

SMH
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correct as is F-5 no rudder input needed to maintain coordinated turns
SMH replied to SMH's topic in Bugs and Problems
Source? (Like, source of your source? I'd also love to know what mechanism supposedly causes that.) And how does that explain the F-86 and MiG-15 doing the same thing now? -
correct as is F-5 no rudder input needed to maintain coordinated turns
SMH replied to SMH's topic in Bugs and Problems
As expected, same results for the asymmetrical thrust test with the Yaw Damper off. -
correct as is F-5 no rudder input needed to maintain coordinated turns
SMH replied to SMH's topic in Bugs and Problems
Oh and I remember now! A while back auto-rudder was added to the options and defaulted to ON, which caused all kinds of problems until they took it out completely. But what if those 3 planes (and possibly others) still have whatever variable that setting use to control activated? -
correct as is F-5 no rudder input needed to maintain coordinated turns
SMH replied to SMH's topic in Bugs and Problems
There's no need to be rude guys. I'm testing, sharing my results and explaining my reasoning. As well as citing examples of other modules of a similar technology which do exactly what I'd expect them to. Again, these modules didn't used to be this way. This feels like some new change that wasn't announced, so I wonder if it's a bug. Like if auto-rudder is stuck on for those planes or something simple like that. -
correct as is F-5 no rudder input needed to maintain coordinated turns
SMH replied to SMH's topic in Bugs and Problems
Flight manuals don't teach you how to fly, guys. Show me a plane's flight manual that does tell you to step on the ball. I had Yaw damper on. Again, it's just a damper, it doesn't center your yaw for you. Will try it again with it off but expect the same results as my original tests with both engines full military had the same results regardless of yaw damper setting. Oh and by the way, just tested the MiG-21, which seems way better now than I remember it, and it does exhibit adverse yaw! Not a lot, but noticeable and correctable with the rudder, as one would expect. -
correct as is F-5 no rudder input needed to maintain coordinated turns
SMH replied to SMH's topic in Bugs and Problems
Speaking of asymmetrical thrust, you inspired me to test something. I idled the right engine, left on full military. As you would expect, ball deflected to the left (about half way through the line), good. Then I banked into a right turn, and the ball centers during the turn, no matter how hard. Okay, you say, that's because the nose-leftward yaw from the right turn is balancing out the nose-rightward yaw from the right engine. (That doesn't explain why the turn is also coordinated when the engines have equal power though but it gets worse...) Now, let's try turning to the left. That should make the leftward yaw even more prominent, right? Maybe send the ball all the way left past the line instead of roughly centered on it? Nope! When you bank into the left turn the balls moves more towards the center -- almost all the way! This seems to reinforce my suspicion that there's a magical centering force in the yaw axis that's somehow related to banking. Almost like auto-rudder is on (but it's definitely not! At least not according to the interface? Might the value in the FM not be seeing that though? That would explain everything I'm seeing in these 3 planes lately.) -
correct as is F-5 no rudder input needed to maintain coordinated turns
SMH replied to SMH's topic in Bugs and Problems
The yaw damper, like the pitch damper, is there to reduce oscillation. They don't bias the rudder's central position to counteract side-slip like an FCS does. Why do you suppose there's a ball just below the gunsight? Why would you need one in a plane that never side-slips? -
F-86 no rudder input needed to maintain coordinated turns.
SMH replied to SMH's topic in Bugs and Problems
You're just making stuff up. None of this is on these planes. -
correct as is F-5 no rudder input needed to maintain coordinated turns
SMH replied to SMH's topic in Bugs and Problems
I disagree. Yeah it's less than in some aircraft but without a FCS controlling the rudder you're going to have some adverse yaw. We have none, no matter how hard you bank. Also, I know for a fact we used to have it in the F-5 and MiG-15. (Probably Sabre too.) But something changed in the FMs of all three. Not sure when that happened. Don't remember it in any change logs. All 3 feel less realistic to me now. -
missing info MiG-15 no rudder input needed to maintain coordinated turns
SMH replied to SMH's topic in Bugs and Problems
That is incorrect. It's physically impossible. Yes, there's not a LOT of adverse yaw, but there has to be adverse yaw. -
F-86 no rudder input needed to maintain coordinated turns.
SMH replied to SMH's topic in Bugs and Problems
No, there's no magic ailerons. The outer wing in the turn goes faster, so it makes more drag, and wants to yaw the nose outward against the turn. I can't say for the Sabre for sure because I didn't fly it a lot till recently but I'm sure the F-5 and MiG-15 used to have adverse yaw and now there's nothing. Way less fun to fly now. I feel like I'm in the Hornet. -
missing info MiG-15 no rudder input needed to maintain coordinated turns
SMH replied to SMH's topic in Bugs and Problems
Nothing? -
F-86 no rudder input needed to maintain coordinated turns.
SMH replied to SMH's topic in Bugs and Problems
*Minimum* of rudder. Not *no* rudder. It's physically impossible for a banking aircraft to not exhibit adverse yaw. The only planes you shouldn't have to use rudder to coordinate turns in are modern fly-by-wire aircraft. What's the official ED position on this? These flight models *were* good before. Now I feel like I'm flying a lesser sim. -
I've never noticed it except during startup when it should happen. It shuts off automatically as you pass 40% on the Gas Producer RPM. When exactly are you hearing it when you shouldn't?
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- After yesterday's DCS 2.7.1.6430 Open Beta patch, I just tried filling up the P-47 to see what percentage fuel we need to ask for now to fill the Main tank entirely and leave the Aux empty. - Overestimated with my guess of 80% and filled the Main entirely and the Aux about 1/4 full at 25 gallons. - Wanted to empty the Aux so refueled again this time to 70% fuel. The Main tank drained some instead of the Aux, which stayed at 25 gallons. - Wanted to reset to empty to try refilling from scratch so refueled again this time to 0%. - And now the refueling (de-fueling) is running forever. Main shows empty, Aux stuck at 25 gallons.
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Same here. It's nice having the option but it would be even nicer if the option actually worked. (It also doesn't remember the position you drag it to, which it presumably should. Not even between missions run in the same sim session.)
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And napalm!
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F-5 no rudder input needed to maintain coordinated turns. Even when turning as hard as you can, the ball stays perfectly centered without requiring any rudder input. That can't be right, can it? F-5 and MiG-15 also seem to have this issue now.
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DCS Super Hercules mod by Anubis
SMH replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
No boom on the KC-130, but a flyable KC-135 would be great too. (And no, they don't tow the tanking aircraft. If the boom extends past the red marker it will disconnect.) -
Yep, and right for up and left for down. And right for right and left for left. And having it wrap around is bad too as then all 2 way switches are essentially directionless which helps create this confusion. (Also, you end up with full on being one click away from full off on dials with several, progressive settings.)
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You can preset the rudder and aileron trim in the Bf-109K Special menu. (Every plane with fixed trim tabs should offer this ability. Unfortunately only this one does.) Sorry, see now this was mentioned already. It's realistic. You should have to manually fight the trim when not flying at whatever speed you preset the trim for.
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DCS Super Hercules mod by Anubis
SMH replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
Usually I avoid mods but I've wanted to fly transport so bad I gave it a try. Very fun! Great work on it so far!! -
Oh maybe you're right! I do have the Tomcat. Sorry about that! (Change to feature request. :) )