. I am requesting that a new FARP pad be created that has several scripted animations available, equivalent to the super carrier. This way those that choose not to have this would just utilize the older exhisting FARP pad in game. On F-10 Radio call to service the pad or on helicopter touchdown and on the ground for more than 20 seconds Personnel could appear. Then after a radio option to establish ground communication, would play an animation of them walking out to the helicopter and plugging in a headset. Any calls to refuel would show someone physically walking out and spawning a single point hose connected or anything at least more service personnel walking out, as well as someone standing by the window. Perhaps a guide man for when landing clearance is obtained with wands or sticks and on the upwind side of the pad to guide you on landing ? Same with takeoff ? just use the keyboard command for the cat launch to trigger animations you are cleared off the pad and ground personnel are clear and they all walk away crouched from the rotor wind etc. Sorry if I dont know all the lingo and the actual procedures but this would be such a great added feature. Honestly anything at this point would be welcome, also cargo ops for the C-130 and CH-47 also Thanks Shrike
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Refueling probe and basket damage to aircraft
Shrike88 replied to A A ron's topic in DCS Core Wish List
Hopefully we see something like this implemented as its a great idea. Talking to friends in the service evidently this happens a lot more than one would think. Agreed also that it should be a clickable option to enable or disable or at least an advanced WP setting like "invisible" etc -
Several frustrating events the last couple nights on servers, trying to get back into the Apache in the CP/G seat however, started noticing George likes to still rock the preverbal bounce in H/B mode less than 40 knts when I hand it over. Seems he cannot turn and hover, along with other issues. Weight not really an issue 70% and full arm, no wind. Researched and found this topic so I am glad its not just me. I see posts from March / May from 9L of last year saying updates and fixes are coming, however still seems to be an issue. Any update on this or clarity besides the "its coming" M.O. I understand we could fly empty birds or just stabilize the hover then hand it over, however have had instances of being in a hover hold and handing it over to to George and issue still replicating itself over complex terrain where he cannot smooth the RadAlt in hover. Please address ED or just demote George back to E2 and back to the service line. Dude doesn't deserve Warrant Officer wings. It seems still not to be addressed like stated above with the last patch. EDIT: Tried again with single tasking george. Still countless issues in terrain entering VRS.
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Options for Tpod, HUD, Maverick alinement on hot start.
Shrike88 replied to FlankerKiller's topic in Wish List
Oh for all that is holy please allow this, Special item check box under options. Or at least controllable for the server in the ME on an individual aircraft basis on the weapons tab. Please 100% -
From what I have experimented with and worked on in our group with all of the DLink DED pages they are not really functional nor operational the way they should be. Seems alot of the codebase on how it functions is a direct correlation to the Mission editor and what groups they are placed in. Once the aircraft are placed in the ME, you cannot dynamically change individual borts in multi groups per L16, in the DED page nor change lead etc. I think its a limitation on how they implemented it. I am thinking they just made it seem like it works but pulls code from aircraft state spawned per group and ID in the ME. if your able to test further or get it to work properly please let me know.
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Well dont ask the devs to allow an option to return to the old setup of NWS we used to have. Although I understand some countries had this I asked years ago and was poo poo'd pretty quick asking. Even if it was a user checkbox option for the server on the menus. Oh well. Enjoy differential braking and restarting the missions. Some will say its very easy with practice. To me thats where you reach the game / sim and worth your time wall. Cheers.
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Agreed. I understand you giving the slack, Just concerned also and I 100% agree with you. Just have seen this in the past with things assumed or announced and then are just removed from the list all together or just forgotten about and left in EA perpetuity. Still burned from the Super carrier. However being a natural skeptic, I will remain cautiously optimistic. As several other 3rd party mods and designers like Deka have run DTC cards and the like. Will give ED a basis to go off of. I doubt we will have the mission planning software and setup suite to accompany any DTC. I just want my boundary lines and flight plans. with offsets etc. As for the ALE-50 thats also I agree a stable, hopefully HB can give them help and insight on coding decoy systems and we see it sooner than later. Guess in the meantime ill pretend my system failures and just deal with the leaking fuel. cheers.
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Yea, However as most things ED thats discussed, Ill believe it when its on my hard drive and implemented. Seems most things added are very stagnant lately on the updates for our viper. I was just curious on an official channel if its coming and what we can expect. Ill continue to monitor the ED forums and Viper Mini updates. Thank you for the link.
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Thanks for the update @Assamita
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Greetings. I know that its still WIP and I will equally get the same amount of comments regarding that. However please can we have more variety when receiving damage. It seems 9/10 times its a fuel leak followed by a flame out. I would love to see some hydraulic failures. Electrical or isolated bus failures or some requiring EPU activation. How about an occasional engine fire ? Let us use that annunciator panel some. If the base and core systems coding is there it should be easier to enter a variable or variety based on location of damage or strike etc. Any insight would be nice. Thanks
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Agreed. Hopefully fixed and some closure. Last mini update was June. Seems much of the Air to Ground section / MC stuff has been sidelined. Well thats May. Still nothing - Bump