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Everything posted by evilnate
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https://youtu.be/HK0zzuNkM6M Virtual VFA-195 of JTF-191 is looking for active hornet pilots! We are a North American based DCS F/A-18C squadron conducting mostly PvE missions. We fly Tuesdays, Thursdays and Saturdays at 2030 EST with each session lasting 2 to 3 hours. VFA-195’s “mil-sim-o-meter” would be ranked in the middle of the road. We enjoy an immersive experience without rigid military protocols & procedures. We’re all about pushing the Hornet to its limits and testing creative tactical solutions—what we like to call ‘tacticology.’ Saturdays are reserved for JTF-wide campaign missions where multiple airframes are involved with executing multiple tasking orders. Much of our mission content is created in-house, however we also utilize mission generation applications such as briefing room and liberation/retribution. Requirements: 18 years or older Team-oriented with a positive attitude HOTAS setup Head tracking or VR Simple Radio Standalone (SRS) Additional maps: Persian Gulf, Syria, Sinai (with more to come in the future) Solid working knowledge of the F/A-18C (comfortable and efficient, no need to be an expert) Basic understanding of situational awareness (SA) and navigation using the HSI Air-to-air refueling proficiency Case I departure and recovery Willingness to fly with the squadron on a regular basis (real life always comes first) More information about VFA-195 and JTF-191, including is on our website http://jtf191.com. Click join to start the adventure!
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Someone reacted to my post, and it should be known that all of this is now possible! 1.) Either make, or find a user mission that has the layout of objects you want. 2.) Use the new select tool in mission editor to select the group you want. 3.) Copy selected group to clip board. 4.) Load your mission of interest. 5.) Paste the selected group and move them around as a group to your liking. I did this with someone's marvelous outpost and it worked like a charm!
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Keyboard Shortcuts in Mission Editor for Add/Edit/Delete Waypoints
evilnate replied to TEMPEST.114's topic in Wish List
This would be such a god send. Please enable hotkey for deleting selected GD waypoints! -
Possibility for J-10CE in DCS?
evilnate replied to FlankerFan35's topic in Deka Ironwork Simulations
With recent events, I think this module would sell quite well. Hope to see it soon. -
For dynamic slots, how do F-16 groups setup STN link for say 4 ship? Doesn't seem to be working with dynamic slots.
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Anyone else still having this issue? Recently forced to update to windows 11, updated firmware, no help. Can’t even calibrate the throttle hat.
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Will we ever be able to destroy the Suez Bridge?
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I'm not sorry. As DCS becomes more MP relevant, it would be helpful for us mission makers. Example: BLUE: \\KNEEBOARDS\IMAGES\BLU RED: \\KNEEBOARDS\IMAGES\RED
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A-10C and F-16C: Point track moving target with TGP, slave AGM-65 to point. Easy! F-18C: Point track moving target, slave AGM-65 to point and then learn the point is no longer valid because the moving target is no longer where it was when you initiated track with TGP. I have a hard time believing this is correct modeling!
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Our online group keeps the fun alive in the hornet, and other airframes to boot. We do so by having a bunch of challenging scenarios where there are clear objectives, random threat environments, and no defined path (waypoints). Each time we roll one, we select a mate to be the “mission planner” to make the tactical calls. This would involve how many of us are tasked with strike, tarcap, sead, etc. What direction of approach, sequence and timing etc. etc. After the mission is over, we share tacview replay on discord and try to find what went well and what didn’t. We’ve been doing this 3X per week for years and it’s not getting old yet. While we wait two more weeks for ED dynamic campaign, I recommend finding a group that you enjoy flying with to keep the romance going.
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~90% of units disappear from mission ~14 seconds after start
evilnate replied to evilnate's topic in Multiplayer Bugs
Could only reproduce when clients are on a server while a different mission is loaded, and then load the desired mission while they are connected. -
I’ve tried multiple ways to get the dotted circle back while GPS weapons are armed and already designated target, but failed. What I learned is that you can still use HMD to designate other targets even though the dotted circle isn’t displayed on HMD. Give it a try.
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I run 4090 with 13900 and G2. With 2.8, I needed to cut most beauty settings off to get 90 FPS. I still have PD 1.0 and MSAA off, but DLSS on quality with sharpening 0.75 and full shadows. Still have 90 FPS. Excellent work ED!
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~90% of units disappear from mission ~14 seconds after start
evilnate replied to evilnate's topic in Multiplayer Bugs
Happened again yesterday. I had all clients disconnect from server, loaded mission, and had each squadron go in pit one by one. After that, no issue. Seems like the problem happens when clients are on the server during mission load. Seems like a multiplayer bug. -
Does anyone know how the Q3 compares to the Q Pro?
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~90% of units disappear from mission ~14 seconds after start
evilnate replied to evilnate's topic in Multiplayer Bugs
I should note that I can’t reproduce when I test myself on same dedicated server. My hope is that someone knowledgeable with track files can provide some insight. Please let me know if more data is needed. -
We hosted a new liberation campaign, and ~14 seconds after the mission starts about 90% of units disappear. About the same time some clients said their aircraft blew up. I am unable to reproduce this problem, but we have the track file. Does anyone see any clues how this happened? The units that went missing were not found as dead, but it ruined the mission experience. track file: https://drive.google.com/file/d/19looatMayHz84aC4z-rlZ_lxU2u_Suzf/view?usp=sharing Tacview: https://drive.google.com/file/d/19bMVbZZt09Gl4v-XYh3UokwYL86ocyaH/view?usp=sharing