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Everything posted by Raisuli
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Denial is always the first clue that there is really something going on. This is probably the base where the most advanced aircraft are available. All those models they pretend aren't available yet, like the Super (Duper) Hornet, the F-22, full fidelity Su-35, a complete set of WWII aircraft from all fronts, and the Colonial Viper (the original, of course, with the King Tut helmet). It's a conspiracy! They're holding out on us!
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Alternatives to using an endless amount of Leo Bodnar boards?
Raisuli replied to obious's topic in Home Cockpits
I just use a three position switch. That puts less software between my device and success. That's not supposed to be snark at all; there's so much toxic bickering on these boards I feel the need to include a disclaimer! I realize there are software options to use single throw switches to act like dual throw. My Thrustmaster throttle does that, which is a big part of the reason I don't use any of those switches My goal is "works". I'm about 90% successful with that (one of my devices is currently seen by everything but DCS), and I don't want to depend on a software layer on the machine to make that happen. -
Alternatives to using an endless amount of Leo Bodnar boards?
Raisuli replied to obious's topic in Home Cockpits
Encoders are really just toggles. One for clockwise, one for counter (or anti, but not ante) clockwise, one for push. The problem with this is a single encoder click may be several button pushes. I think there's a way to fix that in code, but I haven't bothered yet. For pots I used 10k Alpha potentiometers, but I'm going to upgrade those to hall devices on the next iteration Switches are all NKK, and they do make a 1P3T, which is a three position switch and very, very nice. Think FULL/HALF/AUTO flaps on the F-18. On the SPDT both positions are 'on' and have a switch number. So, here's a snippet: #include <Keypad.h> #define NUM_BUTTONS 56 // Which pins I have attached to my buttons // (Almost) all buttons on a Teensy 3.6 (missing 38 and 39 because they're analong): int buttonList[NUM_BUTTONS] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57}; const byte ROWS = 4; const byte COLS = 3; byte rowPins[ROWS] = {40,41,42,43}; //connect to the row pinouts of the keypad byte colPins[COLS] = {49,50,51}; //connect to the column pinouts of the keypad char keyMap[ROWS][COLS] = { {80,81,82}, {83,84,85}, {86,87,88}, {89,90,91} }; Keypad kpd = Keypad( makeKeymap(keyMap), rowPins, colPins, ROWS, COLS); void setup() { // put your setup code here, to run once: Joystick.useManualSend(true); //Declare button pins as input with the internal pullup resistor on for (int i = 0; i < NUM_BUTTONS; i++) { pinMode(buttonList[i], INPUT_PULLUP); } } void loop() { // analog pins... Joystick.X(analogRead(A19) * 64); Joystick.Y(analogRead(A20) * 64); Joystick.Z(analogRead(A21) * 64); Joystick.Xrotate(analogRead(A22) * 64); // Check for digital buttons not in the keypad for (int i = 0; i < NUM_BUTTONS; i++) { if (digitalRead(buttonList[i]) == HIGH) { //Check to see if pin is HIGH Joystick.button(i + 1, 0); //If pin is HIGH, button isn't pressed, so send 0 } else { Joystick.button(i + 1, 1); //If pin is LOW, button is pressed, so send 1 } } // Get keypad data if ( kpd.getKeys() ) { for (int i=0; i<LIST_MAX; i++) { if ( kpd.key[i].stateChanged ) { if ( kpd.key[i].kstate == PRESSED || kpd.key[i].kstate == HOLD) { Joystick.button(kpd.key[i].kchar, 1); } else if ( kpd.key[i].kstate == RELEASED ){ Joystick.button(kpd.key[i].kchar, 0); } } } } Joystick.send_now(); //Send control states delay(5); //Slow things down a bit } -
Alternatives to using an endless amount of Leo Bodnar boards?
Raisuli replied to obious's topic in Home Cockpits
MOST of mine are 3.6 with an LC thrown in here and there when I just needed a boost. When I was buying them I got extras, so apparently that's a good problem to have because I never thought about the chip shortage! The Talldog breakouts are a must to get to all the pins; some of them are hidden. I also have a 4.something and a genuine Arduino down in my collection somewhere, but I'll stick to the 3.6s and LCs for the rebuild. When I get there. Illuminated panels are kicking my butt. What is it you'd like to peruse? The current pit is a mock-up (funny how that happens) and it's depressingly messy behind the curtain, but I'll show you anything you need to see! Take a parachute. It's a bloody deep hole... I'm a little OCD, and took it farther than I should have, but it was fun getting there. -
This is Heatblur. If you want to know what it looks like in-game just pull up a picture in-air. It will look something like this, only better.
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Alternatives to using an endless amount of Leo Bodnar boards?
Raisuli replied to obious's topic in Home Cockpits
That assumes you can do a matrix, which isn't always possible. Most of my panels are a mix of multi-position switches with a matrix for anything momentary. I do plan to look into using I2C to cut back on the teensys needed when I re-engineer the cockpit. At the moment I think there are over 300 switches, and that needs to come back as well. Don't use most of them flying, after all. After a couple years I have a pretty good idea which switches get exercised in flight, and which do not. This will make it much easier to set up aircraft specific panels (like the UFCs). As for how it compares, they look like KB/Mouse/Joystick when I plug them in. I can only get 6 axis on any one device (so far) though. Need to test that again as well. Go to the device in the control map, rename it to something reasonable, select the function, click the switch, done. The encoders I use are something of a pain, though. Sometimes one click on the encoder is three or four clicks on the sim. I can probably fix that in code if I ever get energetic enough to do it. Here's how: https://hackaday.com/2014/02/14/the-128-button-6-axis-17-slider-4-pov-hat-switch-joystick-controller/ which will take you here: https://forum.pjrc.com/threads/23681-Many-axis-joystick?p=41942&viewfull=1#post41942 You need to edit a bit of code to get the big massive joystick to work. It's not hard, but it's also been so long I've forgotten all of it. Really should document this next time I do it. -
On the surface 36 class would be easiest; the Mk 13 is already modeled for the fig, 36 and 37 had one fore and aft, 8 Harpoons midships, and a pair of 5/54 guns. You can pretty much ignore everything else until and unless ASW is a thing, so the existing weapon systems on a new model. The 38 class, and the early Ticos, would need a Mk 26. I remember the Tico at NAV NORVA before we switched coasts; think the VLS Tico we already have with the twin armed bandits. The Long Beach, Tommy T, and Brain Damage all would need work done on weapons (guns and missile launchers) as well as the 3d model. If someone comes up with a Mk 26 the Ayatollah (Kidd) class become doable as well, given the Ticos re-used the Spruance hulls. Just a little window dressing on the existing VLS Tico model. Pre-VLS Spruance destroyers were pretty much targets. We sank quite a few of them in exercises.
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Are we doing new year's wishes? First on my list is to hope everyone enjoys their ten day new year's holiday, and gets to spend it with people they like. Second is to get better with what's already available, because I have all the modules and there's a lot to learn. Third? Let's hope 2022 isn't a threpeat. After that? If I can get those three everything else would be gravy. Oh, there is one thing. Heatblur could fix that awful wallpaper they have for the F-14. I mean, really...let's have some priorities here!
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Submarine module(s) with proper ocean floor maps
Raisuli replied to upyr1's topic in DCS Core Wish List
I'd love to see AI submarines with accurate weapon models. Actual submarine combat is the most boring thing ever done. Even if the mission plan is to pop off a few tomahawks there's just not that much to do but get launch authorization and push a button. You can spend days setting up a shot on another submarine and for the few minutes the fish are running it can get a little tense, but otherwise a lot of coffee to stay awake. Aft of the tunnel it's just another day and a few EOT bells; depending on the boat you might get to shift pumps. Oh, sonar might pitch a fit if you spin the throttles to fast. That gets exciting. In the end you get wet or you don't. -
Launch Bar Retract and Extend Mapings
Raisuli replied to Major_Mayhem's topic in Controller Questions and Bugs
This has been going on since the dawn of civilization. There's an entire dead sea scroll that's a contemporaneous ED forum complaining about key mappings. We've even volunteered to provide the updated F-18 .lua for launch bar, hook bypass, and fuel dump, just because that's low hanging fruit, but...not so much. Every time they update I spend ten or fifteen minutes re-applying those changes to the .lua files. The only reason it's that fast is there's a pretty good process in place. In theory I could use a mod manager, but I don't use enough mods to manage them, apart from the other reasons. -
Love the history, love the humor, love the Karl Haas reference. Given Laobi is Laobi I don't think that's accidental, but maybe...
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'Tis a far, far better thing to be behind four Hizookas than in front of them.
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How will deck crew handle hooking up older planes to catapult
Raisuli replied to carss's topic in DCS: Supercarrier
Is it worth the time and money to animate a bridle and holdback pendant or should that time and expense go to putting an A-7 on the deck and let the deck crew work it out? As long as you have flying speed off the front of the boat how you got there is pretty much PFM anyway. Not saying it shouldn't be on the list, but from a software perspective I'd question the priority -
Is the F-18 module a good start for a complete newbie?
Raisuli replied to eydlehoms49's topic in DCS: F/A-18C
The hornet flies itself; you're just the weapons system actuator. That's the upside The downside is you won't really learn how to fly. Get used to landing the F-18, then try to land the F-5E On the other hand there's nothing you might want to do that the hornet won't do competently. The only reason I started with .somethingElse is the F-18 hadn't been released yet. -
No no, let's be clear, the taxi light is first, the wall paper is second. This is third at best. They really need to get to the important things before they worry about trivial stuff like...everything else.
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Craters of the moon National Security Area. The most bombed real estate on the planet; people used to go to Vegas to watch the sun rise in the west, but MOST of those are subsidence craters. Quite a few building codes that exist today started on Frenchman Flats out there. Sedan was a 'peaceful atom' demonstration to dig canals, reservoirs, etc quickly and radioactively. Apparently the Soviets actually did that according to my wife. The best were the two tests in western Colorado; sort of an early attempt at fracking. Worked great, but the natural gas produced was radioactive and had to be burned off. Second best was a decoupling test in Mississippi. Six months after the second test the void was so hot it burned the paint off a camera they lowered into the hole. Then there's Cannikin... Seriously, who thinks all that was a good idea? Once in a while I'll helo over that way and try to identify test craters. I don't know them all...
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I have no idea why I haven't seen this before today, but...Megan at 34:52 talking about the F-14 is enough to get me out of the hornet long enough to learn this beast. The F-14 was THE jet when I grew up and was in the Navy. I was on the F/A-18A's first deployment, and all we wanted were F-14 flybys. The F-18 was the punch line of a joke. Oddly, we also didn't see the F-18 in the air much. It blew the mach on a flyby during the tiger cruise up from Hawaii, which was fun...but almost all my pictures are VF-21 with a few of VF-154.
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Awesome! My dad was stationed at Tinian first when he got to the Pacific theater. Slept through a typhoon there. Nose turret gunner in B-24s. Ball turret was his alternate position. Still have his gunners manual from the 1940s.
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not deleted by ed Unofficial roadmap thread deleted?
Raisuli replied to Sonoda Umi's topic in Chit-Chat
Take care of yourself, SD! You're more important than the thread; it was just all very sudden and we missed you! -
not deleted by ed Unofficial roadmap thread deleted?
Raisuli replied to Sonoda Umi's topic in Chit-Chat
Or more tellingly remove this thread as well -
I'm pretty sure in an Apache it would be some variation on a name of Peter. Unless you want to bring in Stanislav Petrov. I'd just sit with the engine off and talk to him all day. Partly because my Russian isn't great and it would take a while to get my ear back, but mostly because he would have amazing stories to tell. Maybe a 'Harry' AI, but I don't think that would be possible without getting political.
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not deleted by ed Unofficial roadmap thread deleted?
Raisuli replied to Sonoda Umi's topic in Chit-Chat
The other reason I come here. I thought it was just me. -
Will DCS Supercarrier benefit from HB latest update?
Raisuli replied to ViperDriver's topic in DCS: Supercarrier
When Burbles fight it's a Burble Battle When Burbles battle with paddles it's a Burble Paddle Battle When Burbles battle with paddles in a puddle it's a Burble Puddle Paddle Battle... ... When Burbles battle with paddles in a puddle on a poodle eating noodles it's a... Isn't the burble really just an area of turbulence created by the island and all the hardware therein associated, so if they come up with a way to model that turbulence wouldn't the aircraft automagically respond, or is this something that needs to be fine-tuned for everything with a hook? Now, for the dumber question; would this be less of an issue for a straight-deck carrier? I'm assuming we worry about this because the flight path crosses the turbulent air created by the island as we aim for the angled deck. Just trying to wrap my head around this. I did like John Young's biography when he mentioned the burbles were classified, and different for every carrier.