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NRG-Vampire

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Everything posted by NRG-Vampire

  1. ▲ I think it should work (more or less) Those skins were made in 2014, so there are differences between in the old-2014 and new-current description.lua files probably. Check the Bort Number lines - those are the main news .
  2. Hopefully the Phabulous, Phamous and Phantasic Phantom coming really soon
  3. Gotcha. Was that 3D model for the Apache DemoTeam @ 2019 VFAT Display ? (made by EightBall maybe?) ByTheWay: I don't need the source file (originally 3dsMax file I suppose): EDM file + texture + permission to use is enough
  4. Well, if you provide the 3D model(s) of AMASE/ATAS/ATASK/wingtip adapter for LAU-7 then I can do the rest easily (lack of the connector is not a problem neither)
  5. Please make/add a 5-blades tail rotor variant as well. (for example: Arg1050 value 0.0 - 0.5: 6-blades, value 0.5 - 1.0: 5-blades 3D part-visibility) As far as I see Sikorsky variants got 5-blades, while Westland got 6-blades tail rotors (except Indian variants (?) what got 5-blades)
  6. OMG ! Another masterpiece of texture-arts Must be a few-dozens of workhours on those, right ?
  7. WOW ...that will be great ! You are our hero I hope the old Mercedes-Benz, NASCAR, Ambulance, Police cars and the Persons (wounded soldier) 3D models too
  8. Nice to see we got LOD1 and LOD2 3D models for the F-16C but the whole instrument panel (in the LOD1 and LOD2 3D models) slide to backward and left - compared to the main LOD-zero 3D model. ByTheWay: when will arrive LOD 3D models for the 3 Fulcrum (MiG-29A/G/S) and the Yak-52 models ? TY
  9. I haven't been here lately so I would ask: Are the promised 3D model-weapons already available such as BSU-50 Baloot/Mk-84 AIR for the A-10/F-15E/F-16 and the BLU-107 Durandal for the Mirage F1/2000 TY
  10. Well, I can't see/hear any OFFICIAL announcement about transport planes (for now) , but if it comes true then I would like to get C-17/IL-76 and/or KC-10/KC-135/IL-78
  11. Frankly, my DCS is a vanilla-virgin-DCS I don't (it does not) need a repair but a customizer-updater-command (no scan: only update) for the updater-shortcut would be nice
  12. Thanks ▲ BTW: is there a command for the updater-shortcut to download only new files without/prevent scanning all of my drives/files ? Without downloading/updating (again) whole DCS with the same-old-existing files ? ps.: my DCS works impeccably (till now)
  13. DCS updater is crazy. It started to download (or copy) old 2019 textures and edm files (chinaassetpack, f-86f, viggen, f-16, f-14 etc.) to _download/coremods folder while it said: scanning. When I realized what is happening it already downloaded 100GB completely unnecessary, (already in the coremods folder) existing files to my close-to-full drive. CANCEL So, I WILL NOT UPDATE until a smarter updater we get.
  14. Nice job Dmitriy ! http://www.digitalcombatsimulator.com/en/files/filter/type-is-skin/unit-is-other/user-is-Minsky/apply/ BTW: it's not Marianas related but if you get some free time please make some skin for the "tu-154_static.edm" 3D model too. (textures are in the "Bazar\World\textures\tu-154_static.zip" pack) Thank You
  15. That LNG ship with the ball tanks is available for download ? TY
  16. Nice job again Barti ! ...but I have to agree with Taz. Pics too livid/pallid. Should be VIVID. We are talking about Spring now. About the 2nd most colurful season (1st is Autumn) but the 1st living-bright-greeny season is Spring. (Barthek's "Spring" images on the previous page seems like a wet-rainy-summer-season to me) ▼IMHO this bright green (and UV-yellowish Colza Fields) textures would be great (Barti's earlier images) Well, I know, I will repeat myself: I (still) prefer your earlier spring (vivid green) textures for spring. Moreover: I think you should add some vivid-yellow field textures too (for blooming colza/rapeseed fields), just like in your first, few years old GTM texture-fields mods. Colza/rapeseed fields: photoshoped your earlier pic: examples for field textures: Colza/rapeseed: https://www.google.hu/search?sxsrf=ALeKk033WiQr4pAwFIocCxUNa9dbAYm9tg:1596960444582&source=univ&tbm=isch&q=aerial+colza&client=opera&sa=X&ved=2ahUKEwi6zZOg1Y3rAhVvwIsKHRkZAwwQsAR6BAgHEAE&biw=1880&bih=948 https://www.google.hu/search?q=aerial+rapeseed&hl=hu&sxsrf=ALeKk0335C3DHjOH7byzJAsXLM7_NCrw6Q:1596960624646&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjF7YH21Y3rAhXlkosKHQ5nCB8Q_AUoAXoECAsQAw&biw=1880&bih=948 Sunflower https://www.google.hu/search?q=aerial+sunflower&hl=hu&sxsrf=ALeKk0335C3DHjOH7byzJAsXLM7_NCrw6Q:1596960624646&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjF7YH21Y3rAhXlkosKHQ5nCB8Q_AUoAXoECAsQAw&biw=1880&bih=948 Grape: https://www.google.hu/search?q=aerial+grape&hl=hu&sxsrf=ALeKk0335C3DHjOH7byzJAsXLM7_NCrw6Q:1596960624646&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjF7YH21Y3rAhXlkosKHQ5nCB8Q_AUoAXoECAsQAw&biw=1880&bih=948 Wheat: https://www.google.hu/search?q=aerial+wheat&hl=hu&sxsrf=ALeKk0335C3DHjOH7byzJAsXLM7_NCrw6Q:1596960624646&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjF7YH21Y3rAhXlkosKHQ5nCB8Q_AUoAXoECAsQAw&biw=1880&bih=948 Corn: https://www.google.hu/search?q=aerial+corn&hl=hu&sxsrf=ALeKk0335C3DHjOH7byzJAsXLM7_NCrw6Q:1596960624646&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjF7YH21Y3rAhXlkosKHQ5nCB8Q_AUoAXoECAsQAw&biw=1880&bih=948 Barley: https://www.google.hu/search?q=aerial+barley&hl=hu&sxsrf=ALeKk0335C3DHjOH7byzJAsXLM7_NCrw6Q:1596960624646&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjF7YH21Y3rAhXlkosKHQ5nCB8Q_AUoAXoECAsQAw&biw=1880&bih=948 Rice: https://www.google.hu/search?q=aerial+rice&hl=hu&sxsrf=ALeKk0335C3DHjOH7byzJAsXLM7_NCrw6Q:1596960624646&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjF7YH21Y3rAhXlkosKHQ5nCB8Q_AUoAXoECAsQAw&biw=1880&bih=948
  17. Hey Admiral ! Unfortunately I don't think ED will correct/update those harbour depths, seabed/elevation map anytime soon. However some LUA trick/cheat will be useful maybe. Try these: A.: GT.riverCraft = true - AFAIK land/sea base, water depth and river elevation/altitude not checked with "true" B.: AFAIK there are no Ship-Draft definition for LUA of Ships, but if it were, there could be cheating with Draft data. (BTW: do you know what GT.Gamma_max and GT.Om means ? - i guess those are not Draft definitions, however with a little brainstorm GT.Height * GT.Gamma (or DeckLevel) = Draft (would be approx)) C.: Did you try to use non-renderable collison model of ships without underwater parts ? (just like current old-ugly barge 3D models) ... couple years gone since the water is transparent and underwater parts of the ship-3D models are renderable (and visible in the water) but the water-rudder animation usage is still missing when ship is turning/changing direction Moreover: bogey/bogie animations (rotations on rails-curves) of trains and wagons have been removed (what were achieved earlier) for EDM models (NotIstances swap for map-ref 3D models)
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