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NRG-Vampire

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Everything posted by NRG-Vampire

  1. We see Thank You for your work / contribution Those SurfaceDetail-object density/placement is controlled by the terrain-noise-splatlayers-RGBA-colors so it's up to the map developer what vegetation/rocks and how dense put these on a terrain base-texture. Visibility-Slider needed very much but that's an ED task.
  2. Yeah, surprise to me: I was expecting both map (Normandy and Kola) at a later date: somewhere in November About: SurfaceDetail-SmallSh*t: those are the "spice" on the ground of the maps. All the maps have bushes/shrubs/flowers. except: Normandy, Caucasus and Modern-Marianas. Also hoping a slider for surfacedetail-visibility range in the Options. (then you will able to kill those SmallSh*ts if you don't like them)
  3. Normandy and Kola map surprise updates In next time update: ED please add SurfaceDetail-SmallSh*t bushes/shrubs/flowers to the Caucasus and Modern-Marianas map(s)
  4. http://www.anft.net/f-14/f14-serial.htm
  5. Yeah baby: NEW: Added F-14A-135-GR (Early) variant, However it's dead sure you CANNOT call the "Early" variant 135-GR, must be call/name 70/75-GR.
  6. 3-4 hour late is not a big bang I can wait: maybe ED is waiting for HB to post/transmit the new F-14A-75-GR and the A-6 Intruder
  7. time is still young tonight, 17:59 currently, Greenwich Mean Time (GMT)
  8. ...or this patch will be huge - as DCS grows (the numbers of maps and modules) the patch compilation/coding will take more and more time. (encrypted files: .exe, .dll, .bin, edce), so, patience Agreed in what ? I don't know what is mentioned in the HB document section about "Modelled F-14 versions in DCS" but F-14-95-GR is not an "Early F-14A USN Tomcat". 95-GR is "Persian Cat" Eagle Dynamics\DCS World\CoreMods\aircraft\F14\Entry\F-14A.lua : ('F-14A-95-GR',_('F-14A-95-GR'),{"Iran"}))
  9. ORBX would have already posted some preliminary comments/pics in this case on discord. So, I don't think Kola update is coming today, Afghanistan-North has slightly higher possibility, although ED didn't flash infos/screenshots either.
  10. Yeah, I know: 135-GR missing Glove Vanes and wing root sensors: RWR & ECM fairings / "tumors" Early Tomcat needs old style gun vents beside the removed TCS and "Beaver-tail" ALR-67 RWR antenna if we refer to a new/updated "Early F-14A" 3D model
  11. Got it, I know what HB posted/informed Unfotunately HeatBlur sometimes make mistakes Early F-14 means no TCS chin pod: usually means 70/75-GR but never meant 90/95-GR what is a different "animal" 90/95-GR always means Persian Cat Image: this is the latest Tomcat what Iran got: 3-6079, translated to US Bureau Number: add 300 minus 2 = 163077
  12. Well, anyone who refers to 95-GR as Early F-14A is mistaken and misleading. 90/95-GR is the IIAF variant. Ordered 80 aircrafts, got 79. (160299 to 160378) Last BN:160378 went to NAWC (photo taken @ Top Gun - Miramar - 1994)
  13. No, I meant USN 70/75-GR variant(s). 95-GR is the Persian Cat, pretty sure that's not coming anytime soon AFAIK ( images show BN:161440 120-GR before conversion, later converted to F-14B ) bottom pic: BN:159013 75-GR
  14. Hopes of Normandy, Early F-14A-70/75-GR update ? AI A-6 Intruder, C-130, La-7 thunderstrucks out of the blue release(s) maybe ?
  15. Those are not "right above" the skids. Those are the 20mm gun-ammo boxes: attached to the fuselage. http://www.arcforums.com/forums/air/uploads/monthly_2023_04/AH-1_20mm.thumb.jpg.9d6d1b42853eb56fa103a7be08a2b4c8.jpg http://www.arcforums.com/forums/air/index.php?/topic/331390-ah-1g-gattling-gun-magazine-references/&do=findComment&comment=3109178
  16. Nice rotor head/blades blur effect/texture but the fuselage shine is too narrow and exaggerated now. On earlier screenshots the shiny fuselage - wider but less/soft reflection - looked better IMHO
  17. Yeah, nice job VinntoreZ - another screenshot(s) from Discord
  18. About what Mover wishes: KC-46 would be awesome --- https://www.precise3dmodeling.com got new web-page: (many older 3D model is not visible) AFAIK ED bought few models from P3DM in the past. (not the new B-1, B-52, S-3 models - MiG-23/25/27, Su-17, Tornado never been in P3DM portfolio unforunately)
  19. Yeah, I like trains. By the way: about the 3 Ugra map: Normandy 2.x is the only map which does not have/uses procedural surfacedatail objects. (you know guys: this is the new "smallsh*t" stuff what (can) install small trees, bushes, shrubs, flowers, stones, rocks, mushrooms, branches, and other diverse small 3D objects on the surface "above graas": visible only in short range and cannot be adjustable the visibility range currently - not to be confused with the grass visibility range what got tweaking slider in the options menu/windows) Normandy 2.x .sd5 is empty, has no splatlayer-placement-protocol (yet), however on the old Normandy 1.x map .sd2 "planted" 4 different size of stones and 2 types of branches on the surface (amongst the sparse blades of grass). So, it would be good to remedy this shortcoming and see some surfacedetail objects update on the Normandy 2.0 map (and on the Caucasus and Modern-Marianas maps as well: and a new surfacedetail-visibility-range slider in the Options what is the duty of ED next to a new map-object-ref-model GLASS material+shader ) pic/gif by swartbyron (CW Germany map) : showing grass with/without surfacedetail objects: (flowers, bushes, shrubs)
  20. Big THANKS for the Tram but please include the big steam loco too TY
  21. Would you mind releasing these: german and polish Tu-154 textures ? Thank You
  22. I know the new "Update has not been released yet" but what I asked is about those tram and steam-loco what we seen in that "DCS Normandy 2.0 preview" preliminary 2022 screenshots. There are already many big railway stations on both - French and English - side of the Channel. So nobody found those tram and steam loco on the map ? since 2022 ? Was really a "probably Early Click Bait to buy the Map" ? (by waterman) Well, I can hope only these vehicles will be released in the next update
  23. Does anyone know where can I find this tram and this USA steam-loco on the map ? Thanks
  24. Unfortunately I experiencing the same: nothing happens when I push that refresh button. Moreover: refresh should reload/re-read not only changed/edited textures but associated description.lua files as well and the Encyclopedia Viewer (and the LOADOUT viewer too) should works similar as/to ModelViewer. Wishlist: LMB + mouse movements: ROTATE RMB + mouse movements: MOVE/SLIDE the model horizontally/vertically Mouse Wheel rotation/scroll: camera slow close/far - forward/backward 3rd mouse button: Pushing Mouse Wheel + mouse movements: camera fast move forward/backward Double RMB clicks: reset view: default model/camera position & FOV and/or would be nice to combine all mouse movements with usage of LShift, LCtrl, LAlt, LWin keys. Also would be nice to add 4th and 5th mouse button usage into DCS. (for example: 4th mouse button + mouse movements: changing wide/narrow camrera view FOV) Loadout View should use the same as above wishes: mainly I missing: RMB + mouse movements: MOVE/SLIDE the model horizontally/vertically
  25. Sorry ModelViewer visualizer made these missing when using/load same model name multiple times: ptb-1500 - previous load was your mod 3D model: MiG-29A 22BLT - Polish Modernisation (2012) but wrong normals still persist: you can clearly see the differences between left and right side intake covers with direct sunlight on these model parts (in ModelViewer too - switch to Normals View (F4) key - R-73u.edm
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