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rato65

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Everything posted by rato65

  1. Does anyone know if at all and how the smoke of a sling cargo can be reduced, shortened or even switched off? I find it problematic when you always have to fly into the smoke which disturbs sight in the most demanding moments, although it switches off automatically after some seconds. Plus, I do not think it is very realistic that we cannot do sling load ops without smoke. Maybe this was discussed before, then I did not find it. Any hint is much appreciated.
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  2. really?? now it starts getting scary...
  3. Sorry for my slow response. If I change the mounting connector all other payloads cannot be carried anymore. I wanted it to be compatible to Eightballs civil loadouts. Doing both (your idea plus Eighballs loadouts) would make the hole mod very tedious and inconsistent. Thanks for the skin, have seen it before. Currently i have no plans to modify the mod, I apologize. But it is "bumped" and may be included at a later time.
  4. Thanks for the update, and for the details about internatl decisions you made to allow developing a realistic simulation. I know from different projects outside DCS that simulation development takes incredible much of time, and of course long-breath-motivation. Considering the very high level of functional realism given in DCS your way is understandable and appreciated with the Bo-105 project. However, I hope it will succeed and it will become available at some stage, sometimes it might be worth a consideration to provide a non-final technology for feedback from the community to see if everything is on the right path. But this is not easy, I understand. Anyway, great to learn this is not dead, and I am very much looking forwrard to the future of the Bo-105 - as are many others I suppose. Good luck!
  5. @Vismonger what version of max do you use? What exact material do you apply in terms of material type in the material editor? I had a similar issue with max 2022 and it was due to the wrong standard material. see few posts above.
  6. I send my best wishes to him.
  7. updated. See first post.
  8. not yet, I am sorry. Still trying to get it exported correctly from a new 3dmax install...
  9. I temporarily switched back to 3dsmax to bea able to repair an older model, but I am not able to export any edm correctly, whatsoever. Even a simple box mapped with a bitmap does only give a 309 byte edm file and an empty box-frame in model viewer mt. I use max 2022 and edm-plugins-216821, and also tried edm-plugins-229281. Any trick I am missing? Which combination works with max 2022? edit: I get a model exported with the standard legacy materials, but no mapping of textures or lights. In Modelviewer, no "Textures" Window pops up (it does with older or Blender-exported models). Thanks for any suggestions... edit: solved. (I used OSL bitmap lookup accidentally, needed to use simple bitmap load). V.
  10. jaaaaaaa....want to haaaave looks fantastic!
  11. Here it works with 2.9
  12. Even better! Looking forward to fly it.
  13. Wow, this look great! I am looking forward to see it in action. Great you took the chance to follow the initial AH-6 idea from nibbylot and develop it to a detailed mod.
  14. thank you! my first christmas present this year I assume the code to unhook a sling load is still protected, or do you maybe know this as well? Happy christmas!
  15. Any chance you might share this?
  16. Which liveries do you use? You need to use explicit AB212 or AB412 liveries. Normal UH-1 liveries do not include nose and cover.
  17. I understand smoke durations seem to be locked, but does this include cargo smoke for sling load ops? Can we switch off this cargo smoke when the load is selected somehow, or decrease the smoke time?
  18. I have thought about this, but IMO it does not make too much sense. It needs a new model, since the Venom is longer in the mid section, and it has a very massive 4-blade rotor. plus 2 turbines and certainly a completely different cockpit (not sure about this).
  19. There is indeed a wrong direction in the version 0.3 and before, I apologize. There was a mismatch between the published and my local version. See first post for a quick fix.
  20. Do you use the 0.3 version?
  21. I checked here with 2.9 and all seems fine. Both rotors turn ccw when looking top down on main rotor and facing the right side of the model. As far as I know this is also the IRL direction. In Modelviewer same thing, both turn ccw with increasing arg 40.
  22. Thank you - I did not see this before. Will check. Thank you, glad you like the mod. Scripted folding needs the model to be changed quite a bit, currently no chance - sorry. However there is the static folded part of the mod. you could maybe make mission and mission-script disappearance of the landed heli and spawn of the folded static instead? Not sure if that is possible, never did mission scripting.
  23. First post download link updated. There was an issue with the stopped shape, now corrected. Make sure you load the rotating from ME/vehicles/unarmed, and the stopped from ME/static structures/seafloor objects.
  24. Modelviewer 2 in MT version does not mount custom textures, although it says they are. ST version works fine.
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