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rato65

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Everything posted by rato65

  1. WOW. Really amazing - doing this as some "Beginner's" work as you said somewhere above - my very respect! Congratulations - and keep on!
  2. Cool! I am doing a new Seahawk MH60-R, still WIP, but getting close to release. Well, will be just flying eyecandy...
  3. ok, now I understand - possibly a good idea. will give it a try when I have some time.
  4. Yes, but it is more than just creating a shape. It is quite a lot of work to do all the animations and assignements, and I am everything but a 3D expert. However, I startet a project to make a MH-60 Jayhawk, which is already flyable. But the main work is the cockpit and interior, plus the animations. I will post a status every now and then. great to hear! keep on going!
  5. @SpinoI just had a similar issue with my own mod, also based on the AH6. Can you send the content of your installed UH-1M mod's entry.lua here for a qucik check?
  6. Thanks all - and Upuaut, who provided the path with his WTS / loadouts mod!
  7. Hi, I have updated my Huey USCG package for use with 2.7. Check description and links here: https://www.digitalcombatsimulator.com/en/files/3314170/ Note that the download button on that page only gives you the liveries released before. To download the 2.7 attachments mod, follow the Dropbox link. Have fun!
  8. CFT mod relies on an existing F16C.lua file (in CoreMods). So this can be changed, which is the case in the CFT mod. In case of the UH60a, it's file is simply not existing any more. Same for the other AI helicopters.
  9. Hi Zukov, can you send me a link to that mod? I do not know it.
  10. Well, I checked several things and found the most probable reason why the payloads do not show up in 2.7: In 2.5, the AI helicopters and aircrafts were each defined with seperate lua files, under scripts/database. Since 2.7, these are all gone, and I do not know where to find those files defining each AI modules properties. I checked many files and almost all folders. Knowing the place where this definition is now stored is cruicial, because to add non-existing pylons and assign these to existing connectors, as I did for the UH-60a, this can only be defined in that very file or its pendant wherever that is in 2.7. For complete new aircraft mods, this is different because then also the definition file is within the mod. At least that is how I understand it , but I maybe wrong. So, if someone knows where to find the place this information (an AI module pylon definition, not the "UnitPayloads" files) is stored under 2.7 I can check to reactivate the mod. Otherwise.... sorry...
  11. Hi guys, thanks for your interest in this mod. Unfortunately (and of course Fortunately as well), quite some things changed twoards 2.7, I will have a look into this when I have some time. There are ideas in the forum but sofar I did not have the time to check these out and modify the 2.5 UH-60A mod accordingly. It is different to change the stock AI models from a new flyable model, which I posted some screenshots of WIP of the MH-60 elsewhere. As said, I will try when my time allows.
  12. Thanks - yes it is a WIP project for some time now, with a new seahawk model and new skin. Not ready yet, unfortunately.
  13. Incredible detail and realism. It is great to see and make peaple understand why modules of this quality cost money. What an amount of work! A pleasure to watch the progress. Thanks for cross-posting. And thanks to Fragger for providing these wherever.
  14. you just need to make entry.lua not recoginzable (?) by DCS, like renaming it to _entry.lua. So you can easily reactivate it. That's how I do it.
  15. Admiral, I salutate! You are my hero....:-) These ships are just great!
  16. Here is my US Coast Guard livery for the Dauphin in damientrix helicopter package. Fits nice to Admiral189's USCG vessel fleet. (It still has some parts which are not very original due to material mapping issues, which only can be changed in the model and remapping - anyway, this how far I could get for the original model). Have fun. https://www.dropbox.com/s/6zx7qjhc3mqvxs3/Dauphin_USCG_Livery.zip?dl=0
  17. this is possible becuase of the work and contributions of nibbylot (EFM Demo) damientrix (dauhin model) Admiral189 (USCG vessels)
  18. simply fantastic!
  19. Man (Admiral189), you are pretty much running a special DCS 3rd party naval factory here! Incredible what your output is, quality, and realism. Really really appreciated. Thanks a very much!
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