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SMH

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Everything posted by SMH

  1. Do you have Shadows set to High?
  2. The new option Cursor Confined to Game Window isn't working when you first spawn. I'm not sure what happens that makes it work, maybe some view switching? But at some point it goes back to doing what it should again. And while I'm here, could I request a keybind to temporarily turn that off? Usage case: I have the flight manual up in on the 2nd screen. Most of the time I don't want the DCS cursor running off into it and changing what page I'm on accidentally, so this new feature is much appreciated (even more so if it actually worked). But occasionally I do want to slide the cursor over into the manual to navigate through it. Would be nice to have a momentary defeat of this feature to do that. Only needs to work as long as I'm holding the keybind down (momentary) though I guess a toggle would be acceptable too. (Yes, I know I can Alt+Tab out, but then DCS disappears entirely until I switch back to it. Not ideal.)
  3. Yes, please! (Just ran into the issue. Can't believe this isn't in there!) Even if there's no interface and it needs to be scripted, that'll do. (Or is there already a way to access that via script?)
  4. Yeah, I'd like to do this too. If we can't do it, could it be made a feature? (Doesn't even need any interface, it could be specified in the lua file.)
  5. The F-16's LE flaps appear to have a negative angle when fully retracted. That can't be right, can it? (I'm pretty sure it didn't used to do this.)
  6. Thanks. What does "Pedals Trimmer Button" do? Is it the same as the stick trimmer but broken out so it only does the pedals? And I have a FFB stick, which disables Central Position Trimmer Mode even if you have it selected. (At least it used to.)
  7. There are 81 possible different combinations of these 4 settings with 3 options each.
  8. "All modules" means all modules. Doesn't mean all modules someday. And, "troll post"? I'm just agreeing with the OP.
  9. Weird how many of you support being outright lied to. I'm just asking them to do what they said they were going to do (for once).
  10. So, not appreciating being lied to over and over again is "entitlement" now? Then why don't they let us demo it?
  11. Another broken promise. 11 June 2021: Understand that it's not in a condition you want to show off yet but whose fault is that?
  12. I get Integrity Check issues with this module too, but oddly, not on my first mission (even if I don't use the T-45 in it), only after the second mission of a session does the shield at the top of the multiplayer selection screen turn red and tell me there's something wrong with the T-45 module under Saved Games/Mods/aircraft/ So you can log in to a server with IC enabled, play for a while, then try to log in to another and it will reject you.
  13. The cows look less detailed than they did originally, even up close. It's like we're looking at a lower LOD model than what we originally had. Their eyelids disappear when they're still quite close to the camera, making a noticeable visual bump as you move away from/towards them and giving them an evil look. And they don't lie on their sides when they die now. Instead it's like they're stuck in deep mud. I know it's just the cows but why have them at all if they're an eyesore, and why were they better before?
  14. I just tried to reproduce it in a simpler mission and got some slightly different weird behavior, which the Willy's is now matching exactly, so I don't think it's your bug, it's DCS. More... Seems to have something to do with trying to create loops with Go To Waypoint. I've tried with both Fix Time on and off (for all except the first WP, it won't accept it if no WPs have Fix Time checked). When I loop it explicitly by adding more waypoints it works fine. When I don't, everything except my tight donut loop seems to have the AIs trying to take shortcuts after the first cycle is complete, as if they think they're behind schedule. This is all regardless of whether I'm using stock DCS vehicles or your mod. Sorry about that, this is clearly a DCS issue.
  15. Possible bug: I've got a few Fords going all at once and they seem to be exchanging waypoints randomly. They're doing crazy, unpredictable stuff, which is kind of cool in itself but not what I scripted. I have one set to do donuts in a loop and others set to drive around a road, but the ones on the road start doing circles too. Put a Willy's jeep in there as well but it's acting normally, as scripted.
  16. Just tried. It says it is but I couldn't jump into it. Same with the harvester. Still awesome though! (Sorry, I was doing it wrong. Yes it is!)
  17. Love this, great work! (How do I slingload the cow?) Never mind got it. Cargos: Moo cow.
  18. I just want the controls to sync in multi-crew. Kind of important, for a trainer.
  19. As a trainer, shouldn't fixing the multicrew desync be a high priority? Tried it when it came out but put it away due to this.
  20. Good idea! Yeah, but that's how it was in reality so I wouldn't want it any other way. The general lack of ergonomic concerns in the Brit plane cockpit designs has been a real eye opener! Had no idea before DCS. By the way, where is the gunsight brightness rheostat hidden? I've got it mapped and it works, but I have yet to find the control for it.
  21. Well, getting on TrackIR or VR is the best way. I haven't tried using keys to translate (move) my virtual head position in a long time so I forget what the default keybinds are, but they're there somewhere. Can you see it from the gunsight head position maybe or does that make it even worse? If it helps you can select in the Special menu to use a keybind to move your head to that position. You can always just watch the speed the altimeter needle is unwinding. Even with TrackIR I find that's how I'm doing it. Glideslope and airspeed are a lot more important while landing anyway. If you get those right the vertical velocity will work itself out.
  22. Same. Used to see about 45 FPS when looking straight up at empty sky. Now get less than 30. (Suspect it's poorly optimized textures. My GPU only has 4 GB VRAM. Everything was fine before the October updates though.) This is in all maps but Marianas is even worse.
  23. Noticed that too. They also have a very uneven crooked teeth appearance. Could have also done a better job on the bump maps reproducing the weld lines.
  24. I find this extremely unlikely too. What evidence is this behavior based on?
  25. DCS won't support it though. (There's already a depth of field feature though so obviously they're capable. Just needs interface to the eye trackers added.) I won't be holding my breath. See you in a decade. That's not realistic either. I don't hit buttons with my eyes. Nor do I want crosshairs right in the center of my vision. (I push the mouse off the screen the instant I'm done with it.) Oh and did I say eyes? That would be too easy. I meant entire head! I switched Jester to keyboard control so that should tell you what I think of interfacing with my head.
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