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rato65

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Everything posted by rato65

  1. Modelviewer 2 in MT version does not mount custom textures, although it says they are. ST version works fine.
  2. I have no idea why, but now I see the rotor downwash on vegetation in VR. I did not change anything except switching back and forth 2 times the DLSS in Non-VR. Folks - this is absolutely incredible! Thanks so much for all the work! Now it is definetely the most immersive helicopter sim out there IMO.
  3. updated Modelviewer 2 ist still not able to load a model when generated as a new file AFTER Modelviewer was started. Means to recognize a new file, always a restart of the modelviewer is necessary.
  4. It looks like @Eight Ball's finding still works: when in game, select rearming panel and choose the livery containing the "pylons off" args. I.e. the AB-412 Bristow livery. Then the AB-412 loadout stays, but the pylons disappear. Somehow weird though, but a workaround for now.
  5. This was discussed above, incl. solution...however, after installing upgrade 2.9 I cannot remove hardpints anymore after installing payload and livery with custom args set, in ME it appears ok but not in game. Does anybody else have this problem?
  6. I am absolutely stunned by the new airflow effect on vegetation from helicopter rotor downwash - incredible! But I am not able to see it in VR. Is that intended? I use MT, when using no VR all is fine but in VR I cannot enable DLSS/DLAA in VR and do not see the effect. The dust effect however is visible.
  7. Hi all, no updates so far. I did not put more efforts into it because of time it takes and since there are now more advanced Seahawk variants out, even flyable.
  8. If ED would allow the edm's to be exchanged without encryption, the modders could do quite a bit on visual overhaul...
  9. Hi Admiral, first to say - many thanks for your incredible work, absolutely outstanding in my eyes. Thank you so much that we just can use it for free. You may want to know a little issue with the Oak Hill: I downloaded it from your website yesterday and tried to do landing with the Huey, and sling loading ops. As soon as I hover above the main deck frame rates drop to < 10 per second. I checked with other ships and thats fine. I do not know if others have observed this or if it is my setup only. Again, thanks and cheers, rato
  10. As Tanuki said. You need access to the helicopters 3D file to do this. The Huey edm is protected and cannot be substituted. The problem is the animation. If an animation of a payload is possible, instead of the helicopter itself, it needs to be controlled via the cockpit switches. If anyone knows how to control a payload animation it is maybe possible, but without physics. I tried this many times without success...
  11. You have to select the loadouts first and the livery with the customs arg defintion at last. Then it should work. For how to include the customs args simply check the liveries description files in the package.
  12. Did you make sure you added the appropriate customs args definition into your livery description file? See here (mentioned already on first post) To hide the gun pylons, I strongly recommend to make use of EightBalls "PylonsOff" Livery method: https://forum.dcs.world/topic/266028-uh-1h-attachments-mod/
  13. Thank you. it is a completely different helicopter and would require a complete new mod. I would love to see one in DCS to support naval operations...but that is beyond my capabilities.
  14. Its not intended to do like with the payloads in the flyable. These would have to be added manually in the static folded 3D model...
  15. I think - in addition to a general overhaul stated above - the module would really improve significantly if we could do more sophisticated transport and "real" SAR operations. For example - loads on a sling being animated like fire fight bambi bucket and water "bombing" - pickup animatable loads with the sling prepared on the ground - even more important, dynamic and controllable winch / hoist operations, and - SWAT team deployments with ropes - providing a data interface for external sensors such as radars or FLIR cameras A UH-1Y Venom version would be state of the art.
  16. How did you get the ship moving like this? My impression is that since 2.8 ship movement in higher winds (>15 m/s) is unrealistic more dampened than before. Also the water looks better but white caps are much reduced. Is that only my impression?
  17. first post updated with new livery and detailed AB-212 turbine cover texture template
  18. Thanks. Yes, it is possible on all pylons except pylon 2. However, you have to modify the UH-1H.lua accordingly. EightBalls examples in that file make use of this, he adds payloads in one "kit" to dofferent pylons, also see how the WTS is setup together with the cutters as example. You may want to hide the front pylons though. However, it remains a sort of workaround, since ED does not allow to register new discrete payloads to pylons anymore, at least for the Huey.
  19. Not without repositioning the complete meshes in blender, basically a complete change of positions.
  20. Great you like it, thank you. I used this one on user files: https://www.digitalcombatsimulator.com/en/files/3326057/ There is the AB-412_top_grey.dds file which you have to adress in the livery. Check the Armada example livery description file how it is done. In ME, you can load one of the AB412 / 212 loadout kits. I had this also, you need to download the 2021 version of Upuauts addons. Here is a link:
  21. WIP detailed textured AB-212 turbine cover to come in next update. null
  22. Yes, at this stage it is without any structure itself. The 212 has air intakes on top. I hope to make the top a bit more realistic with a later update. However, if you use the spec map this will produce some reflective diferences. See screenshots in first post.
  23. First post updated! Thanks Neo47. I found another error (Huey II cutters and pads was missing and a double loadout). Cool idea to combine WTS and Powerline Worker with Cutters! I did not takeover the Flexcam with cutters, since the Flexcam can be used in combination with weapon loadouts. I included both in the 1.0.2 package and made the changes available as separate UH-1H.lua in first post, for all of you who already downloaded v 1.0.2 Thanks again for the positive response and input from all of you, cheers, Rato65
  24. First post updated. Version 1.0.2, now including a Huey II.
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