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Everything posted by NRG-Vampire
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Unfortunately no Arg what can remove that AF60 and the first digit (zero) on the nose (thousands). These are permanent, no visibility switch on those polygons/textures. The only one way to remove it could be using "empty" texture (in description.lua) but we should know the material names what calls the B-52H_bort_numbers.dds (probably that texture used for the 8 tris/polys what show AF60 also)
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You can remove tail-code, tailtop-stripe, noseart/patch in description.lua using the custom_args lines. Arg is 52, currently value above 0.7 or less than 0 ( I tried value: -0.5) removes textures, so you will able to use/see your individual (painted) tailcode/noseart. Arg52 value 0.1, 0.2, 0.3, 0.4, ( .etc, +so on) changes "builtin" decals: tailcode/tailstripe/noseart. Cheers
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Will we get any (planned?) new weapons for the F-5 ? - or current weapon(s) but on other hardpoint(s) as well ? (4 sidewinders maybe ?) - or any new 3D models (or new version-specific Arg-based-visibility-objects/parts: like swiss dorsal antenna on screenshots/in videos) for new AI variants ? - on external 3D model: correct length of rope and shape of drag chute, arrester hook (length and pivot point), nose wheel steering mechanics, boarding ladder, intake/nozzle covers, updated animations for nozzle petals, optional wingtip fuel tanks, aerial air refueling probe etc. ? TY ▼ wrong length and pivot point/axis of the arrester hook The hook: how it should look like when lowered ▼ (+comes lower in the air) nose wheel steering mechanics ▼ brake-chute shape and length Nozzle petals: fully closed on the right and fully opened on the left▼
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DCS World 2024 Screenshots and Video Thread
NRG-Vampire replied to MiGCap1's topic in Screenshots and Videos
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NRG-Vampire THEME : (primarily) Lightning McHornet thundering (Thunderstorming) above Batumi BONUS : The Final Countdown
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Found the promo video and the discord link but no 3D model download link
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Nice Skins Does the *Little easter eggs remark means the new 3D model of AIM-9 hemisphere/half-ball nose AMA / AMD pod ? If yes, please give us a download link too
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The problem is a bit more complex: Phantom modul first read entry.lua (\CoreMods\aircraft\F-4E) and read Weapons.lua (\CoreMods\aircraft\F-4E\Entry) but seems like the "primary" weapon data(s) (aim7_family.lua in \CoreMods\aircraft\AircraftWeaponPack) overwrite HB's weapon data(s) wrong AIM-7E2 3D model problems comes from aim7_family.lua too line 252 and line 302 model = "HB_F-4E_AIM7E", file = "HB_F-4E_AIM7E"; both line(s) must be: "HB_F-4E_EXT_AIM-7E2" in aim7_family.lua as well
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News about Sinai map update ? ... and any news about the "new improved functionality of the Mission Editor Payload settings window" ? Is it in DCS already ? TY "We are pleased to share our progress on improving the functionality of the Mission Editor Payload settings window and the in-mission Rearm and Refueling pop-up. These interfaces will allow you much finer control of fuze settings, laser-codes, cluster bomb settings, unique 3D fuze models, and more. These panels will allow you to take “weaponeering” to the next level in DCS. More specifically, we have focused on implementing bomb features that are relevant for modern munitions that include both general purpose bombs, sub-munitions, and guided munitions. This specifically includes setting the laser code (PRF) for laser-guided munitions like Paveway II and III, target spin rate at bomblet release for CBU-type munitions, airburst heights for munitions with radio-altimeters, and even adjusting seeker and control system parameters for weapons that have this capability. Based on the nose fuze selection, the 3D models are now adjusted accordingly and even include sub-variants for nose plugs. We are also including bomb casings differences between USAF and US Navy weapons."
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Dear Skinners: someone please make this livery for the CAM A320 TY https://scontent-vie1-1.xx.fbcdn.net/v/t39.30808-6/393393851_744820907663300_4758600252848621525_n.jpg?_nc_cat=111&ccb=1-7&_nc_sid=173fa1&_nc_ohc=Xr7Fii0Tr1YAX_Y5qiC&_nc_ht=scontent-vie1-1.xx&oh=00_AfDPPbReH1vABvG8219LNilSbva0TDyv6dPwSlFjvTNSdA&oe=657370CC https://www.airliners.net/search?keywords=oh-lzl+2014&sortBy=dateAccepted&sortOrder=desc&perPage=36&display=card
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High Digit SAMs - A community asset pack for DCS World
NRG-Vampire replied to Auranis's topic in DCS Modding
Yeah, please release those vehicles ▲ -
Military Assets for DCS by Currenthill
NRG-Vampire replied to currenthill's topic in Static/AI Mods for DCS World
Yeah. EPIC However I hope Currenthill you are going to make that different kind "pancake" sensor-drum/cylinder under the nose of the 52K, animate windshield-wipers and add bones into those rotorblades. What is immersive/reality killer to me (about choppers) usually: the absence of bend/flex of rotorblades - when those stopped/relaxed - and the absence of elevated blades(tips) during load/stress. (blade flapping animation) -
As I see 2.8.8.43300+ is around the corner (maybe today?), so Id like to know the ETA for the new 3D models: B-1B, B-52H, S-3B/R aircrafts, Ural trucks ? Zil-131 with SA-2/S-75 trailers/reloaders ? TZ-22, ATZ-60 fuel-tank-trailers ? (behind the firefighter-truck on the image) TY
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requested Single FARP lights do not work
NRG-Vampire replied to RDN_Garrett's topic in Mission Editor Bugs
Also there are no 3D spot and omnilights on Oil and Gas platforms. Only texture lights (bano material I guess) are visible. You can check in the ModelViewer (OK) how different should look like. Ingame both structures are dark, (except texture-light-balls) -
Military Assets for DCS by Currenthill
NRG-Vampire replied to currenthill's topic in Static/AI Mods for DCS World
Sounds awesome -
You need to add some Humvee.
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Military Assets for DCS by Currenthill
NRG-Vampire replied to currenthill's topic in Static/AI Mods for DCS World
▲ Coz you made some mistakes in the LUA file when edited the hardpoints/attach_position or the loadout-weapons, pretty sure. Check your DCS.log, search for EA-18G/FA-18E/FA-18F. to CH: great job on your US Infantry pack -
I totally agree Nice Job
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Military Assets for DCS by Currenthill
NRG-Vampire replied to currenthill's topic in Static/AI Mods for DCS World
I don't want to offend anybody ( maybe this is my own woe only but unfortunately I have HUGE problems/strong opinions with/about the present-day formulation/word usage of the world of media: ) , so in my eyes the PURE (DCS) Content Creators are the guys like: CurrentHill Nice Job -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
NRG-Vampire replied to Admiral189's topic in Static/AI Mods for DCS World
OMG Looks gorgeous PartyTime -
Unfortunately AI is not smart enough to discover and use later-added bridges. Needs predefined RoadNetwork/Routes (files)
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( AI or human ? ) IMHO, just made/add a simple double-sided collision model as a roadway of the bridge (from the original 3D model)
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Well, sometimes it's six (weeks). Just like in this year: 2023, from end of January to beginning of March. Source: Changelog (digitalcombatsimulator.com) ps. Hopefully we are going to get those new B-1, B-52, S-3 3D models by the next patch.