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Blinky.ben

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Everything posted by Blinky.ben

  1. Can anyone work out what i'm doing wrong. I can't get the bombs to drop. I have tried at slower speeds, faster speeds, different altitudes. I can't work it out JF-17 Type-200 not dropping.trk
  2. This is just another everything not America just simply can not be any good. Well this might blow your mind but Russia are amongst the best missile developers in the world. In fact in areas are superior to everyone else.
  3. Why do 2 different missiles from 2 different manufacturers from 2 different countries have to have the same pitbull limits?
  4. The viper should have never been released in the initial state it was. At best it should only have ever been released in the state it is in now. So it got released a year too early
  5. I have recently been testing the type 200 bombs and I think I’m missing something. I run in on some aircraft parked on the runway and I have them marked as wpt 2. I go to release the bombs in auto mode (wpt 2) with a quantity of 4 at 200ft intervals. I stay some where around 2000ft rad alt at 500knots or so and the bombs don’t release. I do a orbit and try again and some times it works or sometime I have to come around again before it works. All my attempts I make sure I fly dead centre to the SPI. however I don’t take notice of the speed or altitude when they do release but it wouldn’t be too different to the other attempts. is there specific parameters for the bombs to work? As certain speeds or altitudes?
  6. When you launch the missile it is flying to a predicted point to hit the target. If you keep the target on radar that predicted point will continue to update making it more accurate. But if you turn away and loose the target on radar then as long as the target doesn’t completely change direction the missile will keep tracking to where it was predicting to intercept allowing the radar on the missile to get close enough to pickup the target and track it again, Remember the missile can also see 60 degrees out the front so it doesn’t need to be pointing straight at it to pick it up again. However I find if you launch the missile in TWS and loft it you need to keep tracking the target until the missiles nose starts pointing down again or it just keeps flying into space.
  7. No we just need to pay more attention to what’s in front of us I think. I clearly didn’t see what was looking straight back at me
  8. Did not see that binding, will fix thanks for the update
  9. +1 for me also, it’s really hard to get dead centre so the antenna stops moving. I would prefer the old way.
  10. I know this topic has been brought up before, however it has been some time now so is it possible to revisit the load outs again? E.g BRM’s on inner pylons and dual mk82’s and so forth. thanks
  11. These guys are impressive with how good they respond and releasing fixes.
  12. I believe you at least need a SPI within a certain range for it to fire, I haven’t tested this myself but if you create a SPI from you HUD I think you will be able to launch it then
  13. Once the Bingo fuel comes up and the UFCP changes press the return button on the bottom left of the keypad and it will return back to the normal FP-A
  14. I am having the same issue, but I find it still works tho. Once you press TMS up and it says handing over wait about a second and press fire. It still launches and tracks to the correct target
  15. I for one am not looking forward to this at all. 3rd party modules with weapons issue I believe will never be in the higher priority category for ED and as we all know they already have more work then they can handle just with their own bugs. Plus I also have a few trust issues with ED having total control of 3rd party weapons. We still need the 3rd party to fight against any biased wrong doing.
  16. This is the same issue for myself.
  17. I can’t say anything for the radar onboard the JF-17 but the radars we use in real life that send out over 700 pulses every second with a 360degree refresh rate with less then 2 seconds then I would expect that a radar only looking forward would be close to instant.
  18. Depends how long you’ve been away. The radar in ACM is now much better and picks up contacts quicker in dogfighting but that was done awhile ago. There is a bug where the F-16 and F-18 can pickup a SD-10 launch from any range even tho fired in TWS so those aircraft could have 50nm warning of incoming missiles. As a result it is a ED problem and is going to take time to fix so in the mean time the SD-10 is has become the Aim-120 but with a lower performance with counter measure resistance but has kept the longer battery life. The BRM’s are no longer beam riding and now on the A-10C II apkws scheme and last time I used them they are really good. There was a problem discovered a little while ago that some vehicles hit box was actually larger then the 3D model so the BRM’s would just fly over the top of the target. But that was fixed by ED.
  19. Super glad you posted this, I also have this issue
  20. I see the radar get notched. But the target doesn’t instantly disappear or reappear the very microsecond it turns into a notch profile, which can also be a very small window in itself. Radars have memory that it constantly builds up and down on when it is determining what is and isn’t a target. So even tho the radar hasn’t detected the target for a few antenna sweeps the radar can still be working in memory for 2-3seconds before the radar determines the contact as lost. However if the contact is detected within the time then the contact was never lost but just simply missing for a couple of sweeps. However this is also the case for detecting a target originally. A Radar will never put a contact on the screen after a single sweep the radar will always need to do a few sweeps over the contact before it will determine that it is in-fact a contact. The radars we use IRL the display is more of a raw radar display so you can actually see the radar building up the memory on a contact as it gets brighter and brighter and again as the radar can no longer see the contact the display will show the contact getting darker and darker as it is being removed from memory over time.
  21. I feel like I’m asking a dumb question here. But what is the paddle everyone referring about on the F-18
  22. Yes there is a cage/seam button but I don’t recall what it is called within the bindings. But I do use it a lot and it works good
  23. The radar tells the IR seeker where to look, so due to the seeker being able to look exactly where the contact is the seeker will pickup the contact easier with the IR signature so you maybe able to lock onto the target beyond the missiles range (Especially if it has after burner on) so still take note of the contacts range with the radar
  24. After reading the article it doesn’t sound like they are saying it is something that could be done but more that it is in fact a real feature of the JF-17 and SD-10. The example part is just a scenario that this feature can be used for. This doesn’t sound like some Wikipedia talk either. He points out that the source of this information is within the combat commanders school for Pakistan airforce
  25. I came back cause I realised what I said about this was not stated correctly. Thanks for that tho But one thing I would Like to put out there. People in the DCS community do have a lot of knowledge in certain areas so we will always find some way to point out something that’s wrong. But in the end it is impossible to programme real world correctly so in the end the Aim120 we have is a very good missile and is easily the best missile in DCS. There’s no cheating going on and people will always want the missile that wins no matter how fake it my be. So let’s be happy with what We have so the dev’s can start spending time on more thing to benefit everyone. At least till the meteor comes out anyway lol
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