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ouPhrontis

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Everything posted by ouPhrontis

  1. I saw the reactions from the FB post with the Allegro, glad people saw the funny side. I was going to add an Allegro in the groove with its doors open 'landing configuration' with jet smoke coming out the bottom, but alas I felt I'd messed around for long enough with that.
  2. Go right ahead, clearly I've had a busy afternoon :thumbup: Are you putting that up somewhere else, I've no issue just curious to how it's received, hehe.
  3. I take it that you're skeptical about it being an Austin Allegro then? If we look at RAZBAM's current set of models, you could be onto something. Plus; A-6 and A-7 could be a thing, I believe they had the Harrier models out for other simulators before it came to DCS.
  4. Do you happen to have an Austin Allegro operators manual, so I can start studying?
  5. High-fidelity, clickable cockpit Reliant Robin space shuttle.
  6. I think an S-3B would fit the current direction of things.
  7. Tracks are a replay of pilot inputs and so on, so any error in reproducing those - no matter how small - will gradually lead to them becoming more and more noticeable the longer the track. These might be compounded by accelerating time, especially if the CPU/GFX-card struggle.
  8. It'd be nice to have that kind of granular detail modelled. I think some aspects of what we're talking about are being looked at, the old flight models need refining to incorporate the human-element for example.
  9. Having excessive RAM never seems to be a bad thing; overclocking RAM though can be, people seem to obsess lately with overclocking allthethings like it's 1998 again, totally unnecessary and potentially counterproductive (typically RAM pushed beyond its normal parameters will show data corruption), from DDR3 onward you'll not notice any humanly measurable difference betwixt DDR3 and anything later through gaming, it only starts to become noticeable if you're using it for CAD/video encoding/CGI work etc. Having said that, I'd not seen DCS use anything more than ~15GiB RAM, even on this rig, I do need to retest. Unused RAM is wasted RAM!
  10. I doubt cluster munitions will bother a tank at all, warheads and projectiles too small, that is in DCS, in real life though; it might prove irksome via a combination of psychological warfare and very bothersome if one needed to get out and fix anything, especially a cup of tea.
  11. That'd be interesting, but then of course I'd have to start developer bothering for GR.3s.
  12. It might be some bit-part, just a quick nod, like Gaff in 2049.
  13. For the curious, that's a GPSMap 60 from Garmin, I have one in a drawer somewhere, fascinating that one ended up in the cockpit of a MiG-21.
  14. Not that I am any kind of instructor, far from it, but I cannot help but think; wouldn't it be nice to have a control system for dual controlled modules, where you could take over control if things got wild, "I have control", so a 'student' was getting into PIOs, you could take the stick and override them. I'd like to see Fox's inputs, Tacview is great but not suited to this, yet (2.0 inbound).
  15. Not sure how useful this is, but; I get 35-50 FPS plus over the cities, which was enough for messing around with subtle control inputs and landing on rooves etc, more - say around >55 FPS whilst over the water. Most settings on high, view distance extreme, shadows on low, full preload. GTX 1050 Ti 72GB DDR3 ECC Two X5675 CPUs. 1TB HDD - yes, spinning rust! That's at 1080p, 1920x1080, your typical 16:9. So you'll be a-okay I reckon. It was enough for me to blat around in the AV-8B for hours at a time, being a fool.
  16. Superb work, Jar. The videos are a great watch, I bumped into them some weeks back before I even knew that the F-18 module was a thing. Do you intend to incorporate this into something that doesn't rely on another airframe as its base?
  17. I'd looked over the feature list, but I'm probably missing it; is it currently possible to see control inputs of pilots with Tacview recordings, i.e. control column, throttle, rudder?
  18. Shadowplay requires GeForce Experience/Nvidia account though.
  19. OBS is free, open source software and I've found that it works very well, it utilises a mix of CPU and GPU, very little impact on FPS on my weird rig.
  20. This has happened in real life, some got airborne, others only briefly. It happened with an F-8, an F-4, an A-7E... and more besides.
  21. Outstanding, thanks for linking that, love seeing the Greenie board up! Very close to what I was proposing, but with some way a person could see the PLAT-cam from the LSO platform without switching views etc, just like you can view a camera within a cockpit. Without having attempted it myself; maybe these lads have already hit those hurdles and decided against.
  22. Idea for a mod: Pilot-able object that has no ability to fly, i.e. static object, but has a 'cockpit'; the LSO's platform, with PLAT-cam as a live screen, and any other such LSO tools, radio sets etc(?). Could such an object be placed on the Nimitz via a mod? The idea being that human LSO could occupy it, fun ensues with TrackIR/VR etc.
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