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fl0w

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Everything posted by fl0w

  1. I have read somewhere about on these subforums that disabling the EFCS mode from AUTO was a bug and has since been fixed, which was used to get raw control of the surfaces. From what I understand, once you pass 23 or so AoA units, you are able to turn on direct mode switch to over-limit the g-limiter. I have tried this, but have got no luck. Is there another particular bind that I am not aware of that is able to do this? Thanks in advance. :(
  2. They're not going to adjust the damage model to what you think is right. Just avoid pulling too many G's under 300 knots past 10.
  3. Is this the related model? https://www.artstation.com/artwork/lZYDY
  4. Select whatever waypoint it is through FP-A and then set WMD-7 to SLAV, not SP. Easy as that.
  5. Check out what I have. It's for the Su-17M4-K of a 1/48 physical model of decals, but I think it'll still work just fine. The rest of these images are of the cockpit. (Google source depending! ;)) Images seem somewhat scarce on it. I know CubanAce was working on a project of the Su-17M4-K for DCS but has not been worked on since, I am unable to speak for him if he has any images on it still.
  6. You can also hit the IFF interrogation button as mentioned when setting the WMD-7 as SOI.
  7. RedKite Episode 1: WMD-7 Targeting Pod
  8. Hey guys. I made some posts a while back on a thread here for timestamps in Deka's videos, stating what was taught. In the meantime, here they are in their own master thread. (Feel free to pin if needed.) :) Episode 1: LS-6 and C-701T Weapon Employment Note: video volume needs to be increased. 0:00 - Introduction 0:20 - PSA on 3D/Textures 1:35 - Stores Page Overview 1:48 - LS-6 Info 2:24 - HSD Page Overview 2:45 - A/G Radar Page Overview 3:12 - A/G HUD Information 4:14 - LS-6 Setup 4:28 - LS-6 Employment 4:39 - TPOD Page Overview 6:01 - LS-6 Impact 8:06 - C-701T Info/Setup 8:58 - C-701T Employment 9:23 - C-701T Impact Episode 2: C-802AK Weapon Employment 00:10 - Introduction 00:40 - General Modes 03:35 - C-802AK Modes 06:35 - CM-802AKG Modes 09:05 - CM-802AKG Setup 11:40 - CM-802AKG Employment 16:35 - Plans for next week. Credit to kaoqumba for giving a brief list! Episode 3: Air-to-Air Radar Modes 0:03 - Introduction 0:30 - Introduction to IFF 0:36 - IFF Setup 2:35 - Air-to-Air Radar Modes 4:33 - Weapon Setup 5:57 - Radar STT Mode 7:00 - HUD Information 7:58 - Radar DTT Mode 8:29 - Pre-launch Information 9:00 - Weapon Launch 10:24 - Radar ACM Mode 11:20 - CMS Modes 13:39 - Radar Guns Mode 13:49 - Guns Setup 14:47 - Poll Request Episode 4: Defense Systems and Datalink 0:02 - Introduction 0:30 - Introduction to Datalink 0:35 - Datalink Activation 1:01 - Datalink Information 1:19 - Thanks Deka :lol: 1:49 - Radar Information 2:02 - Defense Information 2:50 - Datalink Setup More will be added for this tutorial. Episode 5: Startup
  9. Half of your training tutorial videos are private. :huh: https://i.imgur.com/N1p9NnZ.png
  10. People can add on with what I have said, these are simply the best tips and tricks I have learned while fighting in the F-14. It takes patience and time to fight the AI since they have no real "skill" value towards them. As Teo mentioned, it is best to not have them on the highest difficulty setting. You'll be pulling your hair out with them :thumbup:
  11. I will try to deconstruct this piece by piece. Are they at the same altitude as you, or is there a positive/negative difference? I would personally recommend firing the AIM-7 from 11-13 nm. At this range, you're better off flying closer and using your AIM-9. The issue with you fighting against AI is that it's all a pattern. And due to the FM being horrific with the AI MiG-21, their best-known method is to climb up, turn in circles and make you chase them. And it seems that if you try to run off, they turn back around and fire on you. The best way to avoid getting killed by their missiles is to make them waste them. Drive them into the ground or jink them while using flares. If you are turn fighting, do not "load" too much on the stick with extra alpha and keep around 15-20 units. Obviously you will want to variably change it to not let the AI line up their shot on you, and remember to jink around to make it difficult for them. Fly at corner speed of about 350 knots. (Someone may correct me on this if I am wrong.) Also, remember to use the rudder, the F-14B has proverse yaw. Apply rudder in the same direction of the latitudinal stick movement. More drag will be a result of the proverse yaw, so turn right to lead the fighting. If you are going to vertically climb, climb at roughly 20-30 degrees depending on the situation with your current airspeed relative to beginning the climb and your altitude. Going straight upward will cause a quick decrease of speed with lift, allowing the AI to promptly catch up and kill you. The advantage with altitude is your ability to trade it for energy/speed. Getting the MiG-21 lower than you in a turn is better than you being underneath them or at their correlated altitude. This is the most effective method of fighting I have seen so far. Also, use CAGE-SEAM with your AIM-9s as much as possible if they have missiles. Missiles should be your first weapon of defense, and guns as your last defense, unless you are too close to engage the target with one. Killing the AI with maneuvers is a good method to fight them, but don't rely on it when you fight against players. AI is purely pattern-based.
  12. Just a few questions that I would like for you to answer if possible, so I may understand easier. 1. What is your target closure rate? 2. What is your distance to the target? (When initially launching the AIM-7 and then standoff) 3. Are you fighting AI or players? 4. When fighting short-range, do you turn to fight or use vertical climbing to your advantage? These are the only questions I have. The target closure rate is important to know because of how quickly you are engaging relative to when you launch the AIM-7. Distance to your target, whether being an AI or a player is also important. (In this instance I assume it is an AI, which uses patterns. The MiG-21 AI's FM is very questionable at best!) The way you are fighting them tactically wise is also important. Do you turn in circles to bleed off your energy/speed, or are you climbing upward with "boom and zoom" tactics? There is no right or wrong answer, it comes down to how you're effectively fighting the other aircraft. :)
  13. Are you referring to the wingtip vortices? Those can't be removed.
  14. DED Time Incorrect The DED shows incorrect ZULU time when at night, displaying an extra "2."
  15. In regards to the model, I would be happy to give it to someone, but it lacks a cockpit. However, the shape of the cockpit is relatively simple. I do believe the rudder section has some warping that doesn't exist, or at least that I have not closely judged hard enough.
  16. Hey, guys. As we all know that the DCS: Supercarrier is approaching from ED, (imo relatively soon) it will highlight a working flight deck crew, LSO, and many 3D models. My question is, though: will the DLC from the Supercarrier be compatible with the HB Forrestal? Being able to have the same deck crew on both ships would be quite nice, especially since the Forrestal will be a free addition to the F-14 owners. Thanks in advance!
  17. Hey, guys. I noticed that there was a new sound for the RWR in the latest Viper mini-update video for TWS. My question is primarily to ED: are all of the RWR sounds fixed, or is this just for refreshing A/A contacts? Refer to 3:57.
  18. The last update was last month, not a year ago. http://leatherneck-sim.com/2019/10/27/autumn-wind/
  19. Another great addition to DCS. :thumbup:
  20. You guys really know how to make someone fail NNN in the worst way. :( Looking forward to the big changelog (hopefully) releasing for Q4 stuff.
  21. Hello everybody! At this time, the CVW-69 "Honeybadgers" carrier air wing is currently open and actively looking for pilots to join. We are a semi-serious, relaxed/laid back group who fly aircraft in our free time. Most of the air wing comes from the Americas and in Europe. We ordinarily have operations held bi-monthly, including competitions. We fly an assortment of aircraft, which are separated into 3 main groups: the VFA-69 "Honeybadgers" which comprises of F/A-18C Hornet pilots. The "VFC-69" Aggressors, which is formed by those congruent to the Honeybadgers branch that also fly aggressor-based aircraft. This includes, but is not limited to: the JF-17 Thunder, Su-33, and etc. Lastly, we have the VF-54 Predators, all of our Tom Cruise pilots go here and smack on the minivan pilots of the Bugs. If you would like to learn more information about us, please check out our website here: http://www.cvw-69.com Additionally, you are able to join our Discord server here: https://discord.gg/bq7fA6K The chain of command in our carrier air wing goes as follows: CAG: Osiris CO: Lasher XO: dotalchemy
  22. Build detailed parts of the wings separately that are not moving control surfaces. The lights should be separate extensions. That also allows you to control the LOD level. Good work on the project btw, looking great. :thumbup:
  23. Not sure who to direct it to, but do ED plan on releasing this similarly with the overwing effects?
  24. fl0w

    VF-154 Black Knights

    Release: https://www.digitalcombatsimulator.com/en/files/3307039/
  25. So does the SDK allow for some C++ implementation by a formula, or is it some function that you code into it? Since overwing vapor effects seem to be the only form you can generate without being a 3rd party.
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