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swartbyron

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Everything posted by swartbyron

  1. I thought it may be a nice idea to make a list of all the new cockpit animations implemented so far. If there are any I've missed let all us know.:thumbup: Here's what I've found so far... Updated 17-04-21 Cockpit Animations: - Start-Up Mode Switch - GND Start Button - Break Leaver - Run UP break Leaver - Flaps UP and Down Buttons - Trim Button - Levelling Button - AFCS Modes Off Button - All 6 Buttons on the AFCD Control Panel - NAV Lights Switch 100% and Off. - All 4 Knobs on the Lighting Control Panel 100% and Off. - Landing Light/Taxi Light Switch - NWS Lock Button - Canopy closed control pin - Internal canopy control handle - Air Break Switch - Chaff/Flare Switch Cockpit Lights: - Lock Canopy Light - FEEL Unit TO/LD Light - Transfm Fail Light - Radar On Light - Marker Beacon Light (Above Radar Altimeter) Cockpit Gauges: - Inlet Ramp Position Indicator - EKRAN Warning display - Combined Pressure indicator - Break Pressure Indicator - A working QFE adjustment on barometric altimeter (Knob not animated) New External Animations: MiG-29A/S/G Landing light animation tuned. (all 3 lights work in landing mode) HUD: Open beta 2.7.0.4625 Waypoint and airfield numbers finally added to the HUD.
  2. The screenshot on the right is from the 2.5 stable. The left is the updated lighting from the latest 2.5 open beta.
  3. I love the Su-25T too. :) Seeing as it is the first aircraft most people get to fly coming free with DCS World I would have thought it would have been the first to be updated and made bug free to make a great first impression.
  4. I really do hope so, it looks awefull at the moment and even worse at night!:cry: The lighting knobs rotate in both 9-12 and 9-13 for me. The navigation light switch is also animated now! :) It would be great if we could have it go to, on/10%/flash and off in the future.
  5. The trouble is that I use cockpit lighting often during the day especially when flying towards the sun when its low and just because it looked beautiful when they were on. I realise that this is what happens when you turn all the lighting knobs up to full but I doubt most pilots would choose this all the time. The previous instrument lighting still works but you just cant see it because the panel lighting is too bright. :( It would be nice ED could just turn the panel lighting down a bit or better still have the panel lighting come on with a second press of L and then all off with a third press. Its not unrealistic to have left the cockpit lighting just as it was! :thumbup:
  6. I love the new animation of the cockpit lighting controls! :thumbup: I really don't like the new cockpit lighting though! :huh: Surely the real thing has an option to have illuminated gauges only, like we had before with out illuminating the whole instrument panel and cockpit floor? I know that ED are trying to model things as it is in real life but it just seems over kill on brightness for me.
  7. She turns nicely with the flaps up, thank you for the advice. :thumbup:
  8. Hi there, is anyone else finding the travel of the nose wheel inadequate? Have a go at taxiing out of hanger 45 at Vaziani and you will know what I mean. All other FC3 aircraft can make both the right and the left turn to the runway except the MiG-29. Surely this is not true to real aircraft? MiG-29A Vaziani Hanger 45.miz
  9. I also dislike the bright searchlights at the end of the runway. This is how I turned mine off. I replaced the gaz-66_searchlight model with the standard gaz-66. It goes in the root folder so you with have to reinstall each time you update. Hope it helps :) Bazar.zip
  10. +1 Crashes to desktop every time I open a Nevada mission or load the Nevada map in the mission editor. I'm running a clean install with no mods.
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