Jump to content

dundun92

Members
  • Posts

    1314
  • Joined

  • Last visited

Everything posted by dundun92

  1. It depends on how "easy" you want your kills tbh. The Mirage forces you to work for kills but its very doable in PvP, esp vs less experienced pilots in airquake. I can say that if you stick with it you will 100% improve your overall SA and tactics, which you can apply to any aircraft. Its a steeper learning curve than say an F-16, but its no joke in PvP.
  2. This would be deka taking this on not ED, so whether EDs AI model is complete doesnt mean much.
  3. The docs in question afaik are the F-16 MLU manuals; this site has them + some others: http://falcon.blu3wolf.com/Docs/
  4. So i have decided, I will move to airspawns to save time. For the F-16 and JF-17 the default loadous would be fairly standard with all IR missiles. For the F-15 itd be the standard 4*4 load. For the Flankers, there would be options of 1 or 2 ETs, for MIG-29 the options would be one or none. F-18 will likely have 6 AIM-7*2 AIM-9 and 4*6 loadouts. I am no expert on the cold war jets like the MiG-21 however, so for any teams that go that route, what would be a pretty standard loadout? (f-5 would be fairly simple, just 2x AIM-9) Sent from my SM-T580 using Tapatalk
  5. Im not claiming that EDs suggested correction was 100% accurate. The point was that ED ran a simple CFD to show how grossly off the original SD-10 was; it had more range than an AIM-54 Mk47, and was on par with the Mk60. This wasnt ED trying to nerf it, thats all im saying. Im pretty sure deka has it where they want it as of before the temporary canges. Sent from my SM-T580 using Tapatalk
  6. And this is why when players have bad ping in BFM you often get hit by bullets from a guy in 30deg lag pursuit Sent from my SM-T580 using Tapatalk
  7. ...the SD-10 has the same drag as the 120C rn AND is on the new API, albeit temporarily to fix the RWR bug. And ED did NOT nerf the SD-10; ED provided evidence that the original SD-10 was overperforming, and Deka agreed and gave it reasonable drag values.
  8. Yes because the only events synced between clients are missile launch, impact, and maybe loft?
  9. I will cosnsider it, if I did it would mean only two standard loadouts for each aircraft. Which for most a/c is fine.
  10. That is the pretty well known chaff desync bug, it only affects missiles on the new chaff model, which the SD-10 was moved to two patches ago. The AMRAAM has the exact same issue
  11. What range and alt approximately? And what target manuevers?
  12. As for the bags, no theres no need to take 3 bags in a typical DCS evntironment. The CL tank is just so draggy. Unless you really need the range, dont.
  13. The mirage does indeed support editing of the Spriale .lua.
  14. Because DCS isnt recording. Its just logging control inputs and re-running the simulation.
  15. HB was completely unaware that ED was changing the AMRAAM CCM last patch, they said they will correct it next patch. And the magic INS is EDs issue not HBs.
  16. ...yea ive wasted enough time here :doh:
  17. No DLZ is ever 100% correct. Period. Those numbers have nothing to do with the actual missile performance. I can set them to w/e I want and all that changes is the DLZ. IDC what the DLZ is programmed to show, all I care is what the missile is capable of. And if you look at the DLZ chart I posted, and you do some actual tests, you will find that a), the R-27 is indeed underperfoming, and b), the in game DLZ is a bit optimistic, and overestimates the RTR.
  18. That is NOT the actual capabilities of the missile, thats simply what the DLZ is programmed to show. I can edit that and change what the DLZ shows but the missile itself is unchanged.
  19. Its definitely underperforming but please stop quoting useless brochure values. They are typically Raero values at imparctically high speeds/altitudes. Use actual useful evidence, such as the R-27E DLZ charts:
  20. I think the question is more whether a MSA radar can do it practically, not the missile itself. AFAIK you need at least a PESA to do that practically.
  21. The F-18s P2P DL in MP was broken last patch, thats what this update fixed. Sadly it looks like FC3 is indeed recieving little attention
  22. Im not trying to handicap red, im just looking at the whole picture. These are contemporary missiles. Its not as black white as "AIM-7 has better kinematics than the R-27R". If either missile were particularly hard to chaff then it would be different, but both are very easy to defeat with CMs/beaming. Also the main blue aircraft, the F-18, has significantly worse kinematics than a Flanker/Fulcrum. And the F-15 is pretty much stuck with using AIM-7Fs, due to the broken lofting on its M/Hs. Not to mention it has no form of DL/Link. Also, post-merge, the Flankers have the clear edge WVR with the R-73s and HMDs, while blue will have only 9Ms and no HMDs. Again this isnt an attempt to handicap red, but i'm not going for perfect balance either. Thats just not reasonably happening. Planes/missiles will have advantages/disadvantages. I think the current setup is sufficiently balanced where red can compete.
×
×
  • Create New...