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rato65

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Everything posted by rato65

  1. Thanks. Yes, it is possible on all pylons except pylon 2. However, you have to modify the UH-1H.lua accordingly. EightBalls examples in that file make use of this, he adds payloads in one "kit" to dofferent pylons, also see how the WTS is setup together with the cutters as example. You may want to hide the front pylons though. However, it remains a sort of workaround, since ED does not allow to register new discrete payloads to pylons anymore, at least for the Huey.
  2. Not without repositioning the complete meshes in blender, basically a complete change of positions.
  3. Great you like it, thank you. I used this one on user files: https://www.digitalcombatsimulator.com/en/files/3326057/ There is the AB-412_top_grey.dds file which you have to adress in the livery. Check the Armada example livery description file how it is done. In ME, you can load one of the AB412 / 212 loadout kits. I had this also, you need to download the 2021 version of Upuauts addons. Here is a link:
  4. WIP detailed textured AB-212 turbine cover to come in next update. null
  5. Yes, at this stage it is without any structure itself. The 212 has air intakes on top. I hope to make the top a bit more realistic with a later update. However, if you use the spec map this will produce some reflective diferences. See screenshots in first post.
  6. First post updated! Thanks Neo47. I found another error (Huey II cutters and pads was missing and a double loadout). Cool idea to combine WTS and Powerline Worker with Cutters! I did not takeover the Flexcam with cutters, since the Flexcam can be used in combination with weapon loadouts. I included both in the 1.0.2 package and made the changes available as separate UH-1H.lua in first post, for all of you who already downloaded v 1.0.2 Thanks again for the positive response and input from all of you, cheers, Rato65
  7. Thank you for the explanation. I dont want to be tedious, just thought it makes sense to be able to follow. using google translator: Buena suerte con la resolución de problemas. Funcionó para mí de inmediato.
  8. It would be polite to have a conversion which can be followed also by not spanish speaking people.
  9. Do you see the list of payloads in ME? I had one time the strange issue that the loadout list was not updated. I closed the game, deleted the UH-1H.lua from the UnitPayloads. After deletion I copied it again, started and there it was. Other than that...I have not a clue at the moment. Thank you! I will check for the next udate. I was not aware of Bell's Huey II program - makes a lot of sense to include it.
  10. Did you copy the content of the mods UnitPayloads folder (which is the file UH-1H.lua) into the SavedGames/DCS/MissionEditor/UniPayloads folder?
  11. Glad you like it It is easy to change the colors, however it is necessary to prepare this for each livery individually. See the example liveries description lua how we did this for the Armada livery (greyscolors) and the Bristow (blue/white) (Mod version 1.01). The texture folder now covers a variety of color versions already. For a red turbine cover and black white nose like the Bristow example, copy the red and white named textures from the Mods texture folder into your specific livery folder and add the AB-212/AB-412 livery assignments in the description.lua accordingly like here: ... {"_07.001", DIFFUSE , "AB-212_top_red", false}; {"_07.001", SPECULAR , "AB-212_Top_shiny_spec", false}; {"AB-212_topMt", DIFFUSE , "AB-212_top_red", false}; {"AB-212_topMt", SPECULAR , "AB-212_Top_shiny_spec", false}; {"AB-212_noseMT", DIFFUSE , "AB-412_Nose_white", false}; {"AB-412_topMt", DIFFUSE , "AB-412_Top_red", false}; {"AB-412_topMt", SPECULAR , "AB-412_Top_shiny_spec", false}; -- {"AB-412_floatsMT", DIFFUSE , "AB-412_FloatsTx", true}; {"AB-412_padsMt", DIFFUSE , "AB-412_pads_radar_white", false}; -- {"AB-412_padsMt", DIFFUSE , "AB-412_pads_radarTx", true}; {"AB-412_cuttersMt", DIFFUSE , "AB-412_Cutters_white", false}; {"AB-412_noseMT", DIFFUSE , "AB-412_Nose_white", false}; -- {"AB-412_noseMT", SPECULAR , "AB-412_noseTx_spec", true}; -- {"AB-412_GlassMt", DIFFUSE , "AB-412_glassTx", true}; {"AB-412_radarMT", DIFFUSE , "AB-412_pads_radar_white", true}; -- {"AB-412_cuttersMt", DIFFUSE , "AB-412_CuttersTx", true}; {"AB-412_winchMT", DIFFUSE , "AB-412_winch_white", false}; ... There is no red texture prepared for the winch, cutters, radar, pads and nose so far. You will have to make red versions of these by yourself, easy enough to colorize i.e. the white ones and save them after colorchange with the same naming scheme, and then follow above instruction. Following this, you can make any color match to any livery. Hope this helps. I did not know of this version. Maybe at a later time, it requires a new turbine cover and exhaust.
  12. Updated first post with a new version. Main improvement is a better organisation of attachment colors so they can be loaded with the adapted liveries in ME. Many thanks to @Eight Ball for his contribution to this update!
  13. AB-212 / AB-412 / Huey II - look-alike facelift MOD for the UH-1H, plus UH1 Cutters, Winch and Radar Attachments by rato65 UPDATE notes: 05. January 2024 - AB-412 Top texture template AB-412_TopMap_published.psd 25. August 2023 - Nose texture template (all versions) AB-412_NoseMap.zip 23. March 2023 - civil liviery (Gatari) with textured AB-212 turbine cover for download: https://www.dropbox.com/s/zm6lkqk1jmwic5f/AB-212_Gatari.zip?dl=0 - detailed AB-212 turbin cover template texture AB-212_topMap.dds AB-212_topMap.psd 10. March 2023 version: 1.02 - added Huey II variant with payloads - added red nose texture file NOTE: To install update, delete all Mod files from previous releases, including /MissionEditor/UnitPayloads/UH-1H.lua before installation. - corrected UH-1H.lua (missing Huey II cutters_pads configuration, corrected WTS and Powerline loadouts, added cutters to WTS and powerline loadoutsn thanks Neo47) - now included in 1.02, or as separate file here: UH-1H.lua 9. March 2023 version: 1.01 - updated UH-1H.lua for MissionEditor/UnitPayloads with all currently active payloads listed (thanks Neo47) Thanks to EightBall, we now have - a new organization of textures to be used in liveries rather than copying after fixed color scheme - according setup of the sample liveries - all textures saved as dds instead of png 08. March 2023 version: 0.2 - initial release DOWNLOAD: https://www.dropbox.com/s/hfgv036jeow5poz/UH-1H_AB-212_AB-412_Mod v1.02.zip?dl=0 INTRODUCTION: The package contains cutters, a winch, a front radar and pads to mount as loadouts onto the UH-1H. In addition it mounts a new nose and top to make the UH-1 appear like a Huey II, AB-212 or AB-412. Obviuosly, this is just cosmetic and does not provide 4 blades or a new cockpit. So, in the end it is for eye candy and enthusiasm... I made this for myself to gain/improve some skills in 3D modelling, texturing and lua scripting, and because cutters were missing for the civil version of the Huey. Tested with DCS 2.8.0.3. USE AT YOUR OWN RISK! INSTALL: Unzip the package. 1. Copy the content of "tech" into your "Saved Games/DCS/Mods/tech" folder 2. Copy the content of the "/tech/UnitPayloads" into your "Saved Games/DCS/MissionEditor/UnitPayloads" folder. > CAUTION: if you already use attachments for the UH-1H module, make a backup of the "UnitPayloads/Uh-1H.lua" file before you overwrite. I needed to delete it before copying the one in this package, otherwise the game would not recognize. > NOTE: I included EightBalls attachments from https://forum.dcs.world/topic/266028-uh-1h-attachments-mod/ into my "UnitPayloads/Uh-1H.lua" file, so the should be still available after you install this package, if you had used them previously. 3. Copy the example UH-1 liveries into your "Saved Games/DCS/Liveries/UH-1H" folder 4. Use JSGME to install the folder "UH-1H Spec Map Mod" to remove the UH-1H unrealistic shiny effect. USAGE: 1. Loadouts: The Mission Editor Loadout menu offers you to choose from different new payloads attached to Pylon 2 (AB-412, cutters, winch, and radar, pads and their combinations). You cannot change the Pylon, and you need to load the complete payload pack listed. To hide the gun pylons, I strongly recommend to make use of EightBalls "PylonsOff" Livery method: https://forum.dcs.world/topic/266028-uh-1h-attachments-mod/ In ME: - first load the payload - second load EightBalls PylonOff Livery - third load your desired UH-1H Livery 2. Attachment colors (updated): All textures are now in one folder without subfolders, and named after color. They can be chosen by the Livery description.lua you like to use (see below) 3. Liveries: The appearance of the AB-212/AB-412 should be constistent on the complete fuselage. I include 2 real live AB-212/AB-412 liveries which are tuned with spec maps so they match the AB-212/AB-412 attachments relatively well. It was the best I can do, others may have more knowledge to make it even better. See the description.lua how the different colors of the attachments are configured according to the UH-1H livery. 4. JSGME Specular Map value replacement: In order to make the AB-212/AB-412 reflections and metal surfaces look consistent between fuselage and fuselage attachments (see screenshots provided), you need to tweak the games original AB-212.json file. Most of the people have done that long time ago already to remove the unrealistic reflection appearance. I recommend strongly to use JSGME to install the MOD-folder "UH-1H Spec Map Mod" to remove the UH-1H unrealistic shiny effect. With JSGME you can restore the original setting anytime with one click. CREDITS: This mod was inspired through the work from Upuat, EightBall and some chat with Lvergara. I used some snippets of lua-scripts from each of these authors and modified them for this project. The Assets were modelled by me, the AB-212/AB-412 parts were taken from a basic royalty free cad model and modified by me. The example liveries included were published by AWACS_Bandog and tango down565. EightBall proveded some immediate improvement regarding texture organisation and livery configuration. Have fun! cheers, rato65
  14. Good point and I totally agree! In DCS I am fascinated by the helicopter flight physics and sling loading, and the aircraft visual. However, I will try MSFS again when my interent connection has improved. I meant the upgrade loading times - it took me 4-6 hours each time they release an upgrade without any possibility to postpone the download and simply play the game. The daily game loading is ok, I agree. And the visuals are simply stunning.
  15. This brings up many memories... I started with MS FS back in 86 on a Hercules card and loved it... today I am blown away who realistic it has become, but I skipped it because of the annoying updates and overloaded user interface. Cannot agree on this one for the MSFS2020. I deinstalled it for now. One reason why I play DCS, after Gunship, Strike Commander, Longbow, Lockon and all DCS versions since. And, of course, helicopters!
  16. Posted January 30, 2022 (edited) "The latest versions made available are correctly placed. " ...looks like I have an older version
  17. Thanks for the reply @Neo47 - strange. All payloads work correct - except the Power Line worker and the water tank... Ill check for a possible conflict.
  18. I'm a bit confused, the latest openbeta update is 2.8.2? At least on my end it's not working anymore. Ah, my fault - I still have 2.8.0.3 I am just about to release a new attachment mod for the UH-1H and to learn that ED again switches off these functions for what so ever reason is frustrating. I hope then that at least your solution will stay alive for a while. Rgd WTS - I'll try the position values, but I think I did that some time ago and it did not work. Thanks for your reply!
  19. One more question - I searched but could not find if that is solved already: Did anybody find a solution to align the older Water Tank System and Power Line Worker loadouts correctly? In my versions they are way off correct alignement. Maybe I have a wrong version... Any tip?
  20. Sure? Does the livery description.lua tweak not work in the newest releases? In my 2.8.3 it works fine, so I can do it via livery selection in ME (without need to use the ground crew menu ingame). custom_args = { [1000] = 1.0, -- 0 = Pylons on / 1 = Pylons off }
  21. WOW. I am not a Cobra fan, but the quality of the cockpit looks professional. Fantastic.
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