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rato65

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Everything posted by rato65

  1. Hi everybody, I am about to switch from max to blender. I am not sure what is the latest Blender release working with the edm exporter discussed here. Some seem to work with Blender 2.8., others with 2.9. However, current Blender release is 3.4.1. I would like to install a blender version compatible to this plugin. Any information much appreciated! Cheers, V, Edit: I tried 3.4.1 but did not get it to work for the export. So I install 2.9.3.
  2. There is this function "play animation" in ME, but I never found out how it works. Tried whatever I could. Did you perhaps?
  3. Thanks to great artwork from @crazyeddie we have a new liveries package (download link see first post)
  4. wow. Thank you very much, @crazyeddie. I was not aware of these. Must have been quite a bit of work! The objects look great. I especially like the container bridge, that really brings life into the harbours of DCS. And all the construction machines...fantastic!
  5. I know - but for now it was the only way I found to have the turbines stable, rotating and not moving like a vessel in the waves. Thanks also every body else for the comments!
  6. Thank you @Urbi Beautiful addition. I added your download link to first post if you don't mind.
  7. Thanks! I checked these out and IMO they seem a little small, at least the offshore ones. I posted mine over here Will check them together with @Eight Ball's wind construction vessel asap....
  8. Offshore Wind Turbine Mod UPDATE: October 25th 2023 - shapes not showing - fixed - stopped shape is now a structure, not a vehicle - download link is updated below. version 0.3, November 23rd 2022, by rato65 - initial release INTRODUCTION: A large (approx. 100m) Wind Turbine as installed often in the Offshore Wind Parks in the North Sea and elsewhere. Can be used on- and offshore. Rotating or stopped. Tested with DCS 2.9.0.46801 DOWNLOAD: https://www.dropbox.com/scl/fi/wv4q1rn3pwiqa7bz2mjzs/offshore_windturbine_mod.zip?rlkey=eojwf9m0nctwcry0f2s35a68e&dl=0 INSTALL: Unzip the package. 1. Copy the content of "tech" (3 folders: "Windturbine_Offshore", "Windturbine_stopped" and "Windturbine_Base_Offshore") into your "Saved Games/DCS/Mods/tech" folder. USAGE: 1. Offshore (rotating): - in ME under Static Structures/Seafloor-Objects choose windmill_base_offshore and place it into a water area. - in ME under Vehicles/Unarmed choose windmill and place it on top of the windmill-base-offshore object. Make sure you enabled the model visibility in ME and use a proper zoom to place it correctly aligned. 2. Onshore (rotating): - search either for a proper flat and leveled ground surface, or make one using i.e. a FARP object. - in ME under Vehicles/Unarmed choose windmill and place it onto the flat ground or i.e. a FARP object. 3. Stopped (not rotating): in either of the above scenarios, you can place a non-rotating static turbine. Just choose the windmill_stopped object from ME/Static Structures. CREDITS: The 3D model of the wind turbine was purchased by myself as a royalty free model from TurboSquid.
  9. @Vine_dog and @Urbi: how cool is that! Honestly I was hoping a little bit the model would inspire somebody to make a livery - but this is already more than I hoped for. The 206-L is just a beautiful platform for skins in real world. Inspires me as well to go further with the mod (winter is coming...)
  10. Not able to find them here... maybe my 2.7 Version is too old. But if from Razbam - are they in the South Atlantic Scenery or are they free available? Cant find an info so far...
  11. Yes, a single pilot so far. But for now missing any detailed interior.
  12. I have one. Will post it. Especially now after @Eight Ball has released the construction vessel.
  13. This little package contains a Bell Longranger L3 type helicopter model with some liveries. This is only AI and has only some basic animations, PBR textures and no damage model or weapons. It also has some model and texture fixes to be made, but it takes forever and so I thought I might as well release it before waiting another 6 months...I made this for myself to gain/improve some skills in 3D modelling, texturing and lua scripting, and because I like to get more civil Helicopter OPs into DCS. Tested with DCS 2.7.8. UPDATES: current version: 0.1 - liveries pack provided by @Urbi (not available anymore) - liveries pack provided by @crazyeddie (separate link see "ADDONS") DOWNLOAD: https://www.dropbox.com/s/7yt7rbqgol495ei/Bell_206-L3 AI.zip?dl=0 INSTALL: Unzip the package. 1. Copy the content of "Liveries" into your "Saved Games/DCS/Liveries" folder. 2. Copy the content of "tech" into your "Saved Games/DCS/Mods/tech" folder The package includes a basic livery template. ADDONS: - @crazyeddie provides a beautiful new liveries package, download here: https://www.dropbox.com/s/n82g1x6485p3hjg/crazyeddies_Bell 206 Liveries.zip?dl=0 CREDITS: This mod was inspired through the work from Upuat, EightBall, Nibbylot and Damientrix. I used some snippets of lua-scripts from each of these authors and modified them for this project, as I did prior to my HH-60 mod. The 3D model of the helicopter was downloaded from GrabCad and it is allowed to be used for royalty free usage and distribution. The author of the original CAD model is Mr. John Fall, and I am grateful he allows this model to be used for free and appreciate his beautiful CAD work. I made a lot of changes to the original model though, and had to import it into my 3D environment with a number of tedious conversions. Finally, thanks to Urbi and Crazyeddie who reworked textures and provided additional (and enhanced) liveries. Anyway, I hope you like it. Have CIVIL fun!
  14. Now, THAT is really something NEW! Amazing work. You bring a heavy lot of inspiration into the world of DCS. Absolutely appreciated!
  15. This is fantastic, Eightball! many thanks for all the work and providing it to the community.
  16. Yes, but only when finding the time... Intention is to make it flyable, which by itself is not the issue. But the amount of work to be done for a proper interior and working cockpit is just immense...
  17. Sure, right north of Stanley airport on the beach - see images and map
  18. I saw the penguins where they are supposed to be near Port Stanley - really cool. You need to be close though.
  19. @Rick50 @FupDuck see here, page 9 of this topic
  20. Yes, please find the link on first page. (Screenshots of your livery are welcome!).
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