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Everything posted by [DE] T-Bone
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Absolutely smooth and stutter-free now, flying at night is twice as much fun. Thanks for the fix!
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An interesting interview with a RAF Chinook pilot.
[DE] T-Bone replied to Rabies's topic in DCS: CH-47F
Very good video, thanks for sharing! I can also recommend this book, which describes great insights and personal experiences from a Chinook pilot. Absolutely amazing. Sweating the Metal by Alex Duncan | Hachette UK -
Could you please search for the track file and upload it? The phenomenon would be interesting to see.
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I don't think it's a good method to hesitate with the videos so close to release. I also don't understand what ED is trying to achieve with this approach. As a potential buyer, I want to see what the new module looks like in the cockpit, what the MFDs display, what the sounds are like and just get a general impression before I buy it. I would refer you to the Apache where we had a great video shortly after the announcement where Wags flew and talked about the module, followed by the sneak peek and then the tutorials. In my opinion, that was a great phase leading up to the release. Now we have a pre-order trailer and a FAQ, which I personally find very weak. To then say that EA isn't for everyone is a cop-out and has absolutely nothing to do with the actual problem. What disappoints me more is the fact that ED shows no consistency in their marketing strategy and doesn't follow up on their good practices (e.g. Apache). Early Access is not for everyone, we all know that. But so is unfortunate marketing.
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What distance? Stationary or moving targets? Did you shoot straight away or wait a while so that the TSE could calculate correctly?
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need track replay Apache falls from the sky like a ton of bricks...
[DE] T-Bone replied to AndreNL's topic in Bugs and Problems
@AndreNL I tried to recreate the problem for over an hour yesterday without success, the helicopter didn't show any sudden descent or anything like that. Were you able to reproduce it again? -
Baue gerade einen Rhino FFB nach und habe vor kurzem mit einer Gepäckwaage an der Joystickaufnahme gemessen. Ohne große Feineinstellung zeigte die Waage ca. 4.5 - 4.6 kg an.
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need track replay Apache falls from the sky like a ton of bricks...
[DE] T-Bone replied to AndreNL's topic in Bugs and Problems
Same here, I fly it almost every day and have never seen this effect before, not even after the patch... Yes, a video or a track file would be perfect to take a look at the phenomenon. -
need track replay Apache falls from the sky like a ton of bricks...
[DE] T-Bone replied to AndreNL's topic in Bugs and Problems
I haven't had anything like that myself before. Does it happen more in the transition to a hover. Does it happen also above 40 knots? -
Additional rocket warhead/zone options, individual missile rail loading
[DE] T-Bone replied to NeedzWD40's topic in Wish List
Not yet on the Apache roadmap. Is this still planned? -
Very cool that we're getting the Chinook so early after all! Personally, I'm still waiting for the EA feature list and then the first test reports, but I'll definitely be buying it at some point. I still have 3 questions about the module: 1) Air-to-air refueling: I assume this means we get a refueling probe, will this then be selectable via the armament menu, like the FCR on the Apache, or just via ME? 2) Digital Automatic Flight Control System (DAFCS): Will this system have a full autopilot in the module in addition to the low level modes? So modes like HDG, ALT/ATT hold? 3) Cargo handling and versatility: What exactly do I mean by palletized standard goods? Does this mean we can use the Chinook to e.g. load Hellfire from an airport warehouse and then unload it in a FARP?
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Thanks for checking. Yes, it would be good if you can add a track file.
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not a bug TADS moving on it's own when deslaved
[DE] T-Bone replied to daiqan's topic in Bugs and Problems
No problem, you're welcome -
not a bug TADS moving on it's own when deslaved
[DE] T-Bone replied to daiqan's topic in Bugs and Problems
This sounds very much like the laser spot tracker (LST) was active, check your key assignment. See here for more information on how the LST works and what its behavior is: -
I can't say whether the accuracy deviates that much due to the MGRS coordinate differences, but it 'could' well be that you are seeing a side effect of the INU bug here. Try again and reset your INU systems before you mark and engage the targets to see if it makes a difference.
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Was genau meinst du? Wenn du dich vor dem Kauf informiert hast, wirst du doch wissen, was er bereits an Systemen und Features hat, oder nicht? Wie @Grennymaster schon schrieb, hilft es, wenn du deine Kameraposition für deine Bedürfnisse einstellt. Ebenso kannst du mit der TrackIR-Software auch deine Kurven entsprechend anpassen, um alles gut einsehen zu können. Probiere diese beiden Dinge mal aus.
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Hi, can you give us a trackfile of your procedure? Makes it easier to analyse.
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Any secrets to share?? Transitioning to hover...
[DE] T-Bone replied to TZeer's topic in DCS: AH-64D
No secrets, just watch these videos and practice until you get it right. Helicopter flying requires continuous training. AH-64D Deceleration to an OGE Hover -
Hello everyone, I am currently looking into the DCS Warehouse and need a tip or even a solution for my project, as I have not really found a suitable answer so far. I'll try to describe my project as well as possible. The initial situation is a FARP(FARP_London) somewhere in the field, which has no weapons or fuel. I want to supply it with a slingload cargo. When dropping in the trigger zone 'FARP_London_Dropzone' of the cargo 'FARP_London_Ammo_1', for example, the number of AGM-114K in the FARP should be increased by 12. My question now is how I can implement this with a script, for example. Since this action is to be carried out later with several Cargos, the supply should be increased each time these Cargos are dropped in that zone. It would be great if you could give me a tip or something similar. Many thanks and best regards T-Bone dcs_warehouse_test.miz
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Delayed spawning of structures at a defined position.
[DE] T-Bone replied to [DE] T-Bone's topic in Mission Editor
Thank you for the quick solution! -
Hello everyone, I have a question about the mission editor and the subsequent changing of positions of units and structures. Idea: The plan is to have various units and structures such as FARP tent, FARP ammo and fuel truck in an area of an airport, this should represent a kind of warehouse. These should then change their position when certain cargos are set down in a trigger zone. I want to simulate a functional FARP set-up in the field and at the same time introduce some immersion, as the warehouse is then gradually emptied. I went looking for appropriate scripts and included an example in the attached .miz. It works so far, but the FARP tent always spawns at the bullseye and not at the position I defined (in the example at Tabqa airport) Does anyone have an idea how I can solve this behaviour? unit_location.miz
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I am aware that it could be the pitot probes, but as I wrote, the anti-ice system is not implemented yet. My question is whether the Apache is affected by icing in its current state and simulates errors or not. It makes no sense to fly in certain weather conditions without this system and I have to take this into account when creating the mission.
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We recently flew a mission in sub-zero temperatures (-10°) and strong winds (~20 knots) and had the phenomenon in all aircraft at some point that our speed was no longer displayed correctly or provided incorrect values in the IHADSS. I know that the anti-ice system still needs to be developed and implemented. However, I am primarily concerned with the question of whether icing can occur at the current stage of development and whether the helicopter is affected or not. If so, then we need to pay more attention to the weather conditions. If not, then I would like to try to create a bug report. Thanks for your answers.
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With the update: 2.9.3.51704 there is a stuttering during the movement of the PNVS. The stuttering effect increases with increasing speed of the aircraft. Tested on two systems with both AMD and Nvidia GPUs. Deleting the fxo and metashader2 folders did not solve the problem. pnvs_stutter.zip
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