Jump to content

jonsky7

Members
  • Posts

    1364
  • Joined

  • Last visited

Everything posted by jonsky7

  1. Hi I've made the keybinds for the Chinook CDU and MFD, please feel free to add them to the project. I still don't know how to work github
  2. @Munkwolf I've never really figured out how to do anything with github other than downloading the releases, the terminology baffles me completely. Feel free to share though.
  3. To speed it up a bit, once you turned the engines off, start feeding in collective. The drag will significantly reduce rotor speed, not very realistic though.
  4. Damn, I've missed the MFD brightness controls, back in a jiffy
  5. May I point you in the direction of cheers
      • 1
      • Like
  6. Sorry about the title, just blowing my own trumpet Soooo, I've only gone and made all the keybinds for the two CDU's and ALL five MFD's...... enjoy For Joystick and keyboard. 375 Lines of code For those using Quaggles Input Injector Mod InputCommands.zip CH-47F Quaggles.zip DCS 2.9.10.3948 (04-DEC-24) For those that just want to add them to the core game (OvGME Ready) CH-47F Keybinds V3.zip CH-47F Keybinds V4.zip DCS 2.9.9.2474 CH-47F Keybinds V4.1.zip DCS 2.9.10.3948 <<< APOLOGIES - DO NOT USE Ch47F Keybinds v4.2.zip DCS 2.9.10.3948 (04-DEC-24) CH-47F Keybinds v4.3.zip DCS 2.9.17.11733 (19-JUN-25) Cheers Jon (edit: updated for MFD brightness controls)
  7. Well this is a huge topic really. Resolution, the higher the better, if you're using a 1080p monitor, you are going to struggle to keep up with the cinematic pro's. Framerate, the higher the better. A trick is to fly what you want to film in lower quality settings. Then to do the actual recording, bump up the settings and slow the time down in game (LCTRL+Z), the problem is getting the camera movement speed right while recording in reduced speed, but you can certainly max out the quality settings this way. Depth of field can make a scene look good, that's where the main object is in focus and everything else is slightly blurred. As with real life photography/cinematography, film in the "Golden Hour" by changing the time in game. A head-tracker, the only way I know of to get smooth camera movements, everything with the mouse is jerky. Realise that all of the best DCS videos have a tremendous amount of post production in a pro level video editor, including colour correction and special effects, blurring, masking, transitions. It's a lot of work to get close to the best, nevermind matching them. The also have modified files to allow greater freedom of camera movement. Realise that some of ED's videos may not be filmed in game, but maybe "Blender" or similar (I say this because some of them just look so much better, parts of the Mosquito video for example, the spinner on the prop is perfect, but in game there is a texture join) That's my 2 cents anyway. Good luck. I've dabbled, I can tell you it is a monumental pain the ass to get the shots you want And about 3/4 of the time making these was wasted on things that didn't work out. These two are mine: Nowhere near the greats though, but I think there's a reason Adrian/Reise puts out like one video a year! I have no idea how he manages to get some of these shots. Must of took hours upon hours. My favourites from Adrian/Reise Match it with the right music and title and you could be onto a viral video with 4 million views like Krauadri did here While it's a great video, I don't think it was nearly as much work as Reise's above.
  8. I'm not much of a CTLD guru but the CH-47F's unit name is actually CH-47FBL1 or CH-47bl1 that might work
  9. If it's a single player mission, you can adjust the rope length in the mission editor in the "PAYLOAD" screen. Alternatively, here is a sound mod that changes the voice of the load master to a American accent, it's a modified version of a mod available in the user files. It goes in the save games/DCS directory. Sounds.zip
  10. So you've set them to Late activation, and visible before activation then you're trigger would be Once -- Unit enters zone (player) -- Group Activate and Group AI on? (I think you need both) or at least that worked for me
  11. Do the ships move without setting up any flags etc, just with standard waypoints?
  12. Had to change mine to local aspect = -1.34 works a treat, thanks
  13. There's no real reason to switch profiles for display export purposes any more. You can create a monitor config file that configures the exports depending on the aircraft being flown. See here Under the title "Advanced editing by aircraft type" https://forum.dcs.world/topic/258724-how-to-multi-monitor-mfcd-display-export-set-up-guide-july-2023-updated/?do=findComment&comment=4537816
  14. Checked the obvious? Checked the settings to make sure you are still using the correct resolution and display setting (presumably 3 Camera)?
  15. +1 from me In multiplayer so no track, sorry
  16. These displays are not exportable by default, but you can do a simple mod to make them work. The issue is that the "crosshair" of the RWR is part of the cockpit texture, so when you export you only get the symbols on an otherwise black display. See https://forum.dcs.world/topic/258735-how-to-export-displays-like-rwr-and-cmsp-set-up-guide-jan-2021/
  17. I havent purchased FC4, but I can't imagine that they've changed the file structure so I'm guessing no.
  18. Yeah, should be 2 "ends" One for the config file itself, and one for the reconfigure function. They go before the UIMainView entry. I can't help with the second part I'm afraid.
  19. The best way would be to use the reconfigure for unit type function as described on the first page of this post. You can then setup your displays anyway you like for each aircraft. In order to not have to make adjustments in any other files, you have to use the default names for the exports, these are also listed on page 1. The unit type names are also there, the F-15 being F-15ESE Eg the F-15E's centre screen is named CENTER_MFCD. If you use the reconfigure function, and don't include the code for LEFT_MFCD, then it should not export that display at all. function reconfigure_for_unit(unit_type) if unit_type == "F-15ESE" then CENTER, RIGHT, etc else LEFT, RIGHT, etc end If you use the above code as an example, then your F-15 exports will be separate from all other aircraft. or you can define as many separate aircraft as you like by using the elseif command. function reconfigure_for_unit(unit_type) if unit_type == "F-15ESE" then LEFT, RIGHT, etc elseif unit_type == "AH-64D_BLK_II" then LEFT, RIGHT, TEDAC etc elseif unit_type == "F-16C_50" then LEFT, RIGHT, EHSI etc else LEFT, RIGHT, etc end
  20. You can command Bob to make adjustments. Once Bob is activated, use your stick and collective to issue commands. There's no feedback yet, other than the aircraft changing speed or altitude etc
  21. Don't forget "Bob" the autopilot
×
×
  • Create New...