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SMH

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Everything posted by SMH

  1. Doesn't matter, the physics are the same. And it's never "2D". (You mean "stereoscopic".) I finally found some photos of the interior of the Mosquito's struts. Here's the "shock absorbers/springs", nothing but rubber blocks! They stack inside those tubes and the collapsible strut runs through the center of them. No pneumatic shocks, no springs, just rubber! (The P-47 and P-51 have shocks and springs like a car, I believe. But still quite stiff.) I suppose some of it could be tire pressure too. That's where the Mosquito gets most of its shock absorption from, those obviously stiff struts (which I think are currently reasonably modeled in the Mosquito) only noticeably compress during the shock of landing impact. The Mustang's tires are a lot smaller though so won't contribute to "squish" nearly as much. It's definitely the Mustang's struts. You can see them compressing under braking loads in the external view. (I realize the visual animation may not always reflect what's happening in the FM, but I assume it's informed by it in this case.)
  2. Except that's not realistic. (And if it is, why don't the P-47 and Mosquito that have also had their suspensions recently reworked do it?) Show us video of real Mustangs bouncing on their struts just due to normal braking. Should be easy to find, if real. (But it's not, cuz it's not. )
  3. My settings are fine. You're blind. The shocks/struts are drastically softer now.
  4. No, create a new folder under "tech" called "M92-Humans" (or whatever you'd like, doesn't affect anything) and move all those files you dumped under "tech" into there. There should only be folders under tech, not the actual mess of files that go IN the folders.
  5. His settings do the opposite, I think. They make them come a quarter of the way on when pressed even a little. (I'd THINK they should also stay a quarter on when the pedals are released and I think if the axis wasn't inverted they actually would and this is a bug. As this is what the graph says: for zero controller input give us 25% output. Except I think when inverted that's not happening until the controller input value is > 0. Which would be incorrect and create that sudden jump we're seeing when they instantly come on.) Anyway, again, I wouldn't recommend trying to second guess the brake power with the Axis Tune panel in anything other than adjusting a curve (as well as that little trick I showed above for trimming the ends off of non-centering "slider" axes) which is exactly what curves are for. They leave 0 at 0 and 100 at 100 and moosh the middle one way or the other to give you the response you'd like. (Though, again, linear should do for brake pedals and if it's way off that's ED's fault and we shouldn't be trying to fix it in the controls mappings. That said, I think they come on reasonably. I have no problem getting partial brake pressure. My biggest issue is the soft struts, but also it does feel much more reluctant to turn with the stick forward than it did before so I think the tailwheel castering might need looking at. The Mossie and P-47's tailwheels seem fine and like before and turns initiate much easier in each of those.)
  6. They go under their own folder. Or do you mean in the Mission Editor? They're under the categories you'd expect. Personnel under personnel. Also note the difference between Ground Unit and Static objects/troops. null
  7. The P-47 seems fine to me and yes, can still do the ground-loop short landing. P-47_New_Suspension_Test_01.trk And the Mosquito seems okay as well. Holds up to reasonable punishment and doesn't seem any more or less difficult to ground handle than before. (So, it's quite difficult. But maybe they're really like that.) Neither are anything near as squishy on the struts as the P-51 is now! Mosquito_New_Suspension_Test_04.trk
  8. I could well be wrong about the rudder-locked tailwheel authority and the reluctancy to turn when slow or from stopped. I'd kind of have to roll back and perform duplicate tests to compare them and don't really want to. I'm now wondering if I can still do the same ground-loop stop in the P-47 that we could before (and that the real thing definitely can, there's a WW2 training film showing it). Will test. I'll try the Mosquito too, only flew it briefly since these suspension physics updates. It in particular should have VERY hard oleos, as it's merely stack of rubber blocks.
  9. Watched your tracks. Art-J, that's exactly what I'm seeing. It's reluctant to turn when the stick is forward and the tailwheel should be freely castering, and the oleos are super-soft. @Holbeach, you definitely have a mapping or maybe controller calibration issue. They shouldn't come on to 25% like that instantly. Can you show us the Axis Tune panel for your brake axes? I set mine like this. The bit of deadband and saturation at each end makes sure I can always reach 100% on and 0% off, even if my controller calibration drifts a bit. (I've had trouble in the past with slightly stuck-on brakes from not doing that. Also throttles that wouldn't go into shutoff or full AB. Unless your controller calibration is rock-solid and never drifts I'd recommend doing this on any of the non-centering "slider" axes, to ensure you always get the full range out of them.) null (Oh I see now you did that intentionally. Hmmmm... )
  10. Here's a test run. Caucasus Hot Start Instant Action TF-51 mission. (I forgot to check but full fuel, I assume. No aux tank, of course.) So the tailwheel model does appear to caster as it should, I think I was mistaking something to do with the braking for its new reluctance to turn. I was also thrown off by the skid sound that we wouldn't have gotten before from application of brake on only one side at relatively low speed - as one would do to make a sharp corner. (I'm not sure if it's telling us the braked wheel is skidding or the tailwheel is skidding, but I'd think the latter should caster almost silently when the stick is forward, as it was when I did this.) This also demos really well how spongy and soft the new suspension is. I get it bouncing like a lowrider at one point. I'd think Mustang oleos stay pretty stiff and mostly only collapse a bit on the impact of landing. While I haven't flown one, I've never seen footage of Mustangs bouncing around like this just by applying brakes while taxiing. As for its reluctance to turn, it really does feel like both brakes are coming on a bit when only one is applied. (Which might explain the skid sound too?) But the Controls Display shows they're independent so it would have to be deep in the FM. Anyway, you can handle it but man, it's so much more of a workload now. I have trouble believing it's like that in real life. I suspect just increasing the suspension stiffness will fix most of it, but there might be something up in the way brake power comes on and possibly with their independence now too. Can't say for sure but it's definitely a handful to taxi now. TF-51_New_Suspension_Test_01.trk
  11. I can't easily say how many degrees it is, but rudder-tailwheel steering is noticeably less authoritative than before. At least 33% less, maybe even more. And no, I'm pretty sure my braking is analog. Will double check later when I get a chance.
  12. I don't think it's the brake strength (which, yes, could be addressed with curves but I've kept mine linear). I think the oleo strut shocks are too soft. So the strut is collapsing easier than it should. And I also think the tailwheel is modeling castering incorrectly when the stick is forward (though the visual model seems to show it is - and the suspension in the tailwheel I don't think I remember seeing before but it looks quite nice now). It sounds like it's trying to tell me something is skidding when I'm taxiing at low speed with the stick forward and one brake partially depressed to perform a tight turn. The tailwheel shouldn't skid in that case, it should caster, freewheeling around completely if need be. Oh and one more, with the tailwheel locked to the rudder (stick back) it doesn't seem to have as much steering authority as it did before. So that gives you even more reason to have to use the brakes.
  13. This is ridiculous. It's the Huey FM "fix" all over again. They spent literally years fine tuning these flight models, then someone comes along and unilaterally "fixes" it in one update cycle with no justification and no demand from the community. They did say it was a "work in progress", but then they said that about the new clouds too and we've been stuck with them in the exact same half-baked way they were released for the last 3 years. P.S. I think there might be something wrong with the tailwheel modeling too. It seems to skid (makes a skidding sound) and stick, even when the stick is forward of center. This might explain why so many of us are suddenly having trouble taxiing with toe brakes where before we were experts at it.
  14. I don't rightly know but I do agree that it seems way too soft on the suspension now. They're designed to absorb shock on landing so should be quite stiff during normal taxiing/braking, I'd think. I do like the new suspension though, just needs a bit more stiffness. It's good in the P-47.
  15. 40,000 ft is right at the edge of where you can survive on pure O2 at ambient pressure, actually. "At about 40,000 ft altitude (12.2 km), even breathing pure oxygen does not put enough oxygen in our lungs for us to survive." https://www.eoas.ubc.ca/courses/atsc113/flying/met_concepts/02-met_concepts/02b-oxygen_physiology/index.html
  16. Turn off civilian traffic so only your train is on the map?
  17. Note that first loads of planes and maps after an update are often slower as the shader caches are being rebuilt. Successive loads of the same assets should be faster (until the next update when it gets cleared again).
  18. This might be intentional but it can cause confusion. If the Spitfire's mirror is turned off, could it please return to the black texture (or, even better, silver) that it spawns with if not enabled? Having it freeze the last image looks nice cosmetically, but makes it non-obvious as to whether it's on or off (potentially costing precious seconds) and can also show you a deceiving view, as in this shot. Not a big deal, but I'd prefer nothing over an incorrect reflection.
  19. Whatever's causing the "microstutters" that make the MT version unplayable for me and many others on a wide range of hardware, old and new, cheap and expensive.
  20. Wrong. (And the FCS isn't an autopilot. It doesn't know nor care where the plane's "track" is.) Try it in the F-16. Also a FBW jet.
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