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ouPhrontis

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Everything posted by ouPhrontis

  1. jest (jĕst) n. A playful or frivolous mood or manner: spoken in jest. A playful remark; a witticism or joke. A playful or amusing act; a prank. An object of ridicule; a laughingstock: "There are people ... so cruel as to make a jest of me"(Charles Dickens). intr.v. jest·ed, jest·ing, jests To make witty or amusing remarks. To act in a playful or facetious manner. That's the gag, I'm just being silly, clowning around.
  2. I jest of course, but now that you ask; the Sea Harrier (amongst the likes of Tornadoes and a load of others) were fitted out to carry the WE.177 . Though I think it might be a tad extreme to use these munitions on BF, hehe.
  3. My dated Z800 enterprise server has an onboard SATA II controller limitation, along with other quirks, so to make full use of modern SSDs I required a work-around. Not that a SATAII limit is to be scoffed at if you can saturate that with a good SSD, I'm using a Samsung Evo 850 (SATAIII), with a SATAII limit you'd see around 260 MB/s or so read and write, which'd be fine. To make better use of a SATAIII SSD though; as a work-around you can connect them through a PCIe lane, which for me got this; It might not be up there with latest M.2 speeds, but bear in mind; this is a 2009 server. I used a PCIe to 2.5" SATA card; the Sonnet Tempo, it's aimed at Macs but works in this PC, there are others but I've not personally tested them.
  4. I'm just wondering when Ciribob will permit WE.177 Bravos to be carried, asking for a friend...
  5. I see this is a work in progress, but noticed waypoints do work.. however; I'd been playing around with attempting to enter waypoints with the scratchpad, without success. Is this implemented in any working fashion, no matter how crude?
  6. It's an incredibly cringe-worthy film, filled with gaffs, but I enjoyed it as a child. I recall having an F-14 toy at the time which was on the end of a control column, played missile launch sounds and all that jazz. Found it, it came with a signed photo of an F-14 squadron, Jolly Rogers; https://www.worthpoint.com/worthopedia/vintage-1989-hasbro-flying-fighters-1892160379
  7. I think it was meant in response to my pondering... well, my weak speculation.
  8. It does make me wonder; which work-in-progress from licenced developers is closest to release.
  9. The throttle isn't set for an airspeed, especially during the landing phase; which at that point the throttle is adjusted (and constantly so) to alter descent rate followed by pitch, pitch being adjusted to control airspeed.
  10. I'm aware, days ago. Do keep up olde chap.
  11. Both, OB mostly to help test new features.
  12. Perhaps we could wish for some model degradation and depending on what hit it; it putting up less of a fight, or being less useful at its given task etc... if that's not already modelled. Perhaps it's already possible to tell if a munition hit a flight-deck rather than the model as a whole, for example, and if it's realistic to expect some particular warhead or other to put a whacking great big hole in the deck; things become bothersome for deck operations.
  13. That it went to swap is interesting, though better that OS crash. I am all for RAM getting used, so long as it's not due to poor coding, because if RAM is sat there not doing anything; it's wasted. On that video, eye opening, though I guess I shouldn't have been surprised. Consider me schooled.
  14. Large ships would probably be rendered combat ineffective when hitting it multiple times, long before it's sunk.
  15. Why the channel separation?
  16. RAZBAM did do a poll of sorts on reddit I believe, about 4 months ago, and the C-130 seemed quite popular.
  17. It might be useful to see Cunning_Fox's in-game track file (not Tacview), that way we could see actual inputs, though it's likely as we/I suspect, relatively large series of over-corrections. Some good tips here about reducing that arm-reach issue, as that must make things a great deal harder.
  18. This reminds me of modifying liveries on olde flight simulators to display kills, I wonder if there's any interest in that... though some might be a tad... unique
  19. Yes, beautiful work ED; The years of hard work show. Such a pleasure to come back to see that my favourite simulator is not only still cracking on, but producing exemplary gems like this.
  20. Yup, I'm hoping for a 'cockpit' style LSO platform, live PLAT-cam on the console a la Jar's hard work.
  21. Sure you're aware, but just for those visiting that are not; I believe the S-3 model is being reworked, I don't know how far away that is, but thought it savvy to share, should anyone start work on an elaborate livery.
  22. Whoa, impressive machine. Thanks for linking that, I did suspect that the pilot was deliberately holding it down for that climb, would've been nice to see how little room it takes to loft one though without that, still; excellent display.
  23. Excellent, by the by; Tacview is already a superb tool, thanks for your hard work.
  24. Because last I checked the Harriers start too far away from the catchment area of the landing pads, at least I understand that you need to be within a certain distance of those to rearm etc. So you'd have to land over by those, or an airbase etc.
  25. It's all your fault :smilewink: you planted the seed. Available liveries will be; Scrapyard Red, Knacker's Yard Orange and Bilge-Water Brown.
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